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3D Robot

Posted: Tue, 1st Jul 2008, 9:33pm

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RodyPolis

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This is my latest Blender project, I'm not done yet so feel free to give me any suggestions.

Last edited Thu, 10th Jul 2008, 6:58pm; edited 3 times in total.

Posted: Tue, 1st Jul 2008, 10:50pm

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SilverDragon7

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Holy Shie'BNNNNNF'o;beew;;EJBM!!!!!1111!

You are pretty much a god at blender, if in a month you can come up with that.

Anyways... The Model looks very good. Juyst finish it, that's my suggestion.
Posted: Wed, 2nd Jul 2008, 3:47am

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RodyPolis

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Thanks man, I'll do my best to finish it.
Posted: Wed, 2nd Jul 2008, 3:56am

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D3L3T10N

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Thought it was a photo when I first saw it. Then it took me 5 hours to regain my ability to speak. Its amazing no doubt about it. Definitely keep us updated as to your progress.
Posted: Wed, 2nd Jul 2008, 5:42am

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Serpent

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The modeling on the center piece on his chest seems sloppy, but it could be either the lighting, angle, or renderer, can't tell. If it is sloppy, just fix that up. The rest looks great and it's a cool design.

I'll say it again: I think you've found your calling.
Posted: Wed, 2nd Jul 2008, 7:31am

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EvilDonut

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Wow. I'm impressed by blender. I would add more detail and grain tho, so it doesn't look so digital, unless that's the look you want.

and the lighting on the top of the head looks kinda dark.

d
Posted: Wed, 2nd Jul 2008, 4:50pm

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VisualFXGuy

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I'll agree with Serpent. The center piece on the chest doesn't look right. I'd say from the looks of it that it appears to be a separate object simply intersecting the main chest geometry. I'd suggest to join those pieces together as a single seamless piece. Same goes with the piece where the arms come out of.

Unless of course you are trying for a look of multiple manufactured pieces, and in that case I'd try to make a seam, welding, or riveting more apparent.

Impressive work, however. Keep it up, and I look forward to seeing this model completed.
Posted: Wed, 2nd Jul 2008, 5:13pm

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RodyPolis

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Yes, all that you said is true. I'm trying to do the welding right now. I also changed the ear design and made it look more like the chest peice. Thanks for all the comments
Posted: Thu, 3rd Jul 2008, 11:58pm

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RodyPolis

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This is not a major update. But I've been trying new ways to add details on the front area cause it looks way too simple. I also changed the ear design. Also, I think I'll remove the chest piece- way too Iron man. Tell me what you think and if you have any ideas I'll be glad to hear them
Posted: Fri, 4th Jul 2008, 12:05am

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Thrawn

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Yes, much better. The chest looks a lot better overall now. Very nice model.
Posted: Fri, 4th Jul 2008, 2:42pm

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RodyPolis

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This is the plan I have for the arms. It'll look a lot better when I'm done.
Posted: Sat, 5th Jul 2008, 3:01am

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RodyPolis

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Here's a quick update. I was busy today so it'll take me a while to finish this.
Posted: Sun, 6th Jul 2008, 9:36pm

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RodyPolis

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Update. Tell me what you think.
Posted: Sun, 6th Jul 2008, 10:18pm

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Rocinante

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Looks wicked Rody,its got a real flow to it
Posted: Mon, 7th Jul 2008, 1:59am

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RodyPolis

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come on guys, give me criticism. I know it's not perfect.
Posted: Mon, 7th Jul 2008, 4:37am

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EvilDonut

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you rendering using mental ray?

d
Posted: Mon, 7th Jul 2008, 4:41am

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RodyPolis

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No I use Blender Internal. I find these outside renderers a little complicated, so I'm keeping it simple
Posted: Mon, 7th Jul 2008, 6:05pm

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RodyPolis

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I'm finally done with the upper arm, it'll be a while before I post another update. The pyramid reflection on it will not be on the final thing. I just put it there to see if I had the correct settings.
Posted: Tue, 8th Jul 2008, 2:39am

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EvilDonut

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Your materials/textures are too out of the box. too clean and boring. add more detail and grain (google transformers pics or star wars droids pics). Imagine this character was in transformers or the next video game - how boring it and digital it would look next to the other characters. You are good at modeling and geometry by the looks of it but try to use more deformers, instead of using boring looking spheres, curves, cylinders, making up the robot. unless that's really what you want.

d
Posted: Tue, 8th Jul 2008, 3:31am

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RodyPolis

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That's the first big criticism I've got from here and thank you. About the geometry looking boring, what I'm trying to do is finish it first. Then take a second look at it and change some stuff. I'll keep doing that until I'm very satisfied and/or I find something to use it with.

