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Prey Demo!

Posted: Fri, 23rd Jun 2006, 5:07am

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Zea

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I've been waiting for this game for a while, and the demo is simply amazing. Check it out yourself:

http://www.playwhat.com/GameDetails/humanhead/prey_prey_demo.exe.html


That link is a non-wait link so you'll be able to get it right away.


Z
Posted: Fri, 23rd Jun 2006, 1:54pm

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Pooky

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Yeah, the graphics are nice and the gameplay has some really interesting ideas. I had been wondering why this was getting any attention at all with previews but now I get why... it's in my "buy" list now smile
Posted: Fri, 23rd Jun 2006, 3:45pm

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alpha54

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I just uninstalled the demo, I only played it for 20 minutes or so but felt so bored and uninspired that I couldn't keep going... unsure
Posted: Sat, 24th Jun 2006, 9:26am

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A Pickle

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Half-Life 2 pwnz j00 all.

...but I'll have to take a look at this.

That reminds me, anyone try CellFactor? That's got to be one of the most interesting games I've ever seen, and it currently has one of the most retarded selling campaigns ever. In order to play the demo, one has to install an Ageia PhysX card into their computer. What's worse is that an ordinary, even menial (by today's standards) CPU will do the physics calculations just as good as the PhysX card does it. It's really dumb, they're alienating a lot of people by doing that, and they don't have to.

*sigh*
Posted: Sat, 24th Jun 2006, 10:49am

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alpha54

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Do a Google search about CellFactor and PhysX - a bunch of guys on a tech forum found a simple command to enable PhysX physics in the demo even if you don't have a physics processor, and it runs great even just on the CPU and looks just as good! wink
Posted: Sat, 24th Jun 2006, 1:21pm

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TommyB

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Zea wrote:

I've been waiting for this game for a while, and the demo is simply amazing. Check it out yourself:

http://www.playwhat.com/GameDetails/humanhead/prey_prey_demo.exe.html


That link is a non-wait link so you'll be able to get it right away.


Z
Thanks for the heads up.

X1900XTX standing by biggrin
Posted: Sat, 24th Jun 2006, 3:41pm

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TommyB

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That's the best game I've ever played and justifies why I spent so much on hardware.

It had a cinematic quality to it, and the bit where the bodies are stabbed and squashed by that machine made me feel mentally sick

Does anyone know what is actually going on? Are they killing all the humans, or using them in some way? Surely if they're killing them, it'd be easier to nuke from orbit rather than kill them one by one?

I enjoyed that demo more than anything else I've played in the last 2 years. I just hope it doesn't turn into the repetetive nature of Doom 3! Graphically it was stunning, perhaps a bit cartoony, but still excellent, and it played very well indeed.
Posted: Sat, 24th Jun 2006, 3:52pm

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Pooky

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Never played Half-Life 2, have you? smile

This is really a mix of Half-Life 2 and Doom 3... will be a pretty great summer game methinks.
Posted: Sat, 24th Jun 2006, 5:01pm

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TommyB

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Pooky wrote:

Never played Half-Life 2, have you? smile

This is really a mix of Half-Life 2 and Doom 3... will be a pretty great summer game methinks.
Yes, and this is better.

It is far superior to Episode 1 anyway.
Posted: Sat, 24th Jun 2006, 5:04pm

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Pooky

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Er. Okay, well it's your opinion neutral
Posted: Sat, 24th Jun 2006, 5:13pm

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Simon K Jones

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Some great visual and conceptual ideas, and the setting and enemies are rather spiffy. Weapons are also nice twists on genre regulars.

Portals are remarkably well done, and the gravity switching is fun.

Combat itself, however, is very mundane and rather uninvolving. It also seems to be a ridiculously easy game, at least based on the demo - I didn't die once, or even come close to death, except when I accidentally blew myself up with a grenade bug. The bizarre 'resurrection' shooting gallery makes death itself fairly pointless anyway, though - they might as well just give you infinite health, really.

However, the portal-onto-the-small-rock-in-the-case bit was absolute genius, and one of the best gaming moments I've had.

I'll probably pick it up when it gets cheap (like I just did with FEAR).

Certainly no HL2-beater, for me.

