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Mayan Pyramid(finished)

Posted: Sun, 8th Jun 2008, 1:32am

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RodyPolis

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I've been learning Blender for almost 2 weeks now so I decided to model something. I always liked Mayan Pyramids so that's what I picked. I've been working on this for almost 2 days now and I still have to add a little house on top. So, tell me what you think.





Last edited Mon, 9th Jun 2008, 8:04pm; edited 2 times in total.

Posted: Sun, 8th Jun 2008, 1:51am

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Biblmac

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Wow roddy. That was pretty freakin good. The texture is amazing. I was very surprised. It looks fantastic, nice job.

EDIT: You must be some kind of blender prodigy lol. Nice work for two weeks.

Last edited Sun, 8th Jun 2008, 3:01am; edited 1 times in total.

Posted: Sun, 8th Jun 2008, 2:28am

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Plainly

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2 weeks? That's it? Wow, you're amazing. I'm definately looking forward to see more from you in the future! Keep 'em coming.

(Just a quick tip: If you ever want to composite 3D and real-life together, remember to render your shots with and alpha channel. In Blender, all you need to do is to go in your Render Settings, and under 'format' select 'RGBA'. You'll also need to render in a format that supports alpha channels, such as PNG.)
Posted: Sun, 8th Jun 2008, 2:36am

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Aculag

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Needs more sacrificial blood.
Posted: Sun, 8th Jun 2008, 2:39am

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RodyPolis

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Thanks guys. It's funny how two weeks ago I thought I could never do anything like that, but then I saw a 12 year old on youtube doing stuff like that so I gave it a shot.
Thanks Plainly about the tip. I tried that last week but it didn't work, I guess I did have the wrong format. What's a good format for video?
Posted: Sun, 8th Jun 2008, 2:50am

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Quvoo

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You can render it as a PNG, every frame will be a new picture. Then you can import it into an editing/special effects software, it will be called something like "import image stream". This takes up alot of space but it's what I usually prefer over exporting directly as a video file because you have more control over the speed, quality, etc.


And that is a really good texture you have there, did you use UV mapping?
Posted: Sun, 8th Jun 2008, 2:53am

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Travis Kunze

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Very nice job, just two weeks in BLENDER HECK i've been trying to learn blender for a while now, and its not as easy as you would think, very good job.
Posted: Sun, 8th Jun 2008, 7:57am

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pdrg

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Rody that's amazing!

You must have a natural ability - stick with it the only way from here is up!
Posted: Sun, 8th Jun 2008, 9:10am

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Balketh

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Rody, seriously, if you made that after TWO weeks of Blender, you've got some serious natural talent for 3D modelling buried in there.

Don't stop, honestly. 3D is an incredibly versatile skill to have in Filmmaking, and infinitely more so in Indie Filmmaking. If you can create something in 3D, and use it, then you can do anything with your films.

Heck, I know many, many people on FXHome alone would want to borrow your skills for their films, and I know I certainly would.

Keep up the awesome work.
Posted: Sun, 8th Jun 2008, 9:20am

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B3N

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Needs more steps. Great work though!
Posted: Sun, 8th Jun 2008, 11:35am

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RodyPolis

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Thanks guys, means a lot. I'll finish the pyramid if I get time this week and maybe add an environment.
Posted: Sun, 8th Jun 2008, 5:55pm

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Plainly

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I'm curious... How did you obtain that amazing texture? UV or simple object texture? It really does look a lot like rock!
Posted: Sun, 8th Jun 2008, 6:34pm

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RodyPolis

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Rating: +1

I got the rock texture from Freetexturesite.com
I don't know all the terms yet but I'll try.
1. I gave the rock that yellowish, orangish look by just adjusting the color in 'Materials'. Now the pyramid had that color. But it looked plastic.
2. So I went on texture and chose 'stuccy'. Put the noise level to zero. Clicked on 'wall out' and 'hard noise'. Now it looked like plastic with dots on it.
3. So I went to 'Map to', got the color down to zero. Clicked on 'Nor' and turned it up a little. Now it looked like rock because of the displacement. But it looked to clean.
4. So that when the textures came in. I uploaded the texture(i got from the website) just like I added 'Stuccy'. Went to 'map input' and adjusted it to where I liked it. Then I went to 'map to' and clicked on 'add' or 'screen' or whatever meets your needs to blend it in. Now it looked like dirty rock. So I uped the 'Nor' and gave it texture from the texture. lol
6. Then I sculped some parts to make it look less flat.

