Posted: Sat, 16th Jun 2007, 8:25pm
Post 1 of 34
any way i could make myself the human torch? The Thing? Mr. Fantastic and stretch? Or Silver Surfer? Please help want to know badly!!!
Posted: Sat, 16th Jun 2007, 10:46pm
Post 2 of 34
Firstly, understand that the effects you are asking about are highly involved, very expensive processes involving physical makeup effects and multiple high-end software titles to achieve. While similar effects might be within your grasp, you can't expect results of the caliber you see on the big screen. And even at that, you are going to need a good grasp of the fundamentals of effects work before you can tackle anything this complex.
Of the characters you mentioned, the Human Torch is the only one VisionLab could handle very well; The thing would require a lot of prosthetics and makeup effects, or complex 3D work, Mr. Fantastic was done with 3D, but you could possibly integrate some stop-motion to get a similar effect, and the Silver Surfer requires some good 3D work, probably along with some make-up for close-up shots, and a whole load of compositing.
Posted: Sun, 17th Jun 2007, 6:42pm
Post 3 of 34
will u please tell me hen how to mak the human torch?
Posted: Mon, 18th Jun 2007, 1:03pm
Post 4 of 34
Yes please, I want to learn too..
Posted: Wed, 20th Jun 2007, 11:57am
Post 5 of 34
I havent try this but , probably the best way to do it will be
adding the same clip twice in the composition layers and dislocating one of them, while adding a fire effect, Now you would have to created you own fire effect in that way it meet your spectation. The hard part of this effect is to making it blend with the actors figure without lossing quality.
P.S sorry for my spelling, english (second language).
Posted: Wed, 20th Jun 2007, 4:30pm
Post 6 of 34
I've just created a test shot similar to human torch.http://www.koradin.f2s.com/elemental.wmv
I made it by making multiple renders for each of the different layers i needed, all of which are using a green screened actor.
1. fire layer slightly larger than the original.
2. fire layer of just the actor (I used more fire than the outer layer to make it seem more solid).
3. outline layer using a modified x ray lines preset, changed to an orange colour.
I added a green background to each video which could easily be removed later when compositing them as one shot.
The next stage was to bring all 3 pieces together, I then added a background image and some smoke. I wanted to be able to see right through the person so i had to chroma key out the black from the body of the person from the 3rd layer so I only had the glowing lines
I'm sure its possible to do the first 2 videos as one layer, but I've only recently purchased vision lab so I'm still learning how to use it.
I hope that helps a bit with creating your effect.
Posted: Wed, 20th Jun 2007, 5:18pm
Post 7 of 34
This a perfect sample good job (Koradin). Depent on the quality of the effect is how the character going to look. Just don't rush things and take your time.
Posted: Wed, 20th Jun 2007, 8:38pm
Post 8 of 34
Wow that looks pretty great Koradin!
I think you should make a more in depth tutorial on your technique!
Posted: Wed, 20th Jun 2007, 11:58pm
Post 9 of 34
Thanks for the comments Arkangel D and JackPot, I didn’t think I would be writing up a tutorial for my second postTutorial
Human Torch / Fire Elemental Effect
The following is a break down of how I created my human torch
effect.Stage 1 - Overlapping flames.
I started by importing the footage of my friend stood in front of the green screen, removed the background then inverted the image. I then made a copy of this layer which was turned off for the time being. The footage was then increased in size using the animation tab; this gave me a blank area which I could then place numerous fires preset behind it. The copy of the footage was then turned back on to check the larger outline was positioned properly, once satisfied with the placement I then turned off the copy layer so I would only have the original green screen and the flames ready for rendering. At this point I added a green jpeg as a background plate so I could later remove it properly with little messing about. The footage was then rendered.
Stage 1 with extra layer turned on to allow proper placemnet of image.Stage 2 – Main body of fire.
I followed the same principal as stage one to obtain a copy of the footage with the actor removed, but this time at its original size. I then placed smaller versions of the fire preset behind the footage. At this stage you should check through the footage and have fire placed in areas where arms or legs will move to other wise you will end up with empty space which means having to re-render your footage. As with stage one I added extra green to the background so I would not have to remove black later on.
Stage 2 before renderingStage 3 – Body Outline
Using a copy of the footage with the green screen removed, I applied the xray lines preset but modified it slightly (as image below). I then place the green jpeg as the back plate again, due to the xray lines preset the green background could not be seen so I applied an object mask to the preset selecting the original footage as the layer to be effect (as image below). The footage was the rendered.
Xray lines setting and object mask
Stage 3 before renderingStage 4 – Combining Everything
I import the 3 rendered videos placing them on top of my background plate. The order should be Overlapping Flames, Main body of fire then Body Outline. For each video I then removed the original backgrounds again so the only parts I had left were the flames and the glowing lines. The only problem I had was having a black torso on the outline layer due to the way xray lines work, but this was easily fixed by using chroma key to remove the black (see image below). Once all of this was done, adding a few smoke presets added to the overall effect which was then rendered.
Stage 3 layer with chroma key applied
Final render with smoke
I hope that I have made this tutorial straight forward enough for people to follow. And as Arkangel D said 'don't rush things and take your time' is the key to this effect, I made the above test quite quickly and am sure that those with more patients than me can improve on the look of the effect.
Posted: Thu, 21st Jun 2007, 1:15am
Post 10 of 34
Excellent, thanks for the explanation. I've been working on a version of this effect as well, and its cool to see another take on this, using different techniques than I was playing with.