Although...aren't some of you guys a little young to be playing this? smile

Last edited Sat, 24th Jun 2006, 5:19pm; edited 2 times in total.

Posted: Sat, 24th Jun 2006, 5:16pm

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alpha54

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Tarn wrote:

Certainly no HL2-beater, for me.
Whole-heartedly agreed... wink
Posted: Sat, 24th Jun 2006, 6:24pm

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TommyB

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I don't think you can make that statement until the full game comes out.

The bar is what impressed me. You can interact with anything, from the sinks to the arcade machines.
Posted: Sat, 24th Jun 2006, 6:31pm

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Simon K Jones

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The interactivity in the bar was fun, although nothing I hadn't seen in Deus Ex half a decade ago. Having actual video on the TV was a nice touch, although the fact that it only had about 3 channels rather spoilt the illusion.

Given the size of the demo, I'd say it's fairly indicative of the game overall. I imagine my comments will apply to the full game as much as the demo.

It's good fun and I'd happily play more, it's just not a genre classic for me. If the combat and AI were more interesting I imagine I'd be more enthusiastic about it - everything else except the combat is fantastic, but seeing as the combat is the primary gameplay element, it's not quite up to scratch.

Oh, and did anybody else notice the really quite poor use of physics? I've not seen such unlikely physics animation since Deus Ex 2...
Posted: Sun, 25th Jun 2006, 3:54am

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Zea

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TommyB wrote:

That's the best game I've ever played and justifies why I spent so much on hardware.
Or you could not spend so much on the hardware and play it on the 360..which this game was designed for.
Posted: Sun, 25th Jun 2006, 10:20am

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Simon K Jones

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That it's a 360 game might explain why it's so easy on a PC, with the added precision a mouse provides.

Still, good to see that console games are finally up to the same standard as PC games, meaning that cross-platform releases don't have to be technically utter rubbish on the PC anymore, like during the last few years of the PS2/Xbox etc.
Posted: Sun, 25th Jun 2006, 10:33am

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TommyB

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Zea, Prey has been in development for the PC for the last decade. It most certainly is not an Xbox 360 game ported to the PC.

Prey is a first-person shooter video game being developed by Human Head Studios and produced by 3D Realms, using a modified version of the Doom 3 engine. Venom Games is porting the game to the Xbox 360.

Last edited Sun, 25th Jun 2006, 1:29pm; edited 1 times in total.

Posted: Sun, 25th Jun 2006, 12:43pm

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TommyB

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They must have had a damn hard time writing the engine for that game, with the gravity.

The portals aren't really that impressive. In fact, they are preset and always take you to exactly the same place. It'd be cooler if they popped up randomly, and closed after you walked through them.
Posted: Sun, 25th Jun 2006, 6:21pm

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Waser

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I have a feeling this is going to turn out like Halo, thought nearly as popular.

Promising PC game is transferred to consoles, then brought back to pc with consol changes.
Posted: Sun, 25th Jun 2006, 6:46pm

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Hybrid-Halo

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Actually...

The game uses the Doom 3 engine (which has obviously been tinkered with) which just so happens to be an engine centric to the PC. I think the reason it was easy was because the section we played were pretty much introductory rather than meant as a challenge.

TommyB - It's quite amusing how you scoff at the portals (a piece of brilliant game engineering) yet marvel at simple shifts of planar gravity. Though reading your earlier comments leave me with the impression you don't have a huge history of gaming - which is fair enough.

I find Prey interesting though it teeters dangerously close to the Doom 3 / Quake borderline of nice design ideas covered with repetetive enemy encounters. It also enters a market which pretty much has all of the bases covered.

FEAR for example, whilst not the same marvel of design still remains king for satisfying combat and enemy AI encounters and Half Life 2 still sits upon the story-telling throne. I'm not sure there is any space for a Prey in this marvellous fps kingdom.

Only time will tell.
Posted: Sun, 25th Jun 2006, 6:53pm

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alpha54

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I really don't know why I found the demo to be so uninspiring - it bored me so quickly that I probably didn't even get to the "good part". which is a shame. unsure
Posted: Sun, 25th Jun 2006, 6:58pm

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Hybrid-Halo

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alpha54 wrote:

I really don't know why I found the demo to be so uninspiring - it bored me so quickly that I probably didn't even get to the "good part". which is a shame. unsure
Yeah, I heard you the first time. Though out of interest... What else have you played which has anuses for doors? No really.
Posted: Sun, 25th Jun 2006, 7:32pm

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Waser

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Rating: +1

Hybrid-Halo wrote:

Actually...
I'm not sure there is any space for a Prey in this marvellous fps kingdom.

