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How do you submit a preset?

Posted: Sun, 23rd Jul 2006, 10:12pm

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Penguin

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I have a cool preset but I can't get it to upload. I chose the file and an error message came up: "Error retrieving file info, archive probably corrupt (Unable to find End of Central Dir Record signature [code -10])"
Posted: Mon, 24th Jul 2006, 5:53am

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Axeman

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As far as how you submit one, the directions are pretty clear on the website. If it is corrupt, try re-exporting the preset from whichever program you are using. You can do this by just right-clicking on the preset within the program, and selecting the export option. Then make sure you have done nothing to the file before you try to upload it.

If re-exporting doesn't work, someone with more knowledge will have to decipher the error message, I guess.
Posted: Mon, 24th Jul 2006, 8:28am

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malone

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You need to submit the .FXpreset_pack file. Make sure you don't unzip it first. If you still have problems you can email it to team@fxhome.com and we'll take a look.
Posted: Mon, 24th Jul 2006, 8:03pm

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Penguin

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Okay I got it to work but I had five layers of optics in my preset and it only exported one of them (Whoever is in charge of presets, please delete it). Can you get all the layers to export in the same preset?
Posted: Mon, 24th Jul 2006, 9:05pm

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Wizard

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Rating: +1

Darth Penguin wrote:

Can you get all the layers to export in the same preset?
At the moment the answer to this question is no. Presets can only consist of one layer. For instance, a neon light preset can not contain a particle emitter. They must appear as two separate effects objects on your time line, therefore you must create two separate presets, one for each object.

As a possible alternative to presets containing multiple layers, perhaps you could submit an effect as a sequence of presets, intended to be used in conjunction with one another. Provided you keep the number of presets required to do this relatively small, I don't imagine this would be a problem.

If you are going to attempt this, I suggest you keep the required presets to a maximum of three per effect, although five may be acceptable in this case. I say this in the interest of avoiding clutter, and keeping presets efficient, and user friendly.

I also do not recommend doing this very frequently, but occasionally seems reasonable enough. Another important note when doing this is to be sure that the description explains how the presets are to be used with one another.

I can't speak for the team, so I do not know if this will be acceptable, but if you are considerate when doing this, and follow the above points, there shouldn't be any issues with your submissions. I hope to see your preset(s) soon.

Good luck.
Wizard.
Posted: Mon, 24th Jul 2006, 11:03pm

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Penguin

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After trying for a little while, I made a similar one using a single layer. Thanks for the advice anyway, I think I need it for another preset I'm working on.

Darth Penguin.
Posted: Tue, 25th Jul 2006, 12:12am

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Axeman

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With optics there shouldn't be a need for 5 layers. Use all of the optics shapes you nee dwithin a single layer, and you are set.
Posted: Tue, 25th Jul 2006, 12:28am

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Wizard

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Axeman wrote:

With optics there shouldn't be a need for 5 layers. Use all of the optics shapes you nee dwithin a single layer, and you are set.
This occurred to me as well, and may be a possible solution to his dilemma; however, there is a chance that the effect/preset requires multiple optics that are each animated in varying ways. If the animation of each optic needs to be quite diverse, it may be difficult to achieve within a single layer.

Fortunately, Darth Penguin has been able to remedy this. I look forward to viewing your preset, Darth Penguin, and I hope you were able to achieve a satisfactory effect, with out having to compromise the end result too much, if any.

Take care.
Wizard.
Posted: Tue, 25th Jul 2006, 11:20am

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Penguin

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Well, I didn't actually need 5 layers. But to make it the way I had originally intended I needed at least two. And I found how to make a similar one using one. It's a spinning lightsaber clash with a lens flare that casts a glow on the surroundings. I originally wanted the lens flare to spin also, but for that there would have had to have been different layers.