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Who here can make AlamD plugins? (And soon)?

Posted: Mon, 15th Jan 2007, 6:34pm

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Link123456

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Hi. I really need somebody to make some plugins for a movie we're making. (See sig).

I don't know who to turn to: Who can make these things?smile
Posted: Mon, 15th Jan 2007, 6:35pm

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NickD

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Why don't you just upgrade to ELab?
Posted: Mon, 15th Jan 2007, 6:42pm

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Link123456

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I am getting effects lab soon, I just need these presets in advance. (Come to think of it, If all goes my way, I might have it by the end of this week).

Anyway, can you refer me to anyone?
Posted: Mon, 15th Jan 2007, 6:44pm

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Sollthar

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Since you're not a gold user, you wouldn't be able to download AlamDV plugins anyways.

Plus AlamDV has been discontinued and is no longer supported, unfortunately.
Posted: Mon, 15th Jan 2007, 6:45pm

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Hybrid-Halo

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link123456 wrote:

I am getting effects lab soon, I just need these presets in advance. (Come to think of it, If all goes my way, I might have it by the end of this week).

Anyway, can you refer me to anyone?
Well, no. As your user account isn't linked to any programs on fxhome - from AlamDV to any of the newer ones. So until you register the software to the site no one can legally provide you with any presets or plugins. When you are able to register your software you'll be able to gain access to the current alamdv plugin library and download what you want.

In any case, you'd have to go through the libraries. A user cannot legally send you plugins. AlamDV is also no longer supported on fxhome - so I'd really suggest upgrading.

-Hybrid.
Posted: Mon, 15th Jan 2007, 6:49pm

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Link123456

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Hybrid-Halo wrote:

link123456 wrote:

I am getting effects lab soon, I just need these presets in advance. (Come to think of it, If all goes my way, I might have it by the end of this week).

Anyway, can you refer me to anyone?
Well, no. As your user account isn't linked to any programs on fxhome - from AlamDV to any of the newer ones. So until you register the software to the site no one can legally provide you with any presets or plugins. When you are able to register your software you'll be able to gain access to the current alamdv plugin library and download what you want.

In any case, you'd have to go through the libraries. A user cannot legally send you plugins. AlamDV is also no longer supported on fxhome - so I'd really suggest upgrading.

-Hybrid.
I thought that the Alamdv plugins were compatible with the 'lab' range. If not, all our film plans have just gone down the toilet.

I am getting the software soon, I promise you. I am merely requesting these things in advance, so they're ready for when I DO have them.

*EDIT* I just noticed, you have a badge of some sort saying Preset maker. When I DO register the software, will you consider making these effects? we need these bad, and it would be so much appreciated. I'll give you all my force points when I have the program.

Please? thanks

~Link123456~

Last edited Mon, 15th Jan 2007, 6:54pm; edited 1 times in total.

Posted: Mon, 15th Jan 2007, 6:54pm

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Hybrid-Halo

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link123456 wrote:

I thought that the Alamdv plugins were compatible with the 'lab' range. If not, all our film plans have just gone down the toilet.

I am getting the software soon, I promise you. I am merely requesting these things in advance, so they're ready for when I DO have them.
They can be imported as stock, yes. Though they still remain 2D pieces of video which need to be rotoscoped properly in order to create the desired effect. When EffectsLab was released, the majority of plugins were entirely replaced with the effect engines so there's no longer much need for most of the presets.

What kind of plugins were you looking to request? There's a good chance that the effects engines will be able to do them for you now.

-Hybrid.
Posted: Mon, 15th Jan 2007, 6:57pm

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Link123456

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Right. I hope your sitting comfortably.

The presets we need are creatures from The Zelda game series called Gorons and Zoras.
We need them desperately for a film we're making called the legend of Zelda: teh movie. (www.zeldamovie.co.nr)

If you do make them, we'll need them running, fighting and dying.

