Posted: Fri, 15th Dec 2006, 9:01pm
Post 1 of 5
Does anyone know if there will be a plugin sdk for the product line? I would love to be able to expand the capabilities of this software, I work mostly in final cut because of this, but much of the color grading plugins I have I would much rather port them to this software instead.
Posted: Fri, 15th Dec 2006, 9:34pm
Post 2 of 5
I would love to be able to make plugins for FXhome software. But for some reason, I doubt this will be here in the near future at all.
Posted: Fri, 15th Dec 2006, 9:55pm
Post 3 of 5
I think the timing would be perfect for an sdk, they already have a thriving user base, and if they added developer support I'm sure there would be quite a few people that would write plugins for it. I've used Shake in the past, and I like it, but I like the fxhome products user interface better, and it's way better than final cut (my plugins are for color grading, so they work well in final cut, but I would love to use the masking tools in fxhome products in conjunction with my plugins).
Posted: Fri, 15th Dec 2006, 10:03pm
Post 4 of 5
I prefer the interface of Final Cut to that of the FXhome products, and Final Cut is also faster on my system. But you can't really make a fair comparison; they're different products with different purposes.
It's not the timing I'm sure they're concerned about, it's the development of a plugin system. I'm sure the development of a plugin system would be long and would take a while, and I'd be willing to bet they have much bigger things to work on (FXvault, ahem).
As good as it would be, I don't think it's a reasonable suggestion at this time. Maybe for major future upgrades....
Posted: Sat, 16th Dec 2006, 2:18pm
Post 5 of 5
An SDK would indeed be pretty cool, as it would take some of the pressure of the FXHome team to come up with additional engines themselves - but it does itself required considerable development time.
With a company only 5 strong, of which only 3 are application coders, (in fact only 2 given that schwar is off pressing flesh most of the time) thats a collosal amount of work to be done by too few people.
When the big marketing push has relaxed and some of the new bits and pieces have been released...then might be the time for this, but thats many, many months away.