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The way you worded that makes it sound like a modern fantasy series.
Fill wrote:I never really followed the Beowulf story
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I don't really understand the point of going for absolute photo-realism with CG (other than the sheer technical achievement, of course). To me, the advantage of CG would seem to be the removal of 'real life' constraints. To take such a versatile and powerful tool, then restrict it by applying all the same rules as live action seems to be missing the point.
Serpent wrote:Not a fan of the trailers. Realistic CG humans that aren't distorted in some way on purpose (anime art style, stunt doubles (usually shown briefly and their features are hidden), costumed, etc.) usually look creepy to me, like Poser characters almost.
It can be done well in video games it seems though... I guess because I expect less in a video game as far as realism, or something. Ah well.I think video games are still several levels below stuff like Beowulf. Even top-of-the-line games like Mass Effects, Half Life 2 etc, which have excellent character rendering and animation, are still a long way from approaching photo-real.
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Completely agree. That's the film that came to mind when I said "anime," absolutely beautiful visually. Spirits Within falls under the "looks sort of creepy" category. I say if a film is going to be mostly CG because of fantastical sets but going for realism, shoot it like 300 or don't do it at all, for the sake of my eyes.
Tarn wrote:The only CG 'realistic' (sort of) movie I've seen is Final Fantasy: Advent Children, which went for a generally 'real' appearance to its characters and acting, but then twisted it with decidedly fantastical and anime style camerawork (and hairstyles). It got the balance just right for me (and was far more effective than the other FF: Spirits Within movie from a few years back).