Gorons look like this:
http://content.answers.com/main/content/wp/en/thumb/a/ab/240px-Goron.jpg

and zoras look like this.
http://www.zelda-world.com/v3/img/zeldaoot/personnages/zora_1.jpg

If you could make these for us, we would be so grateful.
Posted: Mon, 15th Jan 2007, 7:00pm

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Sollthar

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I hate the break it to you link123456...

but those would be 3D effects and you need a 3D application to do them. While AlamDV2 featured some series of stills from 3D objects, they were really entirtely useless and really just premade animations that couldn't be altered in any way.

What you're asking can't be done with AlamDV2 plugins. Nor with Effectslab. You needa 3D application and probably a couple of months to learn how to use it.
Posted: Mon, 15th Jan 2007, 7:05pm

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Link123456

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Sollthar wrote:

I hate the break it to you link123456...

but those would be 3D effects and you need a 3D application to do them. While AlamDV2 featured some series of stills from 3D objects, they were really entirtely useless and really just premade animations that couldn't be altered in any way.

What you're asking can't be done with AlamDV2 plugins. Nor with Effectslab. You needa 3D application and probably a couple of months to learn how to use it.
I see... can you reccomend one?

but wait- it doesn't particularly matter how crappy they look, the film is low budget, and they would mainly be used for background work.
And I did see a perfect STYLE of plugin. It was a skeleton, but it was doing exactly what we want these characters to do. see...
http://fxhome.com/alamdv2/plugins/info_cache/plugin576.html
just walking along like that would be fine.
Posted: Mon, 15th Jan 2007, 7:11pm

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Sollthar

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"Blender" is a free one, while "Cinema4D" is the one I would recommend.

Well, if you don't mind how crappy it looks, you can also just put a big smiley face in your image or find another way around it.


What you're asking here is to someone to spend quite some time on modelling and animating these guys, just so you can make a crappy looking composit. Don't get me wrong here, but I seriously doubt someone would spend - judging from the models - 2 days of work on a crappy looking effect. I might be wrong though.


I get the feeling you understimate the effort that needs to go into this to even make it look crappy really. No less making it look any good.
Posted: Mon, 15th Jan 2007, 7:17pm

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Atom

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link123456 wrote:

I thought that the Alamdv plugins were compatible with the 'lab' range. If not, all our film plans have just gone down the toilet.
If all your filmmaking plans rely on the use of AlamDV plugins, I extremely recommend rethinking the kind of movie you want to make. Basing a movie around effects, practical or special, is never that great of an idea, unless you want to say to yourself:

"This is a joke."

"No, this is a Test."
Posted: Mon, 15th Jan 2007, 7:23pm

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Link123456

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Atom wrote:

link123456 wrote:

I thought that the Alamdv plugins were compatible with the 'lab' range. If not, all our film plans have just gone down the toilet.
If all your filmmaking plans rely on the use of AlamDV plugins, I extremely recommend rethinking the kind of movie you want to make. Basing a movie around effects, practical or special, is never that great of an idea, unless you want to say to yourself:

"This is a joke."

"No, this is a Test."
We're not basing the entire film around effects, we just need these things. The film has been thoroughly thought out, and we have decided we need these plugins.

And er... Just for reference, I read that post about 6 times, but it still didn't really make an ounce of sense. Well, the last bit in particular.

Last edited Mon, 15th Jan 2007, 8:49pm; edited 1 times in total.

Posted: Mon, 15th Jan 2007, 7:24pm

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Sollthar

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If you followed what I said, then I suggest you rethink that very decision really.
Posted: Mon, 15th Jan 2007, 7:32pm

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Link123456

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Ok, perhaps I haven't put this to you staright.
We are simply making an innocent movie. We have spent ages scripting it, and coming up with ideas.

All we need now is a couple of extra effects to add to the film to make it look really good.

The film will not look crap- perhaps I phrased that poorly. We just need these things whatever you call them for our movie.

and besides, I thought the purpose of these forums was to request these things, but when ever I do, a whole group of people either just say no on the spot and/or ridicule our ideas! So either make these things or not, but I think I have my answer.
Thanks.