Only time will tell.
Posted: Sun, 25th Jun 2006, 7:37pm

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Hybrid-Halo

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HAHAHAHAHAHAHA@Daikatana!
Posted: Sun, 25th Jun 2006, 7:57pm

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Xcession

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Prey is quite good fun. Gravity and stuff was amusing, but rather short-lived. The Spirit stuff was also a nice touch, but i can't help thinking its making a mockery of an entire peoples' real-life beliefs razz

The graphics were v.D3. I suspect its actually the engine which is the limiting factor - the whole biomech thing is rather old now and it should be nothing new to anyone familiar with FPSes.

Its popular to jump on the HL2 bandwagon and say Prey isn't a patch on HL2, but thats because it isn't (on a proper computer that is). HL2 is the widly accepted benchmark for gameplay, graphics and experience - and for a good reason (as HL1 was back in 1999) and Prey comes close, but no cigar.
Posted: Sun, 25th Jun 2006, 8:26pm

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TommyB

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Hybrid-Halo wrote:

Actually...

The game uses the Doom 3 engine (which has obviously been tinkered with) which just so happens to be an engine centric to the PC. I think the reason it was easy was because the section we played were pretty much introductory rather than meant as a challenge.

TommyB - It's quite amusing how you scoff at the portals (a piece of brilliant game engineering) yet marvel at simple shifts of planar gravity. Though reading your earlier comments leave me with the impression you don't have a huge history of gaming - which is fair enough.

I find Prey interesting though it teeters dangerously close to the Doom 3 / Quake borderline of nice design ideas covered with repetetive enemy encounters. It also enters a market which pretty much has all of the bases covered.

FEAR for example, whilst not the same marvel of design still remains king for satisfying combat and enemy AI encounters and Half Life 2 still sits upon the story-telling throne. I'm not sure there is any space for a Prey in this marvellous fps kingdom.

Only time will tell.
Prey was far more cinematic than HL2.

The portals are a fantastic idea, but I was saying that they are deliberately placed in certain areas. It'd be more impressive if the engine could generate random portals, rather than use fixed ones which are pre-programmed. I'm refering to multiplayer by the way.
Posted: Sun, 25th Jun 2006, 8:33pm

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Hybrid-Halo

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TommyB wrote:

Prey was far more cinematic than HL2.
I disagree quite strongly, though you're entitled to your (wrong) opinion.

The portals are a fantastic idea, but I was saying that they are deliberately placed in certain areas. It'd be more impressive if the engine could generate random portals, rather than use fixed ones which are pre-programmed. I'm refering to multiplayer by the way.
I'm yet to try the multiplayer, though I think you're missing why the portals are seen as mini-works of genius by alot of gamers. Can you work out how they work in your head? Stand halfway through one, it's pretty awesome.

I'd have thought that to ensure balanced and flowing play it'd be important for ther portals to be static though granted, it may make things less interesting.
Posted: Sun, 25th Jun 2006, 8:39pm

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TommyB

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Hybrid-Halo wrote:

TommyB wrote:

Prey was far more cinematic than HL2.
I disagree quite strongly, though you're entitled to your (wrong) opinion.

The portals are a fantastic idea, but I was saying that they are deliberately placed in certain areas. It'd be more impressive if the engine could generate random portals, rather than use fixed ones which are pre-programmed. I'm refering to multiplayer by the way.
I'm yet to try the multiplayer, though I think you're missing why the portals are seen as mini-works of genius by alot of gamers. Can you work out how they work in your head? Stand halfway through one, it's pretty awesome.

