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Bullet impact effects [ANSWER]

Posted: Wed, 13th Dec 2006, 7:29pm

Post 1 of 8

Steve Sharkey

Force: 1000 | Joined: 11th Dec 2006 | Posts: 15

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Gold Member

I'm looking for guidance on good base line particle effects for the following:

1: Blood flying from a victim of a gun shot

2: Bullet holes in plaster - flying debris and the remaining bullet hole placed on the wall.

Steve Sharkey
Posted: Wed, 13th Dec 2006, 8:54pm

Post 2 of 8

Sollthar

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SuperUser

I've yet to see a realistic looking blood effect coming from a particle emitter. But there is presets for ELab and VLab for that kind of thing.

If you look into the old AlamDV2 plugins, you'll also find pictures of bullet holes to easily composit in.
Posted: Thu, 14th Dec 2006, 3:45am

Post 3 of 8

Lior

Force: 3013 | Joined: 27th Jun 2005 | Posts: 377

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particles sux for blood use stock footage. Acual liquid which is easily keyable. Or a guacamolie gun. Id go with stockfootage.
Posted: Fri, 15th Dec 2006, 8:28am

Post 4 of 8

Steve Sharkey

Force: 1000 | Joined: 11th Dec 2006 | Posts: 15

VisionLab User

Gold Member

Sollthar wrote:

you'll also find pictures of bullet holes to easily composit in.
Is that something you'd do in VL Studio or with another tool?

Steve
Posted: Fri, 15th Dec 2006, 10:22am

Post 5 of 8

Sollthar

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You can do that with VisionLab studio. That's what the compositing features are made for. smile
Posted: Sat, 16th Dec 2006, 12:54pm

Post 6 of 8

Steve Sharkey

Force: 1000 | Joined: 11th Dec 2006 | Posts: 15

VisionLab User

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A final question (on the shot rether than impact) but when I add a muzzle flash it lasts for 1 frame which can be less dramatic that I'd like (never mind realism - as is often the case with effects - its not how genuinesly realistic something is but rather whether it matches the viewers expectations that governs the perceptive realism.

How can I extend an effect by a frame or two - I have tried following the manual but can end up runing the effects all together.
Posted: Sat, 16th Dec 2006, 12:59pm

Post 7 of 8

Steve Sharkey

Force: 1000 | Joined: 11th Dec 2006 | Posts: 15

VisionLab User

Gold Member

Steve Sharkey wrote:

A final question (on the shot rether than impact) but when I add a muzzle flash it lasts for 1 frame which can be less dramatic that I'd like (never mind realism - as is often the case with effects - its not how genuinesly realistic something is but rather whether it matches the viewers expectations that governs the perceptive realism.

How can I extend an effect by a frame or two - I have tried following the manual but can end up runing the effects all together.
Ignore that - sorted SET DURATION!

[MOD NOTE: Please use the "Edit" function in the future, especially when providing an update on a post made only minutes apart, thank you.]
Posted: Mon, 18th Dec 2006, 10:02am

Post 8 of 8

Cogz

Force: 16050 | Joined: 18th Jun 2002 | Posts: 674

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FXhome Team Member

You might find the visual tutorial on muzzle flashes interesting:

http://fxhome.com/support/vidtutes/?t=10&f=%2Bcat%3A3&cat=3