Alright... what in-game video settings are you using for Call of Duty 4?
Not trying to be mean, but... CoD 4 is a pretty performance-hungry game. For one, your Geforce 8400 isn't a particularly fast card. It's a dedicated card, which is good, and it's better than integrated graphics... but it's not a particularly FAST card. Added to that, you only have 1 GB of system memory which probably isn't
enough to do gaming in Windows Vista.
I had a friend in USAF Tech School with a Toshiba laptop that had 1 GB of RAM and a Geforce Go 7900 GS in it -- and he was able to play most games pretty well, but they occasionally "skipped." IE, there was no lag, he could play smoothly, but... as soon as he'd wander into a different room or something, the game would lag for a few moments before becoming smooth again. This is a typical indicator of memory issues, because the system lacks sufficient memory to pre-load enough texture and vertex information for the game, and so when you enter an environment that requires new texture and vertex information, the system has to dig it up off of the hard drive (which is abysmally slow).
So before I start offering tips... you've mentioned a bunch of different system configurations. In the first post of this topic
, you mentioned that you got a new PC (desktop or laptop?) with the following specifications:
-Intel Core 2 Duo
-4 GB RAM
-Geforce 8400 1 GB
-1 TB HDD
Can you tell me what brand makes this system? Is it an HP, a Dell, an Acer? If so, can you tell me the model number of the system in question? Can you tell me what model of Core 2 Duo you have inside your system? What software do you have running in the background? What security software are you using?
Secondly, in the post above
you mention another PC (desktop or laptop?) that has the following specifications:
-1 GB RAM
-Geforce 8400M 256 MB
That is not remotely helpful. First off, there's no such thing as an "Intel Core." There are Core Duos, and Core 2 Duos, and Pentium Dual-Cores, and Core 2 Quads... but there is no just plain Intel "Core." All of the processors I just mentioned are derivatives of a processor architecture that Intel refers to as the "Core Microarchitecture," but there is no such thing as a "Core" processor. Yet. And unless you're Sony.
So, is this PC running a Core Duo? If so, which model of the Core Duo? What is the make/model of the PC above?
I need a little more information. Also...
mad eye123 wrote:When you choose to have the simple theme of windows and not the aero and the transparensy, i believe that you have more free ram so if you want to use software like 3ds max and etc or in rendering it will be good to choose the classic style? Am i right?
Not really, no. People think that Windows Aero (the transparent theme in Windows Vista) eats a whole bunch of your memory and is a system hog. These people are unabashedly wrong. Right now, Aero is consuming a "whopping" 39 MB of my 4096 MB of system RAM. Whenever you start up a fullscreen 3D game, Vista automatically turns Aero off in the background so that your graphics card can dedicate all of it's resources to in-game real-time 3D tasks.
Also, I use 3dsmax and Adobe Premiere -- neither of them suffer or gain by having Aero on or off, respectively. And Aero makes for a helluva window management system -- any slight, unnoticeable gains in application performance will probably be offset by the productivity enhancements in the workflow of Vista (Flip3D, taskbar previews, eye-candy...
mad eye123 wrote:
Why? What's the problem? I'heard about some compatibility issues with drivers and etc but only for xp.
Hybrid-Halo wrote:p.s. No 32 bit version of windows xp/vista can use 4gb of Ram. Buying 3gb will yield the same results but will be 1gb of ram cheaper. And don't even think about buying a 64bit windows OS
Any 32-bit operating system can only address up to 4 GB of memory -- because it only has 32 bits with which to define a memory address, which limits the number of possible memory addresses to a number around 4 billion. With a 64-bit operating system, you have 64 bits with which to define a memory address, which means you have far more memory addresses available.