I'd have thought that to ensure balanced and flowing play it'd be important for ther portals to be static though granted, it may make things less interesting.
I'm sorry but I fail to see what's cinematic about HL2. During Prey I actually felt like I was in some sort of Sci-Fi film, and the opening scene was incredible. HL2 was quite obviously a game, and IMO didn't really offer anything unique or origional. Prey features, as you described, many "mini-works of genius" such as the portals, the gravity walk-ways, the 'honey I shrunk the kids' thing in the cube etc
Posted: Sun, 25th Jun 2006, 8:43pm

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Simon K Jones

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TommyB wrote:

Prey was far more cinematic than HL2.
While whichever game you enjoy the most is purely a matter of opinion, I find that statement rather surprising. Then again, I'm not entirely sure what you mean by 'cinematic'. I'll presume you mean "containing dramatic weight and powerful visuals".

It is, of course, a rather unfair comparison, seeing as how we've only had the demo of Prey. From what I saw, however, it seemed to be some cool, squelchy (if repetitive) visuals, combined with so-so scripted sequences. These scripted sequences were made all the more awkward due to some rather hackneyed dialogue and voice acting and the rather clumsy mirror conceit.

While having a mirror to see your own face was a clever idea, they don't really follow the idea through to a proper conclusion - you can be looking straight at the mirror, yet Tommy's head might be looking to the side, for example. Lacking a player body when you can see yourself in the mirror, and even see your arm move forwards to touch things, also destroyed the illusion. Plus there's the Doom3 engine's inability to render and animate skin properly.

The bar abduction scene was very cool, I'll give you that, with the rain outside, the cars being lifted up, the roof coming off, the green light etc. Other than that, nothing really grabbed me on the emotional side, or in terms of being 'cinematic' - it was mostly running around shooting things and going "eew" at icky things.

HL2, on the other hand, has a near endless supply of cinematic moments that are fulfilling on just about every front. The arrival at the train station, the first view of the Citadel and City17, receiving the crowbar, arriving at Eli's lab, getting in the buggy for the first time, Alyx being captured, the confrontation in Breen's office, the time freeze. Then HL2:Ep1 raised the bar even further, containing the most visually evocative and emotionally satisfying stuff I've ever seen in an FPS.

Prey is great fun and has some brilliant ideas, but I don't think it really competes on the same level as HL2. In fact, I don't think it's even trying to - it's going down a very different route, more reminiscent of the Doom2/Duke Nukem era than the Half Life approach. Prey goes for a visceral, repulsive reaction that particularly plays on largely male fears and body horror, mixing it in with good old-fashioned run-and-gun. HL2 goes for a dramatic and complex narrative told through exquisite and restrained scripting.

I'm not entirely convinced that comparing them is even relevent, considering there seemingly very different approaches to the FPS - both in terms of style, narrative emphasis and gameplay.
Posted: Sun, 25th Jun 2006, 8:47pm

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Xcession

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Prey is more cinematic than HL2? Did you even play the same game?

Wow. Astounding. Next you're going to tell us Halo was good on PC!
Posted: Sun, 25th Jun 2006, 8:50pm

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Simon K Jones

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TommyB wrote:

During Prey I actually felt like I was in some sort of Sci-Fi film, and the opening scene was incredible. HL2 was quite obviously a game,
Ah, this is precisely why I rate HL2, though. Of course HL2 is quite obviously a game - that's because it is a game. HL2 knows it's a game, and uses narrative techniques that can only work in a gaming medium - it fully embraces the current technology to tell a story that would not work in any other medium. That is precisely its genius: it's not desperately pretending to be a movie.

Prey might feel more like a movie, but to be honest if you want to compare it direclty on that level, it feels like a rather ropey b-movie with a crappy cast and a dodgy script - albeit with utterly fantastic special effects. Personally, I'd rather watch an actual movie, rather than a game that's trying to be one.

It's basically the same issue I had with the Metal Gear Solid games.

and IMO didn't really offer anything unique or origional
True, HL2 doesn't innovate greatly - except in terms of physics, which hadn't been done 'right' before.

What it did do was pretty much perfect the concept of a linear game and bring all the elements together in a superb package. Other games had got different bits right - HL2 was top quality in every department.

Prey features, as you described, many "mini-works of genius" such as the portals,
They were in Serious Sam back in 2001(ish?), though Prey has improved upon them. Not an innovation, more an improvement.

the gravity walk-ways,
Playing with gravity has been done in many games. Serious Sam (again) had walkways of shifting gravity. I believe one of the Dark Forces games also had a level in which the gravity was constantly shifting about.

the 'honey I shrunk the kids' thing in the cube etc
Now that, I'll agree, was total genius. smile

Being totally original doesn't really bother me, though - it's more about how you use things and what you do with them.
Posted: Sun, 25th Jun 2006, 8:52pm

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TommyB

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Halo was shockingly awful on the PC.

