Posted: Sat, 10th Feb 2007, 6:56pm
Post 1 of 7
Is there a way to add new shapes to the optics engine? This would be an easy way to make a HUD system for say SW binoculars or airplane displays and plenty of other things, could this possibly be considered as an update?
Posted: Sat, 10th Feb 2007, 7:26pm
Post 2 of 7
yea, if u wanted to make binoculars and such, u wouldnt use optics, youd use neon glow. draw your shapr, turn of the glow, then change the color to any color u want. this can be useful for making plugins too.
Posted: Mon, 12th Feb 2007, 10:38pm
Post 3 of 7
I'm talking about actual displays, not the mask of the binoculars. Things such as targeting reticules, altitude, compass, things like that. Sorry i wasn't too specific.
Posted: Mon, 12th Feb 2007, 10:45pm
Post 4 of 7
You would want to use a 3D imaging application for that, or an advanced 3D text engine like Boris.
Posted: Tue, 13th Feb 2007, 3:44am
Post 5 of 7
HUD's don't really have to be 3D. Just a 2D image laid over the footage works fine; there were many old AlamDV plug-ins of various Heads-Up Displays.
For basics HUDs, the optics engine might work, but typically don't they have read-outs of various things, which would have to be animated anyway? Optics wouldn't really be ideal for that end of it, so perhaps it would be easier to just do the whole thing in another application?
Posted: Tue, 13th Feb 2007, 12:47pm
Post 6 of 7
Personally I'd create an HUD in Photoshop (with transparent areas) and animate it in my video editor or CompositeLab. You could add transition effects in EffectsLab (e.g. when going from one menu to another have a glow effect or something) but I couldn't see you building HUDs from scratch in EL.
Posted: Tue, 13th Feb 2007, 7:56pm
Post 7 of 7
Thanks guys. I just thinking that for accurately animating the altitude and listing bar say in an aircraft, it could be rather easy to track it with the origin, just moving it vertically or horizontally respective to the measuring thing. Thanks for the ideas though, i'll give it a shot.