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Call of duty 4 injury

Posted: Mon, 28th Jan 2008, 8:47pm

Post 1 of 4

Shadowlord

Force: 493 | Joined: 2nd Dec 2007 | Posts: 34

EffectsLab Pro User Windows User MacOS User FXhome Movie Maker

Gold Member

If you have call of duty 4 you know what i'm talking about. Can someone make an injury grading preset please? Thanks!
Posted: Tue, 29th Jan 2008, 9:58am

Post 2 of 4

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

Not everybody has the game, so some screenshots or a video of what you mean might be useful. smile
Posted: Tue, 29th Jan 2008, 3:56pm

Post 3 of 4

Shadowlord

Force: 493 | Joined: 2nd Dec 2007 | Posts: 34

EffectsLab Pro User Windows User MacOS User FXhome Movie Maker

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http://media.pc.ign.com/media/902/902593/img_4824008.html
Hope this helps! just the red outline though
Posted: Thu, 7th Feb 2008, 3:28am

Post 4 of 4

JoelM

Force: 560 | Joined: 7th Jun 2004 | Posts: 349

EffectsLab Lite User FXpreset Maker Windows User

Gold Member

This effect is actually a pretty quick and easy EffectsLab DIY effect. Here's a little tutorial I whipped up. smile

1. Here's my original picture of footage of the scene I want to add the effect to.


2. Make a new mask around the inside of your footage or picture with about an inch of space for feathering between the mask and edge of your video. Now set the feather to 125 and the transparency to 75 and invert the mask shape by clicking the red dot icon [ mad: ] so it turns green [ tick ].

Mask feather settings:


3. Open the canvas color box by clicking the little box icon (black by default) just under the H of the 'Help' tab at the top of your screen and set it to the below settings then click OK.


4. And this is what the final effect should look like:


If you are working with video and want the effect to appear at a certain time you can go to the first frame of your video and set the mask's transparency to 0 then go to the frame you want the effect to begin to appear and set the mask's transparency to 0 again, jump 1 frame forward and set transparency to 25, then jump 1 frame forward and set transparency to 50, then jump 1 more frame forward and set the transparency to 75. When you want the effect to disappear, go to the frame you want it to begin disappearing and keyframe the mask's transparency at 75 then go to the frame you want the effect to be completely gone and set the transparency to 0.

You can also touch up the effect a bit by adding a little artificial camera shake and blur when the injury occurs and slowly fades away over time, but that's optional. Overall I think its pretty close to the CoD4 injury effect you're shooting for. biggrin