Tarn, I'll give you that it has been a while since I played HL2. I think that I may be letting Episode 1 influince my opinnions and tbh I didn't enjoy Episode 1. I found it extremely repetetive and far too desolate in places. On the plus side, the graphics were absolutely wicked-sick, but I didn't find it a cinematic or enjoyable experience. I think I played HL2 non-stop for several hours when it first came out, where as it took about 2 weeks to finish Episode 1.
Posted: Sun, 25th Jun 2006, 8:57pm

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TommyB

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I do agree with you about HL2 not trying to be a film, I do think that is a very good point. One of my favourite aspects of HL2 was the outdoor environments, and I feel that Prey may lack these. It could quite possibly turn into another DOOM 3, where the environments were quite frankly repetetive and boring.

Above all though, you may say it isn't fair to compare these games, bu it definitely isn't fair to compare the DEMO of Prey to the full game of HL2. Who knows that they have in store??
Posted: Sun, 25th Jun 2006, 9:00pm

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Hybrid-Halo

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TommyB wrote:

Above all though, you may say it isn't fair to compare these games, bu it definitely isn't fair to compare the DEMO of Prey to the full game of HL2. Who knows that they have in store??
mm, the worry is that the answer is "More of the same". unsure

I just finished my first multipreyer (hehe) match during which I pretty much destroyed everyone else on the server, it's a very wacky mix of people running on the ceilings/up walls. Extremely cool.
Posted: Sun, 25th Jun 2006, 9:20pm

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Sollthar

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Then HL2:Ep1 raised the bar even further, containing the most visually evocative and emotionally satisfying stuff I've ever seen in an FPS.
Funny you should say that, I stopped playing Episode one after a few minutes, didn't do anything for me except reminding me of something that felt like a dated memory of my past.


I think it's a matter of what feel you're after. While I agree that HL2 felt very cool and had some excellent writing, it's never made an impression on my Top Games ever list.

While good writing etc certainly is a good thing, it's not really my main interest in a game. I'm much more interested if PLAYING the game is actually fun (meaning, if I can control my character the way I want, if enemies behave in a convincing or at least fun manner, if the gameplay has the right speed and feel for me etc).

Personally, I don't need a story in a game... nor dialogue... I need fun gameplay. I don't really care if I kill person X because he wants to take over the world, is an evil mobster, an enemy spy, a terrorist or whatever, I just want killing him to be as much fun as possible. wink


When it comes to action, for me personally, Max Payne 2 is still by far the king. (And yes, even though I played it through at least 50 times, I never actually looked at the story line. I skip through it...)

And when it comes to FPS, I still prefer a good round of Ghost Recon. (And yes, I skip the mission brief, as I don't care why I have to kill those guys or what they want...) smile
Posted: Sun, 25th Jun 2006, 9:23pm

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Hybrid-Halo

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You'd enjoy FEAR I think Sollthar, you already know how high up Max Payne 2 is in my gaming hall of excellence. wink
Posted: Sun, 25th Jun 2006, 9:25pm

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Sollthar

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I played FEAR and loved the AI of the game.

Then I reached a part where I suddenly lost interest in it. Not sure, it somehow stopped being fun. Technically a brilliant game though!
Posted: Mon, 26th Jun 2006, 7:45am

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Simon K Jones

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I'm playing through FEAR for the first time at the moment: good stuff. The AI has some very nice surprises.

Interesting about your lack of interest in game stories, Sollthar. I'd say I'm exactly the opposite - if I don't know why I'm doing something, I'm not interested.

Hence I have a general lack of interest in platform games. As fun as they are, it tends to just be jumping around and collecting stuff - frankly, I have better things to do with my time. The two exceptions are Psychonauts and Prince of Persia, because they had decent stories.

Same with FPS games. Far Cry is apparently a great game, but I can't get past level 3 because it's so brainnumbingly boring. There's nothing to make me want to keep playing - it's fun, but once I've played 3 levels I get the feeling I've seen it all, and there isn't a good story to hook me in for any longer.

