Best way to make animation [ANSWER]
Posted: Thu, 10th Apr 2008, 11:23pm
Post 1 of 4
I use the following program to do 3D Art...
I have watched all the videos about your program Visionlab Pro and I was wondering what the best way is to make a animation with your program. Do I create my scene in one of my apps then make a .avi or image file.
Do I need to have all my props, characters and motion for the character as part of my .avi, before I import it in to Visionlab Pro. If you have a tutorial, that covers this I didn't see it.
I think you have a fantasic program and I dont my spending a few bucks.
Posted: Thu, 10th Apr 2008, 11:53pm
Post 2 of 4
Whatever elements of the scene you do in 3D will have to be imported into VisionLab as either a .mov or .avi movie file, or an image sequence.
What are you planning on using VisionLab to achieve with your scenes? A little more information about what you hope to do in visionLab will make it easier for us to provide you with the specific information you need. Also, feel free to play around with the demo
Posted: Fri, 11th Apr 2008, 3:31am
Post 3 of 4
First off thank you for replying...
I dl the demo and have been messing with it. I want to create some sword fights, spaceships flying and having a battle with each other. I want to use some of the effects for the spaceships not mention the weapons that I will use. The charcters will also have effects attached to them if possible.
I no I can use the effects only software package but, if I deside to purchase this software I will get your best package. No putting my toe in the cold water just do it.
One more? is it better to do a movie import, or image sequence, is the end reaults the same.
Posted: Fri, 11th Apr 2008, 5:06am
Post 4 of 4
Thanks for the additional info. As far as import, once you are in VisionLab, there is virtually no difference between importing an image stream and importing a movie clip. I think with a movie clip you can adjust the speed, and with an image stream you can't, if you wanted to turn a clip into slow motion or something, for example. Image sequences make it easy to render an embedded alpha channel into your 3D work, to make compositing easier later on, but if your 3D software will export to Quicktime, you can use the Animation codec to do the same thing in a movie file.