You are viewing an archive of the old fxhome.com forums. The community has since moved to hitfilm.com.

New Beowulf trailer

Posted: Thu, 20th Sep 2007, 2:30pm

Post 1 of 7

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

There's a new trailer out for forthcoming animated movie Beowulf, directed by none other than Robert Zemeckis. Rather controversially, Zemeckis is continuing to use the mo-cap techiques used in The Polar Express, resulting in a film that falls rather uncomfortably within the uncanny valley. Quite why they're using the technique when live action would seem to offer far better results is anyone's guess: we'll find out if the gamble's paid off in November.

Last edited Thu, 20th Sep 2007, 2:41pm; edited 1 times in total.

Posted: Thu, 20th Sep 2007, 2:36pm

Post 2 of 7

Redhawksrymmer

Force: 18442 | Joined: 19th Aug 2002 | Posts: 2620

VisionLab User VideoWrap User PhotoKey 3 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User MacOS User

SuperUser

It looks pretty cool as a concept, but as you said, it also doesn't really feel real or natural in any way. Will see it when it hits theatres here though. Apple link here with larger qualities including HD. Remember to choose "Trailer #2" for the new trailer. smile
Posted: Thu, 20th Sep 2007, 7:27pm

Post 3 of 7

Evman

Force: 4382 | Joined: 25th Jan 2004 | Posts: 3609

VisionLab User VideoWrap User FXhome Movie Maker MacOS User

Gold Member

The story of Beowulf is so great that it's a real shame that they've gone the CG route. Could have hit the "authenticity" of Lord of the Rings, but all these images fall flat completely. Zemekis should know better.
Posted: Thu, 20th Sep 2007, 7:40pm

Post 4 of 7

Fill

Force: 1257 | Joined: 1st Jul 2005 | Posts: 1652

CompositeLab Lite User EffectsLab Lite User Windows User

Gold Member

It looks like an animated hybrid of Lord of the Rings and 300.

I never really followed the Beowulf story, but the movie itself looks very strange. I fully agree with the 'uncanny valley' comment.
Posted: Thu, 20th Sep 2007, 8:11pm

Post 5 of 7

Serpent

Force: 5426 | Joined: 26th Dec 2003 | Posts: 6515

CompositeLab Pro User EffectsLab Pro User FXhome Movie Maker FXpreset Maker MacOS User

Gold Member

Fill wrote:

I never really followed the Beowulf story
The way you worded that makes it sound like a modern fantasy series. smile


Not a fan of the trailers. Realistic CG humans that aren't distorted in some way on purpose (anime art style, stunt doubles (usually shown briefly and their features are hidden), costumed, etc.) usually look creepy to me, like Poser characters almost. It can be done well in video games it seems though... I guess because I expect less in a video game as far as realism, or something. Ah well.
Posted: Fri, 21st Sep 2007, 8:14am

Post 6 of 7

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

Serpent wrote:

Not a fan of the trailers. Realistic CG humans that aren't distorted in some way on purpose (anime art style, stunt doubles (usually shown briefly and their features are hidden), costumed, etc.) usually look creepy to me, like Poser characters almost.
I don't really understand the point of going for absolute photo-realism with CG (other than the sheer technical achievement, of course). To me, the advantage of CG would seem to be the removal of 'real life' constraints. To take such a versatile and powerful tool, then restrict it by applying all the same rules as live action seems to be missing the point.

The only CG 'realistic' (sort of) movie I've seen that works is Final Fantasy: Advent Children, which went for a generally 'real' appearance to its characters and acting, but then twisted it with decidedly fantastical and anime style camerawork (and hairstyles). It got the balance just right for me (and was far more effective than the other FF: Spirits Within movie from a few years back).

It can be done well in video games it seems though... I guess because I expect less in a video game as far as realism, or something. Ah well.
I think video games are still several levels below stuff like Beowulf. Even top-of-the-line games like Mass Effects, Half Life 2 etc, which have excellent character rendering and animation, are still a long way from approaching photo-real.

Also, games aren't movies. Games trying to be more realistic doesn't have anything to directly compare it to. Movies, however, have traditionally been live action (or more traditional animation), so trying to replicate that in CG seems like an odd move. Games have always been synthetic, so it seems like a more natural, continuing process.

Last edited Sat, 22nd Sep 2007, 10:14am; edited 1 times in total.

Posted: Fri, 21st Sep 2007, 7:35pm

Post 7 of 7

Serpent

Force: 5426 | Joined: 26th Dec 2003 | Posts: 6515

CompositeLab Pro User EffectsLab Pro User FXhome Movie Maker FXpreset Maker MacOS User

Gold Member

Thanks for shedding some light on the topic, Tarn.

Tarn wrote:

The only CG 'realistic' (sort of) movie I've seen is Final Fantasy: Advent Children, which went for a generally 'real' appearance to its characters and acting, but then twisted it with decidedly fantastical and anime style camerawork (and hairstyles). It got the balance just right for me (and was far more effective than the other FF: Spirits Within movie from a few years back).
Completely agree. That's the film that came to mind when I said "anime," absolutely beautiful visually. Spirits Within falls under the "looks sort of creepy" category. I say if a film is going to be mostly CG because of fantastical sets but going for realism, shoot it like 300 or don't do it at all, for the sake of my eyes.