Story isn't everything, of course. A great story with crap gameplay won't get anywhere. But if I could pick a game with a great story and average gameplay, or a game with great gameplay and an average story, I'd go for the former.

Going back to Prey, based on the evidence of the demo it seems to have average gameplay and an average story, but built around some brilliant core concepts. That's possibly my main problem with it, though - the portals and gravity shifting don't seem to really make much sense in the game world. Why do the aliens have crates lying around that magically have super high-tech portals inside them? Same with the spirit walking stuff, which is vaguely explained using some supposed Native American stuff. Seems to be they thought up lots of cool ideas, then had trouble thinking of a way to sensibly get them into the same game.
Posted: Mon, 26th Jun 2006, 9:19am

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Xcession

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I think it depends on how frequent a gamer you are. I religiously play almost every FPS released from start to finish then invariably analyse the experience to death. When you try out so much stuff you always end up with a favorite and comparing everything else against it.

Unless a game offers me something completely new, it'll get uninstalled. The more FPSes you play the more you recognise the standard set pieces, even if they are hidden behind a 'feature' of the game.

Playing these 'ok' games for me, is like watching Fast n Furious or something - its fun, but you feel the need to watch something artsy and pretentious straight after, just to make sure you don't lower your IQ permanently.

Its at this point that decent stories, immersive environments and truely three dimensional characters make their mark.

Ignoring the enemies, physics, weapon and puzzles (all of which i'd classify as fairly interchangeable between FPSes) HL2 has very little in the way of gimmicks, especially if you're familiar with it from HL1. This is why plot is so vital to its success. Its a fairly standard FPS, but with a previously untapped degree of emotional and personal investment in it. As with a movie there are various set pieces: the chase, the shootout, the big boss etc, but because you're emotionally attached to the characters your experience is that much more enriched.

Its one thing to blast your way through a level on 1% health, knowing that a single blow or fall will send you back to your save-game from 3 hours ago (oh the tedium!), but its quite another to do all of that while genuinely trying to save a character you really feel for....every loading screen an edge-of-seat cliffhanger, not just a chance to investigate the dirt under your fingernails.
Posted: Mon, 26th Jun 2006, 9:37am

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Sollthar

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Hence I have a general lack of interest in platform games. As fun as they are, it tends to just be jumping around and collecting stuff - frankly, I have better things to do with my time.
I'd mostly agree on that. I'm not much a platformer type, mostly because I don't enjoy jumping around, collecting stuff (same reason WOW or Diablo bored the hell out of me, because I couldn't even jump, it was only about collecting stuff).

A good platform shooter on the other hand, like the uber-awesome METAL SLUG series, I can play over and over again.
Usually, I make up my own stories while playing. Depending on what mood I'm in.


In fact, I like good stories, but usually, video games tell them with means meant for the film media: cutscenes, ultimately long dialogue sequences.
So I like games which basically allow me to make up my own story. I mean, to me, that's the main difference between a film and a videogame. A film is a story someone else has written and I follow it, and that's cool.
But a videogame is an interactive thing. So I want to control the story. (for example. I want to be able to kill Alyx and join the combine)
My dream game would be a game that has no scripted storyline at all, but allow me as a gamer to do whatever I please and react accordingly, so I could decide completely myself what the story is.
Even what "genre" I want it to be.


My main interests in a game come down to certain elements as

- can I intuitively control my character
- do I like the surrounding (I don't really like shooting alien/robot/monster type stuff. I prefer shooting humans)
- Do my actions have an impact (is there blood on an enemies body when I shoot him - PRETTY important to me / can I destroy the background when I shoot it - VERY important to me / Do the enemies die in a cool/realistic way when I kill them - VERY VERY important)
- Can I kill an enemy realisticly, or do I have to shoot a whole magazine in his head before he dies (I hate that, if possible, I want to kill my enemies with one shot, if I hit them right)
- Is the atmosphere moody enough (graphics, soundeffects, presentation)
- Can I play the game without having to listen to some 5 minute long monologue or cutscene every 20 seconds... ( HL2 Episode 1, jebus she just didn't stop talking... crazy )
- Do I have freedom of action.



