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Digital art

Posted: Thu, 21st Jun 2007, 8:01pm

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B3N

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Seeing as Evman has created a 'photographic' thread I'll start off the digital art thread for the digitals out there smile.

These following images were done by me in Cinema 4D demo which I've had for a few weeks now. I'm looking into getting it sometime next year when I get the money coming in. I've listed the images from oldest to newest just to show the work improving.


People and A pen


Temple and A boat


robot and a corridoor


ball bearing and a plug


tick tack and coins


text and a snooker table


roman armour and a cup o' milk


Alleyway and a resturant


Station of some kind and a building


Lonely Torus and a PC


Teddy (you know it's cute smile)


Well that's all I've done so far.

B3N
Posted: Thu, 21st Jun 2007, 8:06pm

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mercianfilm

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Oh my that snooker table is great! Quite striking! The teddy bear looks rather terrified! I love the flowiness (Is that word?!) of teh grass though! excellent stuff
Posted: Thu, 21st Jun 2007, 8:18pm

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B3N

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Scribble07 wrote:
Oh my that snooker table is great!
You liked it? eek. Heh, I don't think much of that one, I think off it as a lighting test. Glad you liked the teddy, it was my first time using hair. Of course I used the manual to create the teddy hair but then made the grass from knowledge.

B3N
Posted: Thu, 21st Jun 2007, 9:17pm

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Rawree

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Random bits and pieces (you may have to scroll across to see some of them:









Last edited Thu, 21st Jun 2007, 9:23pm; edited 1 times in total.

Posted: Thu, 21st Jun 2007, 9:20pm

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B3N

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That's some damn nifty images Rawree, Like the gun and the sabre hilts in paticular. I'm looking on creating a gun sometime, what program did you use for it?
Posted: Thu, 21st Jun 2007, 9:24pm

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Rawree

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B3N wrote:

That's some damn nifty images Rawree, Like the gun and the sabre hilts in paticular. I'm looking on creating a gun sometime, what program did you use for it?
Which one, the minigun or the robot rifle thing?

All images created in 3DS Max.
Posted: Thu, 21st Jun 2007, 9:29pm

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B3N

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Rawree wrote:
Which one, the minigun or the robot rifle thing?

All images created in 3DS Max
The minigun on it's own. Pretty sweet work. I'll try and attempt to make a gun tommorow sometime if I can but the demo limits you by not allowing a save feature, but I cope.
Posted: Thu, 21st Jun 2007, 9:32pm

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Rawree

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Guns have always been a bit of a pain for me to model; this is about as far as I got before becoming frustrated and scrapping the lot because I just wasn't happy with the results I was getting:
Posted: Thu, 21st Jun 2007, 9:45pm

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B3N

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That's not that bad, not sure if this is the right word in 3D's Max but wouldn't modelling a gun require a lot of NURBS? So far I stuggle creating big things as I 'have' to finish it because I can't save. heh.
Posted: Thu, 21st Jun 2007, 9:51pm

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Rawree

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You can use NURBS but to be honest I never really understood them so I stay well clear. Most of the stuff I do starts out as a box or cylinder and then there's lots of extruding and editing and smoothing. Really basic stuff.
Posted: Thu, 21st Jun 2007, 9:52pm

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B3N

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I'll need to read the manual on extruding. wink
Posted: Fri, 22nd Jun 2007, 5:33am

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Serpent

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Like your guys' stuff, but you already knew that Rawree. I really like the 3 colored glasses, reminds me of some memories. I've seen you post it before I think. The biped robot reminds me of that film Aculag never made... Would have kicked ass I bet.

This mixes photography and digital stuff. I made this because it's kind of weird, fun, and imaginationy, for lack of better word. I personally like it, reminds me of my N64 days, being mentally involved in gaming worlds I guess... Hard to explain. wink



Click thumb to see full... This is my attempt at abstract 3d rendering, also used photoshop (C4D for modelling and texturing and rendering.) I liked this when I made it, but started to not like it all that much.



This is my early attempt at realism for a challenge thread Rawree held long ago. I honestly haven't improved much since then, 3d isn't really my thing.
Posted: Fri, 22nd Jun 2007, 8:19am

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Whong

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Man! You guys are excellent!!! WOW really great!!! biggrin
Posted: Fri, 22nd Jun 2007, 8:26am

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B3N

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Serpent - I like the trophy picture but like the second trophy more, looks more realistic.

[edit Just realised it is real unsure. Ah well Like your guys stuff.
Posted: Fri, 22nd Jun 2007, 9:17am

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SilverDragon7

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I'll post more as I make and upload them.