About the texture being clean, I know. All these are from blender, but later I'll add some rust, metal cuts, bullet holes and stuff like that. Thanks again
Posted: Tue, 8th Jul 2008, 7:26pm

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RodyPolis

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Since my first arm was referred to as boring(and it was) I decided to pimp it out a bit. Thanks to Donut for giving me the Transformers idea.
Posted: Tue, 8th Jul 2008, 7:35pm

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Atom

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Rody, honestly man I think you've found your calling.

I don't think I've yet said it, but for all your grammar mistakes or flubs in your filmmaking that I may combat myself, I'm not able to do such astounding 3D work seemingly off the top-of-my-head as you have. I'm impressed, buddy.

And I mean this as a sincere compliment, man. Stick with CG and work at it. To me, it looks like you've got some real, raw talent in the profession. And in Blender no less!
Posted: Tue, 8th Jul 2008, 9:21pm

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RodyPolis

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Well thanks Atom, Means a lot. I'm glad you know something good when you see it.
About it being my calling, it's just really hard for me right. I'm still trying to decide what will be best for me to do. Part of me want to be a director but I just don't know if that's the best choice. What happens if I don't get to the level I want. Same thing goes for 3d modeling. What if I can't get a stable job? I have a lot of what ifs right now and it's killing me inside. That's why I try my best to be good at what I do, try to learn different things and keep getting straight A's(believe it or not)
I liked better when life was funner, but i guess that's part of growing up.
Anyways, thanks again.
Posted: Tue, 8th Jul 2008, 11:07pm

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Limey

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That robot looks awesome!
Posted: Wed, 9th Jul 2008, 2:19am

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EvilDonut

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Rating: +2

RodyPolis wrote:

Well thanks Atom, Means a lot. I'm glad you know something good when you see it.
About it being my calling, it's just really hard for me right. I'm still trying to decide what will be best for me to do. Part of me want to be a director but I just don't know if that's the best choice. What happens if I don't get to the level I want. Same thing goes for 3d modeling. What if I can't get a stable job? I have a lot of what ifs right now and it's killing me inside. That's why I try my best to be good at what I do, try to learn different things and keep getting straight A's(believe it or not)
I liked better when life was funner, but i guess that's part of growing up.
Anyways, thanks again.
Do what makes you happy. 3d animation / modeling / vfx is long hours, average pay, moving to who knows what city (there's a reason why these companies move away from each other), and being yelled at if you question some loser's (who makes more money then you) 'creativity' and being shut out and you feel like you're just a 3d monkey. Though it has better job security and benefits. And you can even buy a house one day.

Directing, once money is involved, is 10x more stressful, and even more hours of the day. Creatively you will enjoy it the rest of your life. Financially, you'll make more money working at mcdonalds. Good luck buying a house.

Pros and Cons. So choose your path wisely. From a statistics and financial standpoint, you're far better off staying in the 3d realm. Plus you still have to learn about the fun exciting world of dynamics and particles. smile

d

Last edited Wed, 9th Jul 2008, 8:10am; edited 1 times in total.

Posted: Wed, 9th Jul 2008, 3:14am

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Atom

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Well, I look down at you with my bag-laiden, stressed-out director eyes, EvilDonut, because I'm heading straiiiiighhhtt to the top. wink
Posted: Wed, 9th Jul 2008, 4:25am

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Plainly

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You know Rody, that's amazing. So, just to challenge you (and because I think it would look cool), add wires. biggrin
Posted: Wed, 9th Jul 2008, 6:41pm

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RodyPolis

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Plainly wrote:

You know Rody, that's amazing. So, just to challenge you (and because I think it would look cool), add wires. biggrin
I'll eventually get to wires, but right now I don't want to just put then around just for no reason. I'm trying to build it as in real life.

