Posted: Fri, 2nd May 2008, 4:26pm
Post 1 of 3
i'm making an effect test in which a bug crawls under a woman's skin. im using a neon light engine to create this. however, the problem is that my "bug" is moving in linear paths and i wish for it to curve as it turns. but there's no tween strength setting for the neon light engine. what can i do to make my bug's turns smoother?
Posted: Fri, 2nd May 2008, 8:16pm
Post 2 of 3
could do render the effect with alpha and use the animation engine instead?
Posted: Sat, 3rd May 2008, 6:04am
Post 3 of 3
I would draw a grey blob in an image editing program, import that and then animate it moving around.
Or for a quicker way, go to the textures folder for VisionLab, and use the "Ball.png" texture. It will probably work decently for a test anyway. Then if you are pleased with the results, you could create a more accurate bug shape in an image editor.