As far as the Prey demo, I thought it was okay. Seeing it's all about shooting aliens, it already has negative point. Also the fact I have to shoot at the aliens for 10 times before they die.
What I liked about the game was the blood texture when you shoot humans. The impact looked nice. Other then that, my gun seemed to have little impact on stuff I shoot.
Sound and graphics were very good, which was cool.

The portals must have been a nightmare to program I assume, they made little sense in the gameplay universe though, as Tarn mentioned.

It's a cool game no doubt, but not much my cup of tea.
Posted: Mon, 26th Jun 2006, 9:41am

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Simon K Jones

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So, basically, you like shooting humans? razz
Posted: Mon, 26th Jun 2006, 9:55am

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Sollthar

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Heh, yeah. When it comes to shooters, I like shooting humans. I guess I'm trained that most games are about shooting someone these days. smile

But I'll admit it: I'm a vivid Sims 2 and City Life gamer as well. wink


That would be brilliant, if a game takes the AI from the Sims (people having needs and acting according to those, instead of a simply "attack enemy" or "look puzzled" routine - and they would have to have a memory, so don't react to stuff they simply can't know), the dialogue routine of Eliza (with me being able to type what I want to say and people reacting according to their psychological programmed AI - so I could flirt with some random female pedestrian, ask her something, insult her or whatever) and applies it to an environment as rich as the one of HL2, fill it with all kind of interactive objects or locations (I want to be able to go to a bar and have a chat and drink with a nice lady there, even if it has nothing to do with the storyline - or play some poker or billard with a friend - buy a car, drive around - buy some furniture for my house ) and then let me loose on that...

Ahhh I wish I could program... smile
Posted: Mon, 26th Jun 2006, 10:02am

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A Pickle

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Man. I just played... uh... half of the demo I gues... then my computer crashed. More updates as I get them. biggrin
Posted: Mon, 26th Jun 2006, 10:03am

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Simon K Jones

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Heh, indeed. I think the closest I've encountered to that is the original Deus Ex, which at the time felt like it had a very 'real' world I was living in - with bars, restaurants, markets and a population that felt very 'alive'.

Oblivion should have allowed what you talk about, but unfortunately it's essentially a very linear game disguised by having lots of linear quests/stories happening at the same time, and by having a large map. It becomes clear very quickly that the ilusion of 'choice' and 'freedom' is just that - an illusion.
Posted: Mon, 26th Jun 2006, 11:34am

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A Pickle

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Alrighty. A quick CCleaner run-through later, and the Prey demo works just fine. My computer's been a little twitchy ever since I put in a new (temporary) power supply unit. It's an unstable piece of shit. I need a Fortron.

Anyways, played through the demo. I gotta say, I'm pretty impressed. For starters, kudos to the programmers for making this game run at 1280x1024, full everything, on my current hardware. It looks as good as, if not better than FEAR, and it ACTUALLY RUNS.

*clap**clap**clap*

As far as a demo goes, I found it to be really enjoyable. It's uh... it's different. Reminds me very much of War of the Worlds, and watching what those individuals (the characters) had to go through is gut wrenching, you really want to hand it back to them (the aliens). It's nice that... well, in this game, you can! Hooray!

It was also really long. I don't know about anyone else, but I kind of felt for the characters. Between that, and the fact that I'm interested in this sort of weirdening story, I'd like to know how it ends. The demo really worked on me, I might buy the game.

For the record, it turns out I wasn't anywhere near halfway done with the demo when my computer asplod. Did anyone else notice that that was a fracking long demo?
Posted: Mon, 26th Jun 2006, 2:43pm

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alpha54

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This is extremely random, and probably completely irrelevant, but nothing will ever beat Max Payne 2 in my eyes. I loved Half-Life 2 and a lot of other games, but Max Payne 2 was just something special for me.
Posted: Mon, 26th Jun 2006, 2:44pm

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Hybrid-Halo

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alpha54 wrote:

This is extremely random, and probably completely irrelevant, but nothing will ever beat Max Payne 2 in my eyes. I loved Half-Life 2 and a lot of other games, but Max Payne 2 was just something special for me.
So you've not heard of Alan Wake then.
Posted: Mon, 26th Jun 2006, 3:07pm

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alpha54

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I have actually, and I'm eagerly awaiting its release... Maybe something will rival MP2 after alll! wink