~link123456~
Posted: Mon, 15th Jan 2007, 7:50pm

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Sollthar

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Maybe I haven't been clear either:

What you ask will take someone skilled several days of work. Someone skilled enough to actually do that will also most likely be skilled enough look at the whole "AlamDV2" plugin thing and will know it can't look good if done that way. Because that's simply not how to do it if it's not supposed to look crap, as you say.



As I said:

try having a look at Blender ( http://www.blender3d.org/ )
or Cinema 4d ( http://www.maxon.net )

That's what you need.
Posted: Mon, 15th Jan 2007, 7:54pm

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Link123456

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Sollthar wrote:

Maybe I haven't been clear either:

What you ask will take someone skilled several days of work. Someone skilled enough to actually do that will also most likely be skilled enough look at the whole "AlamDV2" plugin thing and will know it can't look good if done that way. Because that's simply not how to do it if it's not supposed to look crap, as you say.



As I said:

try having a look at Blender ( http://www.blender3d.org/ )
or Cinema 4d ( http://www.maxon.net )
That's what you need.
hmmm... They both look like good programs, but the problem is they look pretty difficult to get the hang of. I'll give 'em a try though. Thanks
Posted: Mon, 15th Jan 2007, 7:55pm

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Nutbar

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I think you are missing solthars point, modeling and animating these 2 creatures is no easy task. It would take someone with a decent amount of experience several days to make them even to a poor standard. If you really want to do it i would suggest spending a couple of weeks with an "easy to use" 3d program and do it yourself. Or do it in 2d using a paint program as you said they are background extra's and it doesn't really matter how well they look.

Have a look at carrara http://www.daz3d.com/i.x/software/carrara_5/-/ or hexagon http://www.daz3d.com/i.x/software/hexagon/-/?.They're pretty good and probably a good place to start.

Last edited Mon, 15th Jan 2007, 8:00pm; edited 1 times in total.

Posted: Mon, 15th Jan 2007, 7:57pm

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Link123456

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Nutbar wrote:

I think you are missing solthars point, modeling and animating these 2 creatures is no easy task. It would take someone with a decent amount of experience several days to make them even to a poor standard. If you really want to do it i would suggest spending a couple of weeks with an "easy to use" 3d program and do it yourself. Or do it in 2d using a paint program as you said they are background extra's and it doesn't really matter how well they look.
I see where your coming from, but if it's such hard work and nobody's prepared to do it, then whats the point in haveing a request forum if people are just going to say it's too hard work?
Posted: Mon, 15th Jan 2007, 8:04pm

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Sollthar

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whats the point in haveing a request forum if people are just going to say it's too hard work?
Because not all requests are really hard, long work without much chance of a good outcome. People are usually willing to spend time, even a lot of time, on high value productions.

I tried to tell you that what you ask is just A LOT to ask.

They both look like good programs, but the problem is they look pretty difficult to get the hang of.
Yeah, those programs are pretty difficult to get the hang of. As I said. If you use them about 30 minutes a day I'd expect you'll get to the stage you need in about 2 months, if you're good.

I don't know about Blender, but Cinema4D comes with a good manual and some excellent tutorials.
Posted: Mon, 15th Jan 2007, 8:12pm

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NuttyBanana

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I don't think he wants 3d animation, I think he's just after a 2d animation of these things walking. Just get a decent image of those 2 'characters' you're after and creat a gif animation with them. You can create gif animations without backgrounds so you can just put them straight into your movie I'd have thought.

A couple of gif animation tuts, if they're no good then sorry but I didn't really read through them...

http://webdiner.com
www.frontiernet.net
about.com

If you don't have photoshop/imageready or anything else to make them with then check this out. Doesn't seem to have any restrictions with the trial version so you can just create your animations before it runs out and jobs a good one.
Posted: Mon, 15th Jan 2007, 8:31pm

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Link123456

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NuttyBanana wrote:

I don't think he wants 3d animation, I think he's just after a 2d animation of these things walking. Just get a decent image of those 2 'characters' you're after and creat a gif animation with them. You can create gif animations without backgrounds so you can just put them straight into your movie I'd have thought.

