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Animated Arena

Posted: Tue, 26th Jun 2007, 9:49pm

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JUIDAR

Force: 1525 | Joined: 10th Feb 2006 | Posts: 502

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Can anyone help my film out with doing a realistic looking arena as a back drop and mabe a few CG scenes with water.
Posted: Thu, 28th Jun 2007, 2:30pm

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Quvoo

Force: 335 | Joined: 3rd Mar 2007 | Posts: 360

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What kind of arena are you talking about/

What kind of water are you talking about?

Give me more detail and ill help.
Posted: Thu, 28th Jun 2007, 11:43pm

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JUIDAR

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Henry701 wrote:

What kind of arena are you talking about/

What kind of water are you talking about?

Give me more detail and ill help.
An arena similiar to the one in the Budokai Tournaments in the dragon ball series except maybe something a bit more unique so that it doesn't look like a DBZ arena. The biggest thing has been the audience. Everyone I talk to doesn't really know a way to make the audience look real or even do it.

As for the water I have a wizard that can summon water and command it to do things like act like a snake or and use it to push back enemies.

Let me know if any of this stuff fits into your criteria.

Thank you!
Posted: Fri, 29th Jun 2007, 12:23am

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Quvoo

Force: 335 | Joined: 3rd Mar 2007 | Posts: 360

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Well i can help you pm me with your e-mail adress and i'll see what I can do.
Posted: Fri, 29th Jun 2007, 12:24am

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pixelboy

Force: 3000 | Joined: 13th Feb 2005 | Posts: 439

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For the water effects you need, I think you could get some decent results just using EffectsLab. Check out the tutorial I wrote for a similar water effect. I imagine you could adapt the technique for your purposes.
Posted: Fri, 31st Aug 2007, 4:25pm

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JUIDAR

Force: 1525 | Joined: 10th Feb 2006 | Posts: 502

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Sad to say that no one has responded to this well one person did but they backed out.

If someone could do something like an indoor budokai arena even if it's just a series of still shots that would be great I'll put in the people but I need the backdrop for the film I'm doing really badley.

Thanks to those whom are reading and investigating.