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how can i move a keyed object with all keyframes? [ANSWER]

Posted: Fri, 18th Aug 2006, 7:21pm

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Auron

Force: 600 | Joined: 8th May 2004 | Posts: 3

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Hi,

I have loaded a film in Elab and made a lasersword effect over 200 frames on it. In every frame the lasersword moves a bit so i got a lot of keyframes. But now i have moved the film 25 pixels to the left but the lasersword effect still is on the same position 25 pixels more to the right so it doesn't fit anymore. Is there a possibility to make all keyframes move 25 pixels to the left?
Posted: Fri, 18th Aug 2006, 8:02pm

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Redhawksrymmer

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If you just drag the neon light object on the timeline (instead of changing the in/out points of it) the keyframes should move with it. Basically, just left-click the neon light object (with the cursor tool activated) and drag the object to the desired position.
Posted: Fri, 18th Aug 2006, 8:21pm

Post 3 of 7

Auron

Force: 600 | Joined: 8th May 2004 | Posts: 3

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hm i mean something else. I don't want the neonlight object begin some frames later or earlier (moving on timeline) i want to change the position on the screen. For example i have a animated a lightsword rotating 360° on the left side of the screen and now i want it to be on the right side with the same animation. There is a description in the manual on page 37 "adjusting keyframes"... something with holding ctrl but it doesn't work or i misunderstand it smile.

Last edited Fri, 18th Aug 2006, 8:25pm; edited 1 times in total.

Posted: Fri, 18th Aug 2006, 8:22pm

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Wizard

Force: 5941 | Joined: 18th Jul 2003 | Posts: 555

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Well, there are two ways this can be corrected, that I am aware of. One method would require you to change each key frame, animating the neon shape just as you did before, but 25 pixels to the left. That is the only way you could physically change each key frame, especially when dealing with a large amount of key frames, which happen to be close together.

The second method is quite a bit faster, and may work for you. If you were to simply re-set your footage to the position it was in when you originally animated your neon shape, then rendered, and imported it back into the program, you could then off set the footage 25 pixels to the left, and the neon shape would keep its place on the footage. I assume this should work just fine.

Auron wrote:

There is a description in the manual on page 37 "adjusting keyframes"... something with holding ctrl but it doesn't work or i misunderstand it


As far as I am aware, this feature is only for setting the origin point of your canvas, and not for re-setting the key frames of effects; although, this feature would be quite handy for scenarios similar to this.

Good luck.
Wizard.
Posted: Fri, 18th Aug 2006, 8:45pm

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Auron

Force: 600 | Joined: 8th May 2004 | Posts: 3

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Thanks a lot Wizard the second method is the one i searched. The reason why i did this is: I have filmed a lasersword fight in front of a green screen and first i need to remove the green background and replace it with the background i want in Clab. But The lasersword are too thin so they are keyed out too so i cant see them when i reimport it into elab to draw the laserswords so i imported the original clip into elab draw the laserswords and save the shape for later. But the problem was i have moved the clip in clab a bit to to left because there was no more greenscreen on the left side and the end of the greenscreen should be the end of the screen too smile. I hope you understood ^^. Finally the clab render was not equal with the the neonlight position in elab sad. I dont know another methode how to make this but this works biggrin
Posted: Sun, 20th Aug 2006, 5:42pm

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petet2

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I was given this technique for copying the key frames of an animated mask and off setting them all by moving the first position while holding down control -

http://fxhome.com/forums/viewtopic.php?t=24822

Is that any use here?
Posted: Mon, 21st Aug 2006, 9:15pm

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Oeyvind

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What you could do to fit the lightsabres path with the lightsabre-props is to rotoscope the lightsabres in ELab onto the original shot. When you've done that you just remove the original shot leaving just the lightsabres on a black background. Then you can just export it, and composite the lightsabres into the final composite in Clab using "Add" or "Screen" blend... wink

Oeyvind