BTW Rawree : Awesome work wink.
Posted: Fri, 22nd Jun 2007, 10:50am

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B3N

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Well so far I'm working on M4 machine gun. This is what i have so far, it's a various mix of NURBs and just plain editing.



Update
I have now gave up on this now but this is what I got. I'll post more when I do more and hope to see some more peoples.

Posted: Fri, 22nd Jun 2007, 2:23pm

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coldside

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Here is some stuff I have accumulated of the past year or so. All created in 3Ds Max:

Hair Test- Trying to recreate Cloud's (Final Fantast XII, Final Fantasy- Advent Children) hair. Just placed it in some random care paint material test scene for fun:



Vampire Model W.I.P- a model of a vampire i was working on for a scene which is yet to be fully fleshed out. The material is just a shader I threw on for fun:



Tank Composite- A test at trying to composite a rendered tank model into heavily compressed footage:



Space Sphere- Created for the CGShpere.com competition:



Skeleton Xrays- Test material and model shots for a film by a member of FXHome that never went ahead:





Somewhere In China W.I.P- A scene work in progress from about a year ago. Just haven't had the time to work on it:



Crazy Old Man- Modelled for a scene or short animation based on a story I wrote in preschool. I wanted him to have a crazy and wild air about him, while still maintaing some loveable characteristics. He is yet to be textured:



Umm.... yer....- Made in about 20mins, it was used as a particle test:



Head W.I.P- Not a very complex model, but it was my first try at unwrapping a 3D organic shape. Still not finished though, due to other priorities:



ColdSide Digital Fox Logo- A hacked version of the 20th Century Fox Logo:



Ducati W.I.P- Work in progress model and materials. Created for a action scene in my demoreel (not yet finished):



Audi RSQ- Simple model, based on the same care out of IRobot. A still image from a animation attempt to try and 'realistically' portray a car taking off:





Hope you like them smile

Daniel Dye,
ColdSide Digital
Posted: Fri, 22nd Jun 2007, 2:34pm

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B3N

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Some very nice 3D'ing there Coldside. wink
Posted: Fri, 22nd Jun 2007, 10:48pm

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coldside

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Thanks B3N.

You can see my work resized for better viewing here:

http://s206.photobucket.com/albums/bb111/notsobulletproof_album/

Daniel
ColdSide Digital
Posted: Sat, 23rd Jun 2007, 11:28am

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Rawree

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The robot is from that film Aculag was planning, well spotted wink.

Here's my latest WIP, it's just a little thing I'm working on when I get time.
Posted: Sat, 23rd Jun 2007, 1:36pm

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B3N

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That looks like it's coming on Rawree, nice work on smoothing.
Well these are my two latest ones.

This was made by following a tutorial. The metal stick figure is really the only thing I made in there.



This was made out of basic knowledge and boredom smile. I think the tunnel would have looked better in seperate 'tubes' and not one whole one.
Posted: Tue, 3rd Jul 2007, 12:46am

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SilverDragon7

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Posted: Sat, 7th Jul 2007, 2:33pm

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B3N

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Well I've been a tad bored today so spent an hour and a half modelling this. An hour of rendering until i realised the floor was the wrong colour and another hour of final advanced rendering.



The wheels are the best looking thing about it i'd say smile
Posted: Sat, 7th Jul 2007, 8:11pm

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Rockfilmers

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I just rendered this a few days ago





Posted: Sun, 8th Jul 2007, 1:00am

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ops101ex

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Hey Coldside, that's an awesome Ducati. I love the texture on that head. What do you use for 3d painting?

B3N, keep up the good work with the C4D demo. That's just how I got started.

Here is the cream of the crop from my deviantART account. Click to view larger images:
Here are two Vue 6 Infinite images:

Comarre


Twilight


Here's one I made with Vue 5 Infinite and C4D R8.5:

Incoming


These two are both C4D R10:

The Horn of Gabriel


Soyuz


Here's a C4D R8 + Photoshop one:

Tank Shot
Posted: Sun, 8th Jul 2007, 4:31am

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SilverDragon7

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I like you just because you use a Vue product...
Posted: Sun, 8th Jul 2007, 4:36am

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ops101ex

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SilverDragon7 wrote:

I like you just because you use a Vue product...
You don't like me for who I am!?

