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I have a good understanding of tweening (atleast I think I do) and am trying to animate a Romulan Warbird (still image from alamdv plugin) from point A to point B on a space background. I am tweening the whole way and have only two key points. Between point a and b, I am also scaling up as the ship is kind of diagnal to the camera. I have tween strength set to max on all three sliders for the ship.
The problem I am seeing is that it doesnt look natural like a ship "floating" through space. It looks kind of jumpy (not much but just enough to not look natural.) I am just trying to get a more floaty look to it and this info would be helpful with other future projects that I plan to do which have to do with an object floating.
I was going to try more keyframes but thought it would add a speed varience or something else that would look worse.
I have a "test" clip up for the weekend and once I get some suggestions I am going to pull it, re-render with new suggestions, and fix some inaccuracy with the disruptors. (Been a while since I watched Star Trek.)
The link for the clip is http://www.youtube.com/watch?v=YzQp-6Y5200
Thanks in advance for any help.