Light sword glow disappeared [ANSWER]
Posted: Sat, 1st Sep 2007, 7:30pm
Post 1 of 12
Hi guys, I started to do a little light sabre clip with my son.
All was going well, frame by frame...I then must have hit a key, no idea but the glow disappeared from the sabre...then ...god knows how The first frame where the sabre starts to extend is on every frame before the sabre extends...
Basically 2 hours of creation wasted because I have no idea how to fix it. I know I am a n00b but this is really really hard work and if you get it wrong...start again. Very frustrating...
Posted: Sat, 1st Sep 2007, 7:49pm
Post 2 of 12
In the timeline, where the Neon Light object is...Image 1
Now where you see 'Neon Glow' you need to turn it on... or make sure the button is green.Image 2
Posted: Sun, 2nd Sep 2007, 11:25am
Post 3 of 12
Hi, thanks for the reply, not that simple though. I've created a quick video to show you the problem!
I rendered one piece to see what happens and this seemed to start happening after this. RAM button that is...
See what you think...you'll see the glow disappear after the timeline goes past the end of the purple section. (Bad explanation!).http://www.cinematreadwell.com/fxhome/fxhomeproblem.html
Posted: Sun, 2nd Sep 2007, 11:54am
Post 4 of 12
The purple bit is the length of the effect. So when that stops, so does the effect.
What you need to do is extend the effect length and then keep adding keyframes. That should be covered in the quickstart manual.
Posted: Sun, 2nd Sep 2007, 12:17pm
Post 5 of 12
Right click the purple bit, and click 'set duration' i always put mine to like 60 seconds to make sure, and once the effect isn't needed anymore i put the exact duration in of te length of the ffect needed. And you can drag the purple bit to the start if you need your effect to be there too.
Posted: Sun, 2nd Sep 2007, 5:47pm
Post 6 of 12
Perfect thank you.
Another question! I find it hard working moving the pointers on the laser for each frame with the mouse...is there a way to use the keyboard I find it hard clicking on the anchors, I've got a fine dpi mouse too.
Posted: Sun, 2nd Sep 2007, 8:47pm
Post 7 of 12
It's unlikely you need to do every single frame, try skipping a few, and the product should interpolate the movement (if it's fairly constant velocity, or stationary)
Posted: Mon, 3rd Sep 2007, 12:11am
Post 8 of 12
Really? you mean a kind of tween? How do I make it do that?
Posted: Mon, 3rd Sep 2007, 8:12am
Post 9 of 12
Have you watched the neon light tutorial?http://fxhome.com/support/video-tutorials/view/4/neon-light
The tutorials are very helpful, if yoou havent watched them I recommend it. It makes learning the interface a lot easier.
Posted: Mon, 3rd Sep 2007, 6:56pm
Post 10 of 12
Yep taken all those in. Sorted now. I was wondering if there was a way to have the software stick to the lightsword once you do a frame or two...again I'm a n00b probably a daft questing really. I think they all have to be done frame by frame.
Posted: Tue, 4th Sep 2007, 8:47am
Post 11 of 12
No, I'm afraid its done frame-by-frame, even by the professionals (ILM). Having a moving stick is a very difficult thing to track at speed, since the motion blur captured by your camera makes it very tricky for any software solution to track.
Posted: Thu, 6th Sep 2007, 1:04am
Post 12 of 12
Another question! I find it hard working moving the pointers on the laser for each frame with the mouse.....
I use a digital graphics pen-mouse. I found it faster and less stressfull on the wrist and fingers for those loooonnnnngggg scenes.
I got it brand new for $100 USD. It's made by Wacom. It looks like a sketch pad, but it definately works for me. Easier than writing on paper. There's no mouse to move, ball to spin, or wheel to turn, just a movement of your hand and the pointer is right where you want it. Took a little time getting use to, but a time saver indeed.
Hope this has helped or given you some ideals.