A couple of gif animation tuts, if they're no good then sorry but I didn't really read through them...

http://webdiner.com
www.frontiernet.net
about.com

If you don't have photoshop/imageready or anything else to make them with then check this out. Doesn't seem to have any restrictions with the trial version so you can just create your animations before it runs out and jobs a good one.
FINALLY!!! SOMEONE UNDERSTANDS!!! Thanks so much. And to Sollthar, I'm quite intrigued. How can you tell that this job is so much bigger than the ones you define as reasomable? It is a simple animation. But then again, it probably isn't my place to say that.
Posted: Mon, 15th Jan 2007, 8:36pm

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Sollthar

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Judging from the pictures you posted obviously. Which were of 3D models. And you said you need them running, fighting and dying. So the conclusion you wanted 3D animations was kind of close... And I still have the same conclusion... wink


Good to hear you seem to have found what you want though.

Good luck with the movie
Posted: Mon, 15th Jan 2007, 8:41pm

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Link123456

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[quote="link123456"]

Sollthar wrote:

Judging from the pictures you posted obviously. Which were of 3D models. And you said you need them running, fighting and dying. So the conclusion you wanted 3D animations was kind of close... And I still have the same conclusion... wink


Good to hear you seem to have found what you want though.

Good luck with the movie
Thanks, and I appreciate your help. And I Hate to drag this thread out any longer, but they don't have to be 3d. They could just be 2d, but cleverly made to look 3D from a certain angle. We wouldn't need them that many times in the film, but they would just add that edge that the viewers would love. C'mon, you must understand that.

However, I suppose you're the expert, so I'll trust your judgement.
Posted: Tue, 16th Jan 2007, 9:04am

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Simon K Jones

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link123456 wrote:

Ok, perhaps I haven't put this to you staright.
We are simply making an innocent movie. We have spent ages scripting it, and coming up with ideas.
I think the point Sollthar was trying to make is that, if you've spent ages scripting and coming up with ideas you might as well also spend some time on the effects. To rush them would do your great ideas and scriptwork a disservice.

I'd also recommend doing them in a 3D program. You can probably find pre-made meshes somewhere, given the popularity of Zelda. Then you just need to animate them and composite them using something like CompositeLab.

It'll take a bit more work, certainly, but the results will be well worth it.

whats the point in haveing a request forum if people are just going to say it's too hard work?
Character modelling and animation is one of the more complex types of effect possible. It's in a whole different league to 2D effects, and is at the higher end of 3D.

Have you considered just using a screengrab (like the one you posted up) of a creature, cutting it out and compositing that into the background?
Posted: Tue, 16th Jan 2007, 1:18pm

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petet2

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If it's just for fun and you own satisfaction you could record the footage you need from the video games. You would then need to create an image sequence from the video and and then use a paint program to replace the background of each frame (either erase it to make the background transparent or use a pure blue or green depending upon the colour of your subject). You can then superimpose the image stream over your live action footage in Comp Lab or a video editing program which supports chromakeying.

The technique is explained more clearly here on the No Control Cinema site (one of Sollthar's excellent tutorials).
http://www.nccinema.ch/efx15.html

Using the Wii or Gamecube to generate the footage you will have a relatively high quality source and you may even be able to rotate the in-game "camera" to get footage which better matches with your live action camera angles. It would be easier to probably get your effects footage first and film your live action to match however.

Note that I began by saying "if it's for fun and your own satisfaction" - that's because you will be using copyrighted footage and would have a big job on trying to get clearance. I don't think the lawyers will chase you down if you are making a film for your friends and family to see for free however.
Posted: Tue, 16th Jan 2007, 3:43pm

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Link123456

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Yeah, we are aware of copyright infringement and all that jazz. Like you said, it is only Realistically for home viewing.

Ok, hows this- Somebody makes it a basic 2D animation, like the ones in the Alam DV plugin library. We need these things so bad, I'll make any compromise. Just a basic, 2D animation. Thats all we really ever needed, I just couldn't really phrase it.
Posted: Tue, 16th Jan 2007, 3:53pm

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Super Cameraman

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Why not make costumes for the Gorons and Zoras? I mean, they are people... The Zoras could be easy because they basically have human shape, and for the Gorons... I don't know. But don't base them off the N64 gorons. Base them off the Twilight Princess gorons. (Great game!!!)



