Muzzle flashes change when I don't want them to [ANSWER]
Posted: Thu, 28th Jun 2007, 9:54pm
Post 1 of 4
Well I am placing some uzi flashes and I am not using the rate of fire, instead I am turning the emitter on and off to match the actor's gun movements, now the problem I have is that the seed bar doesnt alter the flash enough for me, so everytime a flash appers, I mess with the ejections a little, thus making every flash a snowflake (no two look the same)
However, when I make Flash_A look kinda soft and short, and a few frames up, Flash_B look kinda bright and sharp, I will skip back to Flash_A only to find that it now looks kinda bright and sharp! (not *exactly* like Flash_B but not at all what I made originally)
It seems like Effects Lab is trying to think for me and keep all my flashes looking similar, which is fine but I want to turn it off if I can.
I skimmed through the tutorials and didn't find anything, any ideas?
Posted: Thu, 28th Jun 2007, 10:33pm
Post 2 of 4
If you tweak the same settings on each flash, they will stay the way you set them. Adjusting different settings here and there could be the source of your problem. For example, if you adjust the side ejection length on flash one, then tweak something else on flashes 2 and 3, then adjust the side ejection length again on flash 4, then the only keyframes for the side ejection length are on frames 1 and 4, therefore tweening is going to modify flashed 2 and 3 once a keyframe is set on flash 4.
Posted: Thu, 28th Jun 2007, 10:48pm
Post 3 of 4
It makes sense and I'll have to be mindful of that when I tweak, I was just hoping their might be an on/off button somewhere I was missing.
Thanks for the help
Posted: Fri, 29th Jun 2007, 12:35am
Post 4 of 4
No problem. One control that can be quite effective in adding variety to muzzle flashes quick and easy is the Jitter slider. You might find that just using that single control, you can vary the look if the flashes greatly, without having to tweak a bunch of different settings.
Of course, sometimes you just have to play with everything, and I've been known to do that myself, but for a quick solution it might be helpful.