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Introducing FXhome's After Effects plugins

Posted: Thu, 17th Jan 2008, 3:17pm

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Simon K Jones

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Rating: +2



Two new FXhome products have been released! We've taken the muzzle flash and lightning engines from the award-winning VisionLab Studio and made them available for the first time ever as individual plugins for Adobe After Effects.

MuzzlePlug

Designed for action movies that are shooting in sensitive locations or on tight budgets, MuzzlePlug provides a safe, versatile alternative to expensive and dangerous blank firing weapons.

Quickly recreate convincing gunfire for a wide range of weaponry, from small pistols to machine guns, shotguns and sci-fi blasters, using either the built-in presets or your own designs.

Buy MuzzlePlug!
Click here for more information!

PowerPlug

Based on extensive research into electrical behaviour, PowerPlug can create both realistic weather and sci-fi and fantasy effects.

A selection of presets provide instant access to stormy weather, magical effects and sci-fi weapons. Extensive customization allows for an infinite variety of lightning designs, ensuring that the results are always unique and high impact.

Buy PowerPlug!
Click here for more information!

Why After Effects?

Some veteran FXhome customers may be surprised to see us developing software for AE - after all, it's often been cited as the main competition for the Lab products, despite it's vastly higher price.

The fact is that somebody that already owns AE won't want to learn a whole new interface but they might still like to use our unique tools like the muzzle flash engine. These plugins enable AE users to easily incorporate our technology into their workflow.

Meanwhile, the stand-alone FXhome Lab products still provide the perfect solution for filmmakers that can't afford or don't need After Effects.

In other words: everybody wins. smile
Posted: Thu, 17th Jan 2008, 4:07pm

Post 2 of 19

Adman

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I would jump up and down with joy if you did some kind of cross grade discount from comp lab and/or effects lab lite to this. Literally in the next 2 weeks I am switching to after effects because of no Univeral Binary but I will really miss the muzzle flash engine that I am replacing with stock footage. If I could could have it in AE it would be amazing!
Posted: Thu, 17th Jan 2008, 4:32pm

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Redhawksrymmer

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SuperUser

Fantastic stuff! The year has just started, and already two product announcements!
Posted: Thu, 17th Jan 2008, 5:16pm

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rypcat

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Nice work! Good to see you guys branching out to new markets – I use AE and thus haven't purchased any fxhome software for a while, but if I need muzzle flashes in the future, this'll be the place to come. One question: why the high prices? It seems like you've taken a two small portions of the VLab toolkit and then sell them (combined) for more than half the price...I presume there's a commercial license in there?
Posted: Thu, 17th Jan 2008, 5:28pm

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rypcat

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I downloaded the demo and installed it, but it doesn't seem back-compatible with AE 6.5.
This kinda disappoints me...you guys shouldn't assume that everyone in the effects industry is always 100% up to date with their software – this stuff is expensive and if version 6.5 can do what you need just as well as version 7, there's no need to shell out the money to upgrade.

I would highly recommend making these plugins compatible with earlier versions of AE, otherwise you may be losing out on a share of the market.
Posted: Thu, 17th Jan 2008, 6:02pm

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Jabooza

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rypcat wrote:

One question: why the high prices?
I was wondering the same thing, they're $179 each while EffectsLab, which has muzzle plug built in plus a bunch of other stuff is 30 bucks cheaper. To me that just doesn't add up, even if there is a commercial license.
Posted: Thu, 17th Jan 2008, 6:03pm

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Joshua Davies

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Sorry rypcat but After Effects version 6.5 is nearly 4 years old now. Since then there has been version 7 and now CS3 (version 8). While version 7 and 8 can use the same plugins this is not true with version 6.5 and older. This is why many current plugins for After Effects only support versions 7 and CS3.

We have always made our previous software products as inexpensive as possible for the amateur and enthusiast markets which we try to support. The plugins are priced for the professional market they are aimed at where other plugins range from $100-$700+ and there are different requirements and expectations when it comes to features.