But on a side note, why doesn't anyone usually help people with AlamDV2 problems? I mean, it IS an FXhome product, and they DID pay FXhome money for it... They can't get ANY support? They're not looking to download it.

-Super, keeping AlamDV2 and NEVER UNGRADING! MWAHAHAH! (No really, I love my AlamDV2!!)
Posted: Tue, 16th Jan 2007, 3:57pm

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Sollthar

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I know you mean well, but you still seem to completely underestimate what you're asking for. neutral

I'd say you've been given all the references and advices to do the effect yourself. I suggest to get going with it, so you'll have your effect in the time you need it.



Not sure what you're on about cameraman. He did get support. He got lots of links and tips and tricks on how to do the effect.

As to supplying "help" with AlamDV2 plugins: AlamDV2 has been discontinued. There's no support for it anymore, nor new plugins, nor anything. AlamDV does NOT exist anymore.
Any form of support is on an entirely personal level. Professionally, fxhome states clear that the old products are discontinuedt.


Lots of people supplyied help and support. Now it's up to link123456 to take it.
Posted: Tue, 16th Jan 2007, 3:57pm

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Link123456

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We have looked for costumes for ages, but we're low on ideas. We think that the onlky way to do thses things is with a 2D animation

Or something.
Posted: Tue, 16th Jan 2007, 4:14pm

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Link123456

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Sollthar wrote:

I know you mean well, but you still seem to completely underestimate what you're asking for. neutral
Is it really to much to ask? I mean it's just a 2D animation 'n all.

Like I said, it doesn't have to be 3D, just perhaps cleverly rendered or something to LOOK slightly 3 dimensional for a certain angle. (If you know what I'm on about).

I would do it myself, but making these things seems beyond my ability, for 2 reasons.

Blender doesn't work, as I can't download it.
I can't afford cinema 4D.

The program loks complex, but I know thats nom excuse really.

So I'll leave it with you.
Posted: Tue, 16th Jan 2007, 4:30pm

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Xcession

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I realise i'm jumping into this conversation, but put it this way - if doing what you requested really wasn't "too much to ask", someone would have done it for you already and shut us all up.
Posted: Tue, 16th Jan 2007, 4:38pm

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Simon K Jones

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link123456 wrote:

Sollthar wrote:

I know you mean well, but you still seem to completely underestimate what you're asking for. neutral
Is it really to much to ask? I mean it's just a 2D animation 'n all.
The problem is to create a 2D animation like thet old AlamDV2 stock footage plugins still requires creating a full 3D model and animating it in the first place, before creating the 2D rendered clip.

Even creating a 2D traditional cel animation would take some considerable effort. It's not like working in 2D suddenly means you can just click your fingers and there you have it. smile

Please don't take this as us trying to be awkward or get in the way of your movie - it's just that it's an awful lot of effort be put in.

One thing I'd suggest is checking out some of the 3D sites to see if anybody has already created a 3D model of the creatures you want. If so, that would save you having to do the modelling, and you might be able to just import them into a free program like Blender, then render them out in the right positions. They might even already have run cycles and other animations.

Although, as somebody else suggested, I think I'd personally try to create some costumes for actors to wear. Much easier in the long run - given the images I've seen of the creatures, you could probably create something fairly convincing using a few brown sacks sewn together, especially if they're only going to be seen in the distance.
Posted: Tue, 16th Jan 2007, 4:52pm

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Link123456

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Tarn wrote:

link123456 wrote:

Sollthar wrote:

I know you mean well, but you still seem to completely underestimate what you're asking for. neutral
Is it really to much to ask? I mean it's just a 2D animation 'n all.
The problem is to create a 2D animation like thet old AlamDV2 stock footage plugins still requires creating a full 3D model and animating it in the first place, before creating the 2D rendered clip.

Even creating a 2D traditional cel animation would take some considerable effort. It's not like working in 2D suddenly means you can just click your fingers and there you have it. smile

Please don't take this as us trying to be awkward or get in the way of your movie - it's just that it's an awful lot of effort be put in.

