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Mustafar

Posted: Wed, 2nd Aug 2006, 12:48am

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Black Ink Productions

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any one have backgrounds of mustafar videos would be preferrd
Posted: Wed, 2nd Aug 2006, 7:21am

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Barnu

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Hi,

No unfortunately not.
But check here:

Link 1
Link 2

Both from the Scifi 3D Forum (theforce.net). Search this board to find more pics and vids.

Take care,
Barnu
Posted: Wed, 2nd Aug 2006, 10:17am

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Redhawksrymmer

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I remember I found a place where you could download the whole 25000x5000 matte painting (still image only though) they used on all backgrounds in the mustafar duel... will see if I can find it again. smile
Posted: Wed, 2nd Aug 2006, 3:19pm

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MST productions

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you might would want to film it your self. just go to mustafar razz. ok i'm just kidding about that but why dont you film it from the movie or from the extra material?
Posted: Thu, 3rd Aug 2006, 6:33am

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Barnu

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Hi,

Found one more link:

Mustafar

Take care,
Barnu

Ah,

And check this article:

SW special

You will find a video clip of Mt. Etna inside - shot by the SW crew.

Take care,
Barnu

MOD EDIT: Please do not double post, thank you.
Posted: Sat, 5th Aug 2006, 3:07am

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NickF

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4000x2000 jpg Cyclo-rama

Might be useful for distant background stuff
Posted: Sun, 6th Aug 2006, 1:31am

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Black Ink Productions

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Digerati Media wrote:

4000x2000 jpg Cyclo-rama

Might be useful for distant background stuff
waht is it
Posted: Sun, 6th Aug 2006, 10:10am

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NickF

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A matte painting of sorts with a look a bit like Mustafar (fiery red and mountainous)
Posted: Fri, 29th Sep 2006, 9:41am

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dhilsden87

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Hi guys, dont mean to thread steal, or change its direction, but on one of the Mustafar pictures of the Catwalk, there has been lava spurts added, and its a still shot, surely that wouldn't look good.

Any ideas on how to rectify such a problem?
Posted: Fri, 13th Oct 2006, 1:55pm

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NickF

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Late reply but meh


Maybe composite lava over where the still spurts are?
Posted: Sun, 15th Oct 2006, 3:41am

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Serpent

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http://img215.imageshack.us/img215/5465/mustafar4pskv5.jpg

There's another (motionless) shot of Mustafar, very high resolution. Could be useful. I'd try using particle sysems and stock footage to make his useful, then digital camera paths and stuff.

Also, here's a Mustafar compositing challenge ZIP containing a lot of Mustafar stock footage etc.

Link
Posted: Sun, 15th Oct 2006, 7:48am

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Rebosso

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I don't have anything for you, sorry. But I just wanted to know if it is a lightsaber film you're making or if it's something else that you have placed on Mustafar.
Posted: Wed, 18th Oct 2006, 2:36am

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Black Ink Productions

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Serpent wrote:

http://img215.imageshack.us/img215/5465/mustafar4pskv5.jpg

There's another (motionless) shot of Mustafar, very high resolution. Could be useful. I'd try using particle sysems and stock footage to make his useful, then digital camera paths and stuff.

Also, here's a Mustafar compositing challenge ZIP containing a lot of Mustafar stock footage etc.

Link
im going to tri it
Posted: Wed, 20th Dec 2006, 4:54pm

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Greybro

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bookmarked
Posted: Sun, 8th Apr 2007, 6:25pm

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Pixel edit

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www.scifi3d.com has some pretty useful stuff.

Have fun! cool
Posted: Sun, 8th Apr 2007, 7:36pm

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Rawree

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Even though this is an older thread it looks like people are still asking similar questions so I thought I'd throw my opinion into the mix.

Mustafar is one of the easier environments in Star Wars to recreate because all of the elements which make up the landscape exist in real life, albeit on a smaller scale. You should be able to create pretty convinving backdrops by getting plenty of reference pictures of cliffs and rocks (scale's not terribly important as you're going to composite them anyhow and that'll mean re-sizing and stuff. Then it's just a case of grading and compositing all of the reference plates into a realistic looking background. As well as using your own pictures you can get stock pictures of lava flows (or just google them if you really want) and build your "cliffs" around them.

Once you have a basic background you'll probably want it animated which isn't all that difficult when you think about it as the background will need to be blurred slightly if the background is in focus for a realistic composite due to depth of field and the like...which means that you can cheat. If you create some artificial lighting (such as with the neon light engine in EL) and have it moving appropriately then you'll be able to sell the effect that the lava flows are moving pretty well. Then add create some lava spurts in your favourite particle engine and comp those in as well. Add blur and composite.

I'm planning to have a tinker with this basic method and write it up tutorial-wise if anyone would be interested (and if it looks any good) but I think it should do ok.

EDIT: Something I made a few years ago just to prove that the scale of your reference pics doesn't really matter (the lava was a really close up pic but looks like a long, winding stream here).
Posted: Mon, 16th Apr 2007, 6:57pm

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Mandalorian

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Interesting method. I'll try it when I get some time. It sounds really fun.