Bullets hitting sand effect
Posted: Wed, 22nd May 2002, 9:44am
Post 1 of 20
Just wondering if anyone has a plugin, or can point me to one, which simulates bullets hitting the sand ... like when someone is running and the bullets hit the ground/sand behind them as they run.
Posted: Wed, 22nd May 2002, 11:48pm
Post 2 of 20
ooooo......that's a cool idea!
Posted: Thu, 23rd May 2002, 12:42am
Post 3 of 20
People need to make more bullet hit plugins. Period.
(You just can't have enough!)
Posted: Thu, 23rd May 2002, 3:29pm
Post 4 of 20
Agreement. You can't have to many bullets flying around in your films!
Posted: Wed, 13th Nov 2002, 2:53am
Post 5 of 20
I agree with kermz, can someone make this plugin, please??? i think it would be a great plugin.
Posted: Wed, 13th Nov 2002, 3:10am
Post 6 of 20
yeah it would
Posted: Wed, 13th Nov 2002, 3:19am
Post 7 of 20
don't forget to include dust, and how it shoots up really fast, then slows down due to air resistance.
Posted: Wed, 13th Nov 2002, 4:42am
Post 8 of 20
The problem with bullet hits -- the reason no one (or at least me) has ever made any really good ones, is that I don't know how I could do it. You do not have enough resolution with digital video to shoot good source footage, and the 3D ones just aren't quite right. Plus, even if you have workable source footage, creating alpha channels for the plug-in would be insanely difficult. There would be bunches of particles flying around, and you would have to alpha channel each of them by hand. For every frame.
Would sure be nice to have some, though, if someone has an idea of how to do it.
Posted: Wed, 13th Nov 2002, 8:12am
Post 9 of 20
Axeman is dead on. I just spent the last couple of hours
experimenting with alpha channels to get a decent effect, but the final outcome still looks pretty horrid (like gaseous Milo
). Nothing beats the real deal.
I uploaded my attempt anyway - couldn't bear to let hours of work go to waste!
Posted: Thu, 14th Nov 2002, 1:38am
Post 10 of 20
I've been working on a 3D version of a sand bullet hit, too. I haven't got it yet.
Posted: Thu, 14th Nov 2002, 3:25am
Post 11 of 20
Cool, looking forward to seeing your version, Axeman! I'm sure you'll do a better job - mine really sucks
Posted: Thu, 14th Nov 2002, 7:40am
Post 12 of 20
Well don't expect too much. The only real 3D program I've got is the 3D Toolkit version of Electric Image Universe, which has very limited control of particle emissions. Since sand is made of particles anyway, I think I can get the sand part of it to work OK, but I can't do dust or anything like that, so maybe if mine works out, and then you use yours and mine together, it will work OK.
Squibs are the way to go. Exploding ones ideally, but there are non-explosive ways to do them too. And they will always look better than a 3D plug-in. Always.
Posted: Sun, 17th Nov 2002, 9:35pm
Post 13 of 20
Well I submitted mine, which I thought looked pretty good on its own, but I dodn't have any footage of sand to try it out, so I don't know how well it will work. also, the color of the sand might not be right for your movie. If you need it in a different color, let me know. Maybe give me a frame to match the color to.
Posted: Mon, 18th Nov 2002, 12:07am
Post 14 of 20
I have an idea on how it can be done!
step 1: Capture a clip from a DVD where a clear bullet hit takes place. I know for a fact there's a very nice on in the original Rush Hour movie, when they're running down the stairs of the asian resteraunt. It's almost a perfect side view, and the camera doesn't really move.
step 2: export to filmstrip
step 3: Open filmstrip in photoshop. create a new layer, and using the eyedropper, or just your eye, trace the dust on the second layer, changing the opacity as needed to simulate the dust's opacity.
step 4: clear the original footage layer, so you now just have a filmstrip of the dust hit that you drew, with appropriate transparency and movement, since it was traced exactly from the real thing.
step 5: Open in another program that can export TIFF sequences, and proceed to do so.
What do you think? I think that would work well, but I, personally, have no way to capture DVD's.
Posted: Mon, 18th Nov 2002, 5:38am
Post 15 of 20
Yeah, I have had the same idea, but that is an awful lot of work, for a plug-in that MIGHT look all right when you are done. The transparency still would not be right, though, because to get proper transparency in your alpha channel, you need a solid background. Since the original dust is somewhat transparent, you would get parts of the wall behind it showing through, which would show up in your plug-in.
Someone, could give it a shot if they wanted, though, it might work good.
Posted: Mon, 18th Nov 2002, 6:28pm
Post 16 of 20
i have an idea..
(1)film someone doing what ever they do on a dusty ground on a lock off shot ..
(2)then film someone standing away from where the other actor was standing then get that person to throw a stone hard at the ground so it creates dust
(3) then import thoughs filmstrips into after effects or photoshop then mask or split screen out the actor throwing the stone and the stone in the air untill it lands
then all u have is the main actor doing his thing.. then u
have a bullet hit on the floor behind him with dust..
trust me it will work ive done a similer shot before..
tell me what u lot think..
Posted: Mon, 18th Nov 2002, 10:43pm
Post 17 of 20
lerner: yeah, but it doesn't get us a sand plug-in.
Axeman, you missed my point! you don't try to extract the dust from the original footage, you use it as reference. you TRACE the dust onto the second layer that is clean. In other words, you're painting a hit by hand, but you're using a real hit for REFERENCE.
See what I mean?
Posted: Mon, 18th Nov 2002, 11:58pm
Post 18 of 20
Gotcha. And you are right, I did miss your point. But it still sounds like too much work to me.
Posted: Tue, 19th Nov 2002, 1:13am
Post 19 of 20
Yes, but it would be worth the effort.
Sounds like somethin' the folks at csb-digital should do.
Posted: Sat, 23rd Nov 2002, 4:51pm
Post 20 of 20
I was wanting a bullet hit more like the ones in Band of Brother's, when the bullet hits the ground and the dirt goes flying up. Somewhat like the sand version except soil instead of sand :p