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The making of Ship plugins

Posted: Thu, 13th Jun 2002, 2:08am

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Hajiku_Flip

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Hey guys. I was just wondering, how do you guys make the ship plugins? Im' assuming you just made the model, then rendered it in many different views. But of course, you know what happens when you assume lol The reason I ask is, i found some cool meshes for 3d ships, and if it's not too hard, I'd like to upload them for everyone's use. cool

Last edited Thu, 13th Jun 2002, 3:27am; edited 1 times in total.

Posted: Thu, 13th Jun 2002, 2:34am

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Axeman

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The few ships I did, I didn't model, I found the meshes and just rendered them out, like you mentioned. I think most of Kermz's are done similarly. I don't know for sure if he modeled some of them or not.

So yeah, if you link to the meshes, or upload them or whatever, I'm sure someone could make the plug-ins for you. Or you could render them yourself, if you have the capability. Just don't forget to credit the original creator of the mesh. biggrin
Posted: Thu, 13th Jun 2002, 2:42am

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Hajiku_Flip

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Okay sounds good. I found some Battledroid stuff also, and I know people have been wanting more of that sort of thing. I should (hopefully) have them uploaded tonight. Depends on when Schwar/Malone okay's them.
Posted: Thu, 13th Jun 2002, 5:58am

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anonymous

Hey, if u find a 3d model of something on the net.. do u have to ask the man who did the model orĀ“can u just make a plugin to alamdv and write his name?! //Andreas [Andy]
Posted: Thu, 13th Jun 2002, 9:33am

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TMM

Force: 2288 | Joined: 10th Dec 2001 | Posts: 1241

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hajiku_flip, that is basically how u do still images of the ships, but kermz has done a few animations in 3ds max, i think he animated them, and used a picture from each frame in alam...
Posted: Thu, 13th Jun 2002, 12:02pm

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KermZ

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Hi guys _ I am still marking and assessing but thought I'd give a quick answer.

OK ... some of the models I have done have been from other's meshes, some I have done. Just depends on time and what is available. Authors of meshes aren't always available.

Yes, I animate them in 3DS Max - it is an excellent tool for placing cameras and getting motion and angles right.

If Hajiku_Flip has the time to do some models, that would be great as it will take some pressure off. I'm just so flat out at the moment. I feel bad that it has been a couple of days since I have rpoduced something but holidays are coming up soon.

We'll just have to make sure we don;t double up.

KermZ
Posted: Thu, 13th Jun 2002, 3:15pm

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Hajiku_Flip

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Alright. I'm downloading the plugger now, i'm going to read on how to use it, and depending on how fast malone/schwar accept it, there could be some new stuff today razz