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Light saber clash / lens flare [ANSWER]

Posted: Mon, 26th Mar 2007, 9:56pm

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petet2

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With the light saber clash or lens flare presets are these just still images or do they animate (i.e.: grow to full size then reduce again) over a few frames? If they don't animate how is best to use them - can you just resize them as you wish with key frames?
Posted: Mon, 26th Mar 2007, 10:16pm

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DavidLittlefield

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Hmm, why don't you just download them and see? I believe the few that I have downloaded animate a little over a few frames (Start small-to big-to small). I'm not sure if they all animate though. Try out the one you're looking at!
Posted: Mon, 26th Mar 2007, 10:38pm

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Axeman

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They are going to vary from preset to preset. Some are single frame still images, some are animated. Both can work very well, and have been used effectively. The choreography of the scene and your personal preference will, of course, also have an impact on which effects you choose to use.
Posted: Tue, 27th Mar 2007, 12:14am

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petet2

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Thanks for your quick replies guys. I'll have a go and let you know how I get on.
Posted: Tue, 27th Mar 2007, 8:24am

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Cogz

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Regarding the lens flares, you can simply animate them yourself by selecting the origin point, and tweening that over time, they can also be scaled, or faded out, if you download one thats already been animated you can see what I mean.
Posted: Tue, 27th Mar 2007, 9:23am

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Simon K Jones

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Yeah, there's no such thing as a 'still image' when you're dealing with the presets. Even if the preset itself delivers just a single image, you still have full control over it, so can animate and adjust it however you wish.
Posted: Wed, 28th Mar 2007, 6:40pm

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Mandalorian

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I have something regarding this as well, I guess kind of a suggestion for a future update. Sometimes in a lightsaber fight, you have long clashes that take up a couple seconds. I find it hard to keyframe a realistic flicker to those clashes and was wondering if a brightness and transparency randomizer could be implemented in a later update, like the size and spread randomizers in the neon light engine. I personally think this would be very helpfu.
Posted: Thu, 29th Mar 2007, 12:25am

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Wizard

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Seems like an okay idea, Mandalorian, I can certainly see that being useful.

Though, might I suggest a slight variation of that concept, and suggest a feature similar to the rate of fire feature for the muzzle flash engine. This would create more of a random flash/flicker, without randomly altering the appearance/intensity of the effect, which may be more suitable.

I will go a head and file your suggestion into the internal tracking system used by the team/beta testers. This doesn't guarantee that you will see it put into practice, but it will at least be archived for future consideration.

Any ideas to improve the applications are appreciated, be sure to let us know if you have any more where that came from.

Take care.
Wizard.