Besides, they are not simply the same code as used in the Lab products. We've created all new interfaces for inside After Effects and there are many additional enhancements over the Lab versions of these effects.

We've added more user controlled attributes and entirely new render engines giving the ability to render at cinematic resolutions and quality (up to 32 bits per pixel colour).
Posted: Thu, 17th Jan 2008, 9:18pm

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The Flying Fox

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When this was first shown (in the building the new office video) I thought I saw an adobe product in the background, I thought it was premiere! But I have Visionlab so I'm not that dissapointed, a good idea however as these are some of the effects engines that fxhome does best. smile
Posted: Thu, 17th Jan 2008, 9:21pm

Post 9 of 19

GeeksGoneBad

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I just have to say it - You guys ROCK! Awesome stuff!
Posted: Thu, 17th Jan 2008, 11:12pm

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Videoace123

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Great stuff! Stinks that you have to have after effects though...
Posted: Fri, 18th Jan 2008, 1:27pm

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vilhelm nielsen

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It would be awesome if the programs showed real time results when you change position and direction, just like the plugins do in AE.

That's basicly all I want.
Posted: Fri, 18th Jan 2008, 2:08pm

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The Siege

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Are you guys planning on expanding this product to other software like Sony Vegas? Because it would be really handy if you could do this on the fly with the editing.
Posted: Fri, 18th Jan 2008, 2:19pm

Post 13 of 19

Jabooza

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vilhelm nielsen wrote:

It would be awesome if the programs showed real time results when you change position and direction, just like the plugins do in AE.
I agree.
Posted: Fri, 18th Jan 2008, 7:01pm

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clarky104

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Cool, cool, cool...!!! and AT LAST!!!.... you can now:
set expressions
link keyframe data
link to NULL layers
Even link to motion tracked data (no more manual keyframing this way)

I pretty sure, that if you correctly track a gun, you could set the muzzle flash to adjust it's origin & rotation automatically!!! how cool would that be... I'll look into this some more smile
Posted: Fri, 18th Jan 2008, 8:02pm

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clarky104

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Rating: +1

Ok, I've done it!!

As per my previous comment, I've done a very quick video using my webcam!!! Yes webcam!!, and tracked the gun. I then linked the Position and rotation data to the tracked data.

This demo simply shows the default muzzle settings applied to my video.

And the best bit...?? I didn't keyframe a single frame!!


http://www.youtube.com/watch?v=lsPasuC516Q
Posted: Fri, 18th Jan 2008, 9:49pm

Post 16 of 19

FreshMentos

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Clarky, that was damn awesome!
Posted: Fri, 18th Jan 2008, 10:09pm

Post 17 of 19

Penguin

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clarky104 wrote:

Ok, I've done it!!

As per my previous comment, I've done a very quick video using my webcam!!! Yes webcam!!, and tracked the gun. I then linked the Position and rotation data to the tracked data.

This demo simply shows the default muzzle settings applied to my video.

And the best bit...?? I didn't keyframe a single frame!!


http://www.youtube.com/watch?v=lsPasuC516Q
Damn you Clarky! I hate you! biggrin
Posted: Fri, 18th Jan 2008, 11:29pm

Post 18 of 19

Jabooza

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clarky104 wrote:

Ok, I've done it!!

As per my previous comment, I've done a very quick video using my webcam!!! Yes webcam!!, and tracked the gun. I then linked the Position and rotation data to the tracked data.

This demo simply shows the default muzzle settings applied to my video.

And the best bit...?? I didn't keyframe a single frame!!


http://www.youtube.com/watch?v=lsPasuC516Q
* Jabooza shoots clarky (with his gun with manually keyframed flashes).
Posted: Mon, 21st Jan 2008, 6:59pm

Post 19 of 19

clarky104

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Hey.. Thanks guys.
Im sure with a better quality camera the tracking would be alot better etc.

I might also start creating some video tutorials for the above & some other tips & tricks smile