One thing I'd suggest is checking out some of the 3D sites to see if anybody has already created a 3D model of the creatures you want. If so, that would save you having to do the modelling, and you might be able to just import them into a free program like Blender, then render them out in the right positions. They might even already have run cycles and other animations.

Although, as somebody else suggested, I think I'd personally try to create some costumes for actors to wear. Much easier in the long run - given the images I've seen of the creatures, you could probably create something fairly convincing using a few brown sacks sewn together, especially if they're only going to be seen in the distance.
I see.. Thanks for the advice smile
Na, that sounded sarcastic. I will take what you said into consideration biggrin
Posted: Tue, 16th Jan 2007, 5:20pm

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petet2

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Rating: +1

I do not mean to be negative (please see my hopefully helpful response a few posts up!) but ultimately the problem you are coming up against is one which all of the people on this site face. We have an idea for a movie and it includes a number of special effects - how do we achieve those effects? Part of the enjoyment for me (and others I guess) comes from tackling the challenge of producing the effects we need.

By all means come to these forums and ask for assistance but you do need to accept that producing any kind of film with special effects (and mine are no Oscar winners!) will take quite a lot of effort on your part. If you watch any "making of" section on a dvd you will see and hear the experienced special effects teams saying how they needed to develop a new technique to achieve a particular look or effect. If they find that with all their money and resources what hope is there for us enthusiastic amateurs!

My son had a great idea for movie last year involving he and his friends fighting hoards of zombies. He described lavish Lord of the Rings style battle sequences and when I asked him how we could film this he said to me "well we'll pretend the zombies are there and then you can add them in later on the computer".

Well yes I can but without a lot of prior planning it will take a long time and it won't look very good. Even with a lot of prior planning it will still take a long time (and it still might not look any good!). How you are going to achieve a particular effect needs to be resolved at the preproduction stage. Sometimes you will need to scale back your ideas to make them achievable.

Ultimately it's your movie and you will have to learn how to create special effects. Even if someone did manage to make the animation you want it would not be as simple as you think to incorporate it with your live action. You are going to have to put some effort in to this. So why not try out some of the techniques that have been suggested and come back with further questions as they arise? I'm sure the members of the forum will be happy to help you learn how to do the effects you need. It just may be the case that there isn't anyone who will do it for you.

Good luck with your project. My son is a massive Legend of Zelda fan and I'm sure would be very interested in your movie and hearing how you get on. Now I've got to get back to planning the zombie hoards... smile
Posted: Tue, 16th Jan 2007, 6:11pm

Post 36 of 43

Link123456

Force: 1099 | Joined: 20th Dec 2006 | Posts: 237

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petet2 wrote:

I do not mean to be negative (please see my hopefully helpful response a few posts up!) but ultimately the problem you are coming up against is one which all of the people on this site face. We have an idea for a movie and it includes a number of special effects - how do we achieve those effects? Part of the enjoyment for me (and others I guess) comes from tackling the challenge of producing the effects we need.

By all means come to these forums and ask for assistance but you do need to accept that producing any kind of film with special effects (and mine are no Oscar winners!) will take quite a lot of effort on your part. If you watch any "making of" section on a dvd you will see and hear the experienced special effects teams saying how they needed to develop a new technique to achieve a particular look or effect. If they find that with all their money and resources what hope is there for us enthusiastic amateurs!

My son had a great idea for movie last year involving he and his friends fighting hoards of zombies. He described lavish Lord of the Rings style battle sequences and when I asked him how we could film this he said to me "well we'll pretend the zombies are there and then you can add them in later on the computer".

Well yes I can but without a lot of prior planning it will take a long time and it won't look very good. Even with a lot of prior planning it will still take a long time (and it still might not look any good!). How you are going to achieve a particular effect needs to be resolved at the preproduction stage. Sometimes you will need to scale back your ideas to make them achievable.