*cries in corner*

Naah, Vue is great. Pre-release was buggy as hell though, but E-On fixed it for the most part.
Posted: Sun, 8th Jul 2007, 8:07pm

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Rockfilmers

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I like you just because you use a Vue product...
Ithought Vue WAS THE product.
Posted: Sun, 8th Jul 2007, 8:33pm

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SilverDragon7

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Does it really matter? I say Vue product because there are five different ones... So when I say a Vue Product I generally mean A Vue Product line.
Posted: Sun, 8th Jul 2007, 9:12pm

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Rockfilmers

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No, it doesn't matter. I didn't mean to offend, just confused me. I thought vue was a product but then you said a product of vue, it just confused me. I hardley know anything about it.
Posted: Sun, 15th Jul 2007, 10:22pm

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xanetia

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Hmmm, no one uses Daz3d products?

Ive just started on carrara basics (only spline editing for models :p)
Posted: Mon, 16th Jul 2007, 5:00am

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A Pickle

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MAN. I love a good 3D thread, and while I'm always humbled by Rawree, whose talent is AMAZING, I can't pass up a chance to post what I believe to be pretty good renders that I've made myself. I haven't done much 3D since the last good 3D thread on FXhome (which I can't really remember anyways), but I've done a bit.

All of the images below were rendered using 3D Studio Max, varying between versions 6 and 7. I currently use version 7 on Windows Vista.

Without further adieu... pics!





The two pictures above were ones I was especially proud of, because they looked pretty good, and I was able to make a good-looking planet (I think it's good-looking...) that doesn't use any bitmap textures except for the planet -- only procedural noise textures. smile



Random spaceship. In front of a sun.



A banner for a movie that promised to rock the foundations of FXhome's cinema -- but it never made it, due to our having to rush the project to completion (it was a school project). Though we vowed to improve it for the Cinema, it never works out that way -- you know?



I keep this for heritage. Made in 3D Studio Max R3, sometime in 2003 -- I had the program for maybe seven or eight hours when I rendered this. I hadn't gotten away from my computer (866 MHz PIII, 512 MB RAM, Geforce 4 MX 440, 80 GB HDD), of course -- I was totally mesmerized by the program. Back in those days, I would go to school and come home to do 3D Studio Max tutorials and make stuff. It was GREAT.



My first 2D space scene, made in Paint.NET (great program, by the way -- and free). I know, I know -- I'm lame. I should've made it bigger than 800x600. biggrin



A simple diagram of a map that I ordered my friend to make in the Age of Empires II map editor. Maybe a little over-the-top, but that's how we work. Also made in Paint.NET.
Posted: Mon, 16th Jul 2007, 5:08am

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ops101ex

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Pickle, love your planet images. You say the land textures are procedural?

Hey wait, is that planet getting some orbital bombardment?
Posted: Mon, 16th Jul 2007, 3:33pm

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A Pickle

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ops101ex wrote:

Pickle, love your planet images. You say the land textures are procedural?
Actually, they are. They're a composite of slightly varying noise maps. It's great. smile

ops101ex wrote:

Hey wait, is that planet getting some orbital bombardment?
Yes, yes it is. biggrin
Posted: Mon, 16th Jul 2007, 5:20pm

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Mandalorian

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eek WOW!! That's some amazing stuff. I see I have a long ways to go, especially in the texturing area.
Posted: Mon, 16th Jul 2007, 5:52pm

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ops101ex

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A Pickle wrote:

Actually, they are. They're a composite of slightly varying noise maps. It's great. smile
Oh wow, would have fooled me. The rivers are a nice touch!
Posted: Tue, 24th Jul 2007, 2:21am

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Rawree

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Something new I've started tinkering with that I thought I'd post just before I go to bed. It's nothing much at the moment but you can tell that it's going to end up blowing the sh*t out of stuff. I'll post more updates when I've done more if that's not an abuse of this thread (I'm actually going to stick with this one so it won't just be a single WIP pic and then nothing more). Might bung the finished mesh up on the net for all you lovely people to have a play with if you want.
Posted: Tue, 24th Jul 2007, 6:27am

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A Pickle

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Rawree, your talents never cease to amaze me. I have a few questons:

1.) Are all the rivets 3D shapes?
2.) Is that thing on the top of the barrel 3D shapes?
Posted: Tue, 24th Jul 2007, 6:48am

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Anne

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Maybe not "digital art" but graphic design?