Another technique I've been using that you might find helpful is to changed the composite mode of the layers containing fire elements to Add, Screen, or Lighten. (double-click the name of the layer on the timeline, then change the composite in the toolbox) This can help blend the colors of the fire into the scene in a more realistic way. It depends on the specific circumstances which works best, so I just switch through the options until I find one I like.
Posted: Thu, 21st Jun 2007, 8:56am
Post 11 of 34
Thanks for the advice Axeman, I'd not even looked at the composite mode until you had mentioned it I've always left it to normal. If i get a chance i'll try recompositing the shot using a different mode. I also want to see how the effect looks using stock footage of fire, which I should hopefully be purchasing this weekend.
Posted: Thu, 21st Jun 2007, 9:11am
Post 12 of 34
Not a bad attempt there mate. Although the character is see through which would need to be worked on and maybe a bit less glow but that was a nice attempt there.
Posted: Thu, 21st Jun 2007, 3:04pm
Post 13 of 34
I'll try it right now
Posted: Thu, 21st Jun 2007, 6:08pm
Post 14 of 34
Hi....I know how to do a sliver surfer like effect on fxhome visionlab or composite lab...i willo post a tutorial soon but i don´t have time now
Posted: Thu, 21st Jun 2007, 6:48pm
Post 15 of 34
Can you make a video tutorial? Please..
Posted: Fri, 22nd Jun 2007, 10:29am
Post 16 of 34
The character being partial transparent was intentional B3N, I was going more for a fire elemental than the human torch look with my shot. Putting a orange or reddish layer behind the fire in stage 2 instead of a green one would give a solid look to it. And I have to agree if I made the glowing lines a lot thinner it would look better.
Darth Treyus I’m looking forward to seeing how you do your silver surfer effect.
Sorry TheAba I have no idea how to do a video tutorial, I'll leave those to the professionals
Posted: Fri, 22nd Jun 2007, 1:35pm
Post 17 of 34
Ok Kordian. 10x anyway your tutorial is great.
Can somebody else make a video tutorial using software like Macromedia Captivate or something?
Posted: Sat, 23rd Jun 2007, 10:56pm
Post 18 of 34
HOW DO YOU IMPORT IMAGES INTO THIS FORUM
Posted: Sat, 23rd Jun 2007, 11:44pm
Post 19 of 34
Please do not spam the forum with pointless posts like this.
You need to upload it to an image hoster (Photobucket, imageshack, myspace) and then use the IMG tags.
But Koradin, nice tutorial, but there are several ways you can make it 'tighter,' I'll post what I mean later...
Posted: Mon, 25th Jun 2007, 9:23pm
Post 20 of 34
I recently made a very good silver surfer effect... Would you like me to post a tutorial?
Posted: Tue, 26th Jun 2007, 8:02pm
Post 21 of 34
Posted: Sat, 30th Jun 2007, 3:25am
Post 22 of 34
please please post the silver surfer one my brother is begging me for it!
Posted: Sat, 30th Jun 2007, 8:48pm
Post 23 of 34
It's actually not that difficult, so I'll make a preset of it.
Posted: Sat, 30th Jun 2007, 9:37pm
Post 24 of 34
I created a Surfer-esque effect a while back that I posted about in this thread.
It was initially supposed to be water, but looks rather more metallic.
Posted: Sat, 30th Jun 2007, 9:59pm
Post 25 of 34
FXhomer37990 wrote:any way i could make myself the human torch? The Thing? Mr. Fantastic and stretch? Or Silver Surfer? Please help want to know badly!!!
Mr.Fantastic mostly is 3d. For example...
If you wanted to stretch your arm like Mr.Fantastic, you could get a green glove as well as a long green sleeve (both for your right arm). Camera yourself stretching out with your right arm. Then you key out the green glove and sleeve. After you key your arm out, you replace it with a 3d animated arm that would stretch. Sorry if that sounded really confusing.
The Thing is all make-up and costume.
Posted: Wed, 31st Oct 2007, 5:02am
Post 26 of 34
My attempt at a human torch
Posted: Wed, 31st Oct 2007, 6:07am
Post 27 of 34
Axeman, thats a nice effect.
Posted: Wed, 31st Oct 2007, 10:51am
Post 28 of 34
Very nice Axeman, I like the heat haze effect. Just curious did you add the heat haze by using a grade with waves?
Posted: Thu, 1st Nov 2007, 12:17am
Post 29 of 34
No, the heat haze is a particle emitter with displacement.
I was actually working on creating a big tutorial for the effect, but my harddrive crashed recently, and that was one of the things I didn't have backed up, so now the project is gone, as well as the tutorial. I do recall there were 16 layers to the effect, including several layers of fire effects I filmed specifically for the shot.
Posted: Thu, 1st Nov 2007, 11:06am
Post 30 of 34
Sorry to hear about your computer Axeman. I'll have to try using a particle emitter with displacement for heat haze in future it looks very effective. It's amazing the amount of layers you can end up with in such a short shot.
Posted: Sun, 11th Nov 2007, 3:54pm
Post 31 of 34
I've just submitted a human torch thing - when he flies past ect. i will let you know when its up if its accepted
EDIT: Preset has been accepted with a gold
Posted: Sat, 29th Dec 2007, 4:41am
Post 32 of 34
As for the Thing, really you have to get a body suit, sorry, unless you can alter something in it I'm clueless.
Posted: Sat, 29th Dec 2007, 7:44am
Post 33 of 34
Horror Maker wrote:As for the Thing, really you have to get a body suit, sorry, unless you can alter something in it I'm clueless.
This thread died a month and a half ago...
Posted: Sat, 29th Dec 2007, 7:46am
Post 34 of 34
Sorry, I got bored