Ultimately it's your movie and you will have to learn how to create special effects. Even if someone did manage to make the animation you want it would not be as simple as you think to incorporate it with your live action. You are going to have to put some effort in to this. So why not try out some of the techniques that have been suggested and come back with further questions as they arise? I'm sure the members of the forum will be happy to help you learn how to do the effects you need. It just may be the case that there isn't anyone who will do it for you.

Good luck with your project. My son is a massive Legend of Zelda fan and I'm sure would be very interested in your movie and hearing how you get on. Now I've got to get back to planning the zombie hoards... smile
It seems your son, (With the whole you can add the, later on the computer) has a similar attitude to me. Perhaps I'm not looking at the bigger picture here: Dressing up may be better than a digital effect.

The only problem I have with costumes is it might end up looking like home movies from Disney land. Thats my only concern. Digital effects would look good, down to the detail. And we could have as many as we like. The only problem is, the only way I seem to be able to get these is if someone is generous enough to make them (Not saying you guys aren't generous). The software blender doesn't work on my PC, (Reasons unknown).

...Thinking about it, zombies wouldn't look bad in our movie... hmmmm........
Posted: Sun, 21st Jan 2007, 2:02am

Post 37 of 43

NinjaBros

Force: 704 | Joined: 2nd Sep 2006 | Posts: 127

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I don't think you have a solid understanding of what the FxHome Products DO. Let alone does it sound like you really know what your doing, but in the case that I'm wrong, and you are experienced, I would also recommend Blender for 3d animation.

I am writing for a Zelda movie myself, but I made sure I didn't exceed my possible limits. Some things I just can't do. You have to think inside the box (wow that sounds weird).

But good luck my friend! =D
Posted: Sun, 21st Jan 2007, 3:17am

Post 38 of 43

cinemafreak

Force: 1312 | Joined: 14th Dec 2004 | Posts: 322

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I didn't know you could upload alamdv plugins into effects lab as stock. How do you do it?

The only problem I have with costumes is it might end up looking like home movies from Disney land. Thats my only concern. Digital effects would look good, down to the detail.
Digital effects aren't miracle workers. They require lots of skill, expertise and time to create. Just because you have a canvas and paint doesn't mean you will be able to paint a Michelangelo. Good digital effects are things achieved through experience, experience we don't think you have yet.

Link, I think the lack of enthusiasm here is due to the skepticism of the feasibility of this project. You are 14 and you seem to have very little understanding of visual effects and the time and effort it takes to do them. You also do not own or know how to use, to our knowledge, any sort of software besides a basic editor. Not to discourage you, but maybe you should start small. It will save you a headache and a possible failed project. Trust me.
Posted: Sun, 21st Jan 2007, 11:19pm

Post 39 of 43

cinemafreak

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Anyone want to answer my last question before I make a new thread?
Posted: Mon, 22nd Jan 2007, 3:45pm

Post 40 of 43

NinjaBros

Force: 704 | Joined: 2nd Sep 2006 | Posts: 127

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Yeah, I started with a ninja movie based on Fake Purse Ninjas (watch the movie Bowfinger.)
Posted: Mon, 22nd Jan 2007, 6:05pm

Post 41 of 43

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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cinemafreak - "Import image stream" and select the folder containing the images from the plug-in. There's been myriad discusions of it in the past, as well as several tutorials on it, so if you need more info, a quick search should set you up.
Posted: Mon, 22nd Jan 2007, 11:19pm

Post 42 of 43

lwmedia

Force: 1162 | Joined: 13th Feb 2005 | Posts: 151

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I would reccomend anim8or www.anim8or.com (freeware)

I mastered it in a couple days, and it makes nice little animations.
(If you want that 3D toonish look that is)

I find it exceeds the modeling tools of Vue 6 Infinite! (in most cases)

You can import your characters and morph them to put together the animation.
You could also export to blender to render and texture more realistically.

Does Blender have raytracing?

All for free, but it WILL take time.
Posted: Tue, 23rd Jan 2007, 10:31pm

Post 43 of 43

Videoace123

Force: 1056 | Joined: 4th Dec 2006 | Posts: 392

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if u still need the animated characters, i could make 1 of them.