I wrote this thinking that you already know Blender. So you should know where to find these.


BTW I added more steps and might finish the little house on top today.
Posted: Mon, 9th Jun 2008, 2:25am

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RodyPolis

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Rating: +1

I added more steps, added the ridges on the big steps, and finished the little top house. Check it out.

Posted: Mon, 9th Jun 2008, 3:26am

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Travis Kunze

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Very very nice. Any chance you can let us in on the tutorials you've used for learning blender at all if any?
Posted: Mon, 9th Jun 2008, 3:54am

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Serpent

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God d*mn. Fantastic stuff. I think you may have honestly found your calling. Keep at it.
Posted: Mon, 9th Jun 2008, 9:26am

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Simon K Jones

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Pretty cool! That would look very convincing in the background of a shot.

One thing I'd say to watch out for is stretchy textures - on the top of the steps, for example, the textures seem to have been stretches a little, so they look a bit smeary.

I've no idea how you go about avoiding that, though, as I haven't used Blender for about six years and I wasn't particularly good when I did!
Posted: Mon, 9th Jun 2008, 1:38pm

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Quvoo

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I would strongly suggest for you take read or watch a couple tutorials about UV mapping. This can get rid of those stretchy textures and, overall, is better for texturing with high resolution images that have a lot of edges.

One thing that can make your pictures look more realistic is turning on Ambient Occlusion. It's found under: Shading (F5), World buttons, and then there should be a menu called Amb Occ with a button that says that, click on that. The only things you need to change for now is the number of samples (the better your computer is, the higher you can set this and the shadows will look smoother), and the energy amount, you have to play around with this one because sometimes it gets way too bright and sometimes way too dark, depends how many lamps you have in your scene.

Hope that helps, it's looking really good so far.
Posted: Mon, 9th Jun 2008, 2:06pm

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RodyPolis

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For tutorials, I went on youtube and watch the first three of Super3boy Blender tutorials to know the basics. Went on blender.org download the video tutorial with the chesspiece(once you've leaned that one you can almost do anything. I also have an account on BlenderArtisits.
Posted: Mon, 9th Jun 2008, 7:04pm

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RodyPolis

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I don't know how to add shadows on the ground, but I tried.
Posted: Mon, 9th Jun 2008, 7:22pm

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goddard996

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Wow looks great good job, i wish i could do that.
Posted: Mon, 9th Jun 2008, 7:23pm

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SilverDragon7

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Amazing pretty much sums up your work here.

I myself looked into Blender awhile back, and was like "F^@! this." and left it alone.

Great job.
Posted: Mon, 9th Jun 2008, 8:43pm

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Biblmac

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Wow truly amazing. If I didn't know any better I would say it belonged there. Are you sure you have only been doing it for two weeks? That is amazing.

You truly are a blender prodigy.
Posted: Mon, 9th Jun 2008, 8:46pm

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RodyPolis

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Biblmac wrote:



You truly are a blender prodigy.
If I only knew what 'prodigy' meant...
Posted: Mon, 9th Jun 2008, 8:58pm

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Plainly

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RodyPolis wrote:

If I only knew what 'prodigy' meant...
According to Dictionary.com:

2. a marvelous example (usually fol. by of).
3. something wonderful or marvelous; a wonder.
And that picture is absolutely amazing. Just two tips, compositing-wise:
    1. Make sure your shadows are the same in the 3D object and your real-life shot. Here, the shadow of the bag goes left, which means your sun is at the right. However, the shadows on your pyramid are different (the darkest part, near the steps, should in fact be very bright)

    2. I'd add a bit of blur between the ground and the pyramid, as it's basically the same colour so having it blend together would make it really look as though the rock was part of the ground.

Plainly
Posted: Mon, 9th Jun 2008, 10:01pm

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A Pickle

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Rating: +2

Serpent wrote:

God d*mn. Fantastic stuff. I think you may have honestly found your calling. Keep at it.
I agree. Not many people are just... good at 3D... definitely keep going. It's an art form that can really make filmmaking truly realize the image you have in your imagination, a way almost perfectly translate that scene from your mind onto the silver screen.

That said, be respective of the 3D thing... don't be a George Lucas. I think that, deep down, every filmmaker really wants the ability to PERFECTLY put what is in his or her mind onto the screen, to show EVERYONE exactly how or what he or she is thinking, in the hope that perhaps everyone can unite on some perspective and see this global truth or something.