Posted: Tue, 24th Jul 2007, 11:49am

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Rawree

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A Pickle wrote:

Rawree, your talents never cease to amaze me. I have a few questons:

1.) Are all the rivets 3D shapes?
2.) Is that thing on the top of the barrel 3D shapes?
I'm not sure which bit you're referring to in your second question but everything in the picture is actual geometry, every rivet on this thing (and there'll probably be a lot) will be a separate object. This is mainly because I've never really taken the time to learn texturing properly so it'd actually be harder for me to achieve the effect that way!
Posted: Tue, 24th Jul 2007, 4:57pm

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B3N

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That's a great looking Tank barrel Rawree. Only just found the threads had more additions to it after working on my new model. Took me just under four hours. Everyone elses works coming on well wink.

First test render of the turrent


Second render, finally finished it and added a water bump floor


a few tweaks were done and it came out like this


added some muzzles and particles through Effectslab


Well that's my fair share today. Rawree's lookin' good with no textures so far smile. Anne's designs are looking cool as well and everyone else is looking good.

B3N
Posted: Tue, 24th Jul 2007, 7:00pm

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A Pickle

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Rawree wrote:

This is mainly because I've never really taken the time to learn texturing properly so it'd actually be harder for me to achieve the effect that way!
I know how this goes. I usually find myself in a similar situation -- I'm not too bad with textures, but the only acceptable "bump-simulating" type maps that I'm willing to use are normal maps. Typical bumpmaps aren't nearly sophisticated enough, and seldom come out looking good.

But I have no idea how to use normal maps. sad
Posted: Thu, 26th Jul 2007, 10:45pm

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carda

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About three months ago my brother and I created "The One Ring" from Lord of the Rings, in 3ds Max.

-----------------------------------------------------------------

Pictures



------------------------------------------------------------------

Video Animations

The One Ring Animation (The Lord of the Rings)

The One Ring Animation 2

The One Ring (360 degrees) Animation
-------------------------------------------------------------------
Posted: Thu, 26th Jul 2007, 11:18pm

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SlothPaladin

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This was the last CG thing I really worked hard on, I wanted to create a realistic cardboard house to put in the background of my vampire movie, apart from a few texture problems I think if I had added a roof no one would have ever noticed it was CGI. It was made in Truespace 5 (I really hate TrueSpace)
Posted: Fri, 27th Jul 2007, 12:26am

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Rawree

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That actually looks really cool Slothpaladin, the whole CGI cardboard model thing reminds me a bit of this: http://www.youtube.com/watch?v=7-moeVw_r_4. I love stuff like that.

Finished the main turret (still one or two details to add but they're not important just yet).



Looks like there'll be no shortage of firepower either, checked the reference picture and there's about another 6 guns besides this main one on the tank!

If the WIP thing starts to irritate any of you then just say and I'll hush up until it's finished.
Posted: Fri, 27th Jul 2007, 12:27am

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Sollthar

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I collected a bunch of 3D images I've done:



Texture/Dirt test on CG double and 3D Garage replica for a test shot I've never made. Heh.



My most complex wireframe yet. Still from NightCasts digital camera pan through the city. The whole models features 100 buildings, 50 cars and about 15 pedestrians plus loads of signs, fog and lighting effects.



Strange Lizard Type character WIP. Did that to test out a new modelling technique. He's not finished and probably won't be.



CG Double of Fabian Ramseyer created for NightCast, unfortunately didn't make it's way into the film.



CG Double of myself, created for the final battle scenes as a digital stuntman for NightCast.



Replica of my girlfriends room I did with her to show her some lighting / texturing basics.



Model of a train, also made for NightCast, also didn't make it into the final film.
Posted: Fri, 27th Jul 2007, 12:31am

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Rawree

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Hehe, the digi-double looks like it could be the prototype for a Sollthar action figure (I mean this in a nice way). Good stuff.
Posted: Fri, 27th Jul 2007, 12:32am

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Fill

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That's awesome Sollthar! I'm definitely going to try C4D out. smile
Posted: Fri, 27th Jul 2007, 9:21am

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A Pickle

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Rawree wrote:

Hehe, the digi-double looks like it could be the prototype for a Sollthar action figure (I mean this in a nice way). Good stuff.
A Sollthar action figure? To come with the Director's Cut of NightCast?

Sold!
Posted: Fri, 27th Jul 2007, 6:08pm

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B3N

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Hehe. Sollthars double could indeed make it as a german action figure with little sounds in it like "Showtime gentlemen". I like your girlfriends round chair, looks very cool smile.

Rawree - Keep up the good work and the WIP pictures are fun to look at and it's not really irritating posting it every few days.

Slothpaladin - Looks pretty decent that cardboard house does wink.