Fact is, sometimes, if you let 3D overcome and dominate your movie, the movie can become something that isn't super special. I remember trying to make the coolest, most awesome 3D special effects in some of my movies, and ultimately... the movies that I was the MOST proud of, were the ones that I limited 3D scenes and stuff. Scenes of a spaceship just flying by, rather than trying to Michael Bay it and pan around it really fast and crazily. Or in my video here, "A Tale of Two Fans," where all of the special effects where just clever camera angles and sound effects. Those were the movies I was most proud of.

3D can add an element of realism, but when you overuse it a la George Lucas, Michael Bay, and most modern filmmakers, the suspense of disbelief begins to evaporate. People are willing to believe in a Mayan temple sitting on the ground, or a spaceship over a planet. Once you do something crazy, like zoom in so close that you can see the mold-pinch line on a screw on a spaceship hullplate, the mind does this thing where it knows that it's just a film, just 3D animation. biggrin

And way to learn how to use the FREE 3D program. That'll come in handy in the future, when you DON'T have to pay for software upgrades. biggrin

The sky's the limit. Only, not really. biggrin
Posted: Mon, 9th Jun 2008, 10:36pm

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RodyPolis

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Thanks Mr.Pickle, some truly true words here. I'll keep that in mind whenever I have to use something in a movie. I did start going crazy thinking of all the cool things I could do, but then I decided to just take it easy.
BTW any ideas of what I could try next?
Posted: Mon, 9th Jun 2008, 10:38pm

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Thrawn

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A Pickle wrote:



I agree. Not many people are just... good at 3D... definitely keep going. It's an art form that can really make filmmaking truly realize the image you have in your imagination, a way almost perfectly translate that scene from your mind onto the silver screen.

That said, be respective of the 3D thing... don't be a George Lucas. I think that, deep down, every filmmaker really wants the ability to PERFECTLY put what is in his or her mind onto the screen, to show EVERYONE exactly how or what he or she is thinking, in the hope that perhaps everyone can unite on some perspective and see this global truth or something.

Fact is, sometimes, if you let 3D overcome and dominate your movie, the movie can become something that isn't super special. I remember trying to make the coolest, most awesome 3D special effects in some of my movies, and ultimately... the movies that I was the MOST proud of, were the ones that I limited 3D scenes and stuff. Scenes of a spaceship just flying by, rather than trying to Michael Bay it and pan around it really fast and crazily. Or in my video here, "A Tale of Two Fans," where all of the special effects where just clever camera angles and sound effects. Those were the movies I was most proud of.

3D can add an element of realism, but when you overuse it a la George Lucas, Michael Bay, and most modern filmmakers, the suspense of disbelief begins to evaporate. People are willing to believe in a Mayan temple sitting on the ground, or a spaceship over a planet. Once you do something crazy, like zoom in so close that you can see the mold-pinch line on a screw on a spaceship hullplate, the mind does this thing where it knows that it's just a film, just 3D animation. biggrin

And way to learn how to use the FREE 3D program. That'll come in handy in the future, when you DON'T have to pay for software upgrades. biggrin

The sky's the limit. Only, not really. biggrin
Wow, great post. +1
Posted: Tue, 10th Jun 2008, 6:28am

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Balketh

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To extend on what Plainly said just a little, tiny bit, harsher shadows would be great. If you look at the trees in the background, they're very harshly shadowed. You might want to experiment with them a little, lighting can be a cruel, cruel mistress, believe you me.

Also, shadow between the pyramid and the ground, just a little touch, and lastly, shadow on one side of the ground, behind the pyramid, as if it's a great structure casting the shadow there, y'know?

Other than that, GREAT. Love it! It's inspiring! I just bought The Bullet from Andrew Kramer, and I'm working with Blender to produce some excellent Bullet 3D. Hopefully I can make something as realistic and decent as this!
Posted: Tue, 10th Jun 2008, 7:14am

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Dancamfx

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Very well done, Im impressed!
Posted: Wed, 11th Jun 2008, 10:20pm

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The Chosen One

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In case you would like to try your own, Here is a link to a Free Blender Mayan Pyramid Model, like the one Rody made. Bottom of page.
http://e2-productions.com/repository/modules/PDdownloads/viewcat.php?cid=24