Inspired by Rawree's Turrent design I had a blast at making a tank type barrel thingy. The texture mapping is hidden due to the low light but overall I'm quite pleased with it.
Posted: Sat, 28th Jul 2007, 5:42pm

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SlothPaladin

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Wow Sollthar, that stuff is really impressive.

Rawree wrote:

That actually looks really cool Slothpaladin, the whole CGI cardboard model thing reminds me a bit of this: http://www.youtube.com/watch?v=7-moeVw_r_4. I love stuff like that.
Thanks, that was a really great video and gave me some cool ideas, I think if I had a less buggy CG package I would try sneaking in more CG stuff into the background of my films, but as it is I feel like I'm fighting against the program and I just don't want to deal with that while I make a film.
Posted: Sat, 28th Jul 2007, 5:56pm

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Rawree

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SlothPaladin wrote:


Thanks, that was a really great video and gave me some cool ideas.
Anything to do with the killer robot teddy bears?
Posted: Sat, 28th Jul 2007, 9:53pm

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SlothPaladin

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Posted: Sun, 29th Jul 2007, 12:36am

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Rawree

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Basically just some more detail work to be done on the body and then the tracks. Pretty substantial progress this time:


Posted: Sun, 29th Jul 2007, 12:47am

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Sollthar

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Excellent modelling man! That looks neat. Can't wait to see that finished and texturized and all! cool
Posted: Sun, 29th Jul 2007, 1:45am

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Plainly

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Nice stuff, everyone!


I would show you guys my digital art but I don't want to blind you.
Posted: Sun, 29th Jul 2007, 4:01am

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A Pickle

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Rawree, what renderer/lighting combination do you use to get those results?
Posted: Sun, 29th Jul 2007, 7:57pm

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Rawree

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The rendering setup is just Vray with global illumination switched on and a single spotlight for shadows.
Posted: Mon, 30th Jul 2007, 12:43am

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A Pickle

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I was gonna say. I've NEVER gotten the default scanline to do that. Vray free?
Posted: Fri, 3rd Aug 2007, 1:33am

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Rawree

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Update and it now looks less like a van and more like a mean blowing-stuff-up machine.


A few more cannons and a bit more detail work to go (and of course the tracks).
Posted: Fri, 3rd Aug 2007, 12:28pm

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B3N

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Looking saucy Rawree smile
Posted: Mon, 6th Aug 2007, 7:41pm

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Rawree

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Another update to stop this thread dying:
Posted: Mon, 6th Aug 2007, 8:26pm

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B3N

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Looking great so far. I'm loving the attention to detail your doing it makes it better to look at smile. Look forward to a finished model and a textured model.

B3N
Posted: Mon, 6th Aug 2007, 9:25pm

Post 64 of 72

Videoace123

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Cool can't wait to see the final model.

Rawree, sweet video of you playin your guitar on your myspace. I think this has been brought up between us before but I have the same guitar.
Posted: Wed, 15th Aug 2007, 10:39pm

Post 65 of 72

Rawree

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More details and tank track test animation.

http://www.rawree.pwp.blueyonder.co.uk/tank.mov
Posted: Wed, 15th Aug 2007, 11:07pm

Post 66 of 72

Pooky

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Holy monkeybutt, nice stuff!
Posted: Sat, 18th Aug 2007, 12:31am

Post 67 of 72

Rawree

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For anyone interested in the details here's a High Def render:
http://www.rawree.pwp.blueyonder.co.uk/tank_HD.jpg
Posted: Tue, 21st Aug 2007, 1:27pm

Post 68 of 72

B3N

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Erm...all I can say is...Wow. The detail is great.

B3N
Posted: Wed, 22nd Aug 2007, 7:12pm

Post 69 of 72

nanafanboy

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Here is some of my work... none of it is 3d but it was still created digitally













Posted: Wed, 22nd Aug 2007, 9:08pm

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fxmaniac

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cool, they looked like comic book stuff. nice work
Posted: Thu, 30th Aug 2007, 6:50pm

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B3N

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Downloaded GIMP yesterday and this is what I made yesterday.

Last edited Thu, 16th Oct 2008, 8:38pm; edited 1 times in total.

Posted: Fri, 31st Aug 2007, 3:08am

Post 72 of 72

Rockfilmers

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Nice B3N! For my film I want to shoot ineed some digital make up and have been experimenting with it. I'm not the best at it though frown. Oh well, I have been doing some matte painting latley. Keep in mind that I don't have photo shop so I don't get the same tools (I use Paint Shop Pro 7). Here are two of my most recent ones.





I like the second one the most. What do you think?