Anyway, here's a little update. Right now I think the lower arm looks like it could use some coolness so if you have and ideas please share. The screw at the side is because I'm making it where it have many different arms and it can choose which one it wants. Sorry if I get on you nerves by posting every little update, but you gonna have to deal with it. biggrin
Posted: Wed, 9th Jul 2008, 7:14pm

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SilverDragon7

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RodyPolis wrote:

Sorry if I get on you nerves by posting every little update, but you gonna have to deal with it. biggrin
I think most of us like seeing projects like this come together through every little update.

But I got nothin' on helping you, as it looks great already.
Posted: Wed, 9th Jul 2008, 7:40pm

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Serpent

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Forearm might look disproportionally too big. But that might just be me seeing it unfinished.
Posted: Wed, 9th Jul 2008, 9:12pm

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Plainly

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Yeah, it kinda looks like a baboon now. Could be a nice, cool angle you're going for, but if not, then I'd recommend you to make the forearm slightly smaller. (But I personally like it that way. It's original. razz)
Posted: Wed, 9th Jul 2008, 9:53pm

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enoonsti

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Plainly wrote:

Yeah, it kinda looks like a baboon now.
http://youtube.com/watch?v=AFA1H8etYAU
Posted: Wed, 9th Jul 2008, 10:17pm

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Plainly

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Woah, that's so cool! Now Rody just needs to make a 3D chicken. smile
Posted: Wed, 9th Jul 2008, 10:21pm

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RodyPolis

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Rating: +1/-1

enoonsti wrote:

Plainly wrote:

Yeah, it kinda looks like a baboon now.
http://youtube.com/watch?v=AFA1H8etYAU
that was the saddest thing I've seen in a while. At first I thought he was doing the chicken
Posted: Thu, 10th Jul 2008, 2:29am

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EvilDonut

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RodyPolis wrote:

come on guys, give me criticism. I know it's not perfect.
Textures and shaders are your friends. First thing any video game company would say is, your material textures are too simple and too one-colour. Makes your robot look like a toy at walmart. Yes you'll have a render hit, but that's what wireframes, hw texturing and layers/references/templates are for.

Here's a Transformer somebody else made in Maya. Notice the difference in texture, even though the geomatry isn't that much different than what you have:

http://img.timeinc.net/popsci/images/2007/01/predicts_21.jpg

d
Posted: Thu, 10th Jul 2008, 4:04am

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RodyPolis

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I will work on texture when I'm done. Right now I still haven't decided on a color
Posted: Thu, 10th Jul 2008, 6:40pm

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RodyPolis

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As most of you suggested, I shortened the arm a little and I also added some new details since it looked too dull. anyway, here

Posted: Fri, 11th Jul 2008, 11:50am

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EvilDonut

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You should look into contracting for manufacturing and archietectural industries. Great need for 3d modelers for their products. Most of their work involves modeling of geometric materials and products. Pay is great, and you don't get worked like a slave (hint hint like other industries hint hint!).

d
Posted: Mon, 21st Jul 2008, 12:41am

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RodyPolis

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I haven't posted anything for a while since I've been to camp. But starting tomorrow I should start posting.
Posted: Mon, 21st Jul 2008, 12:41pm

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kestrel rob

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Just a suggestion, add access panels. Little doors that can be opened to perform repairs, or to reveal extra functionality. What about a socket or something where the unit recharges?
Posted: Wed, 23rd Jul 2008, 4:37pm

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RodyPolis

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Ok, here's a small update. I changed the abdomen part and the forearm. I also made it shinier.
Posted: Wed, 23rd Jul 2008, 7:04pm

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SilverDragon7

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Still coming along awesomely.
Posted: Wed, 23rd Jul 2008, 8:02pm

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EvilDonut

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RodyPolis wrote:

come on guys, give me criticism. I know it's not perfect.
polygyons or nurbs?

d
Posted: Wed, 23rd Jul 2008, 10:06pm

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RodyPolis

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when did I say that? biggrin
Posted: Wed, 23rd Jul 2008, 10:16pm

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Bolbi

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page 1, bottom post.
Posted: Sun, 27th Jul 2008, 5:00pm

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CGartist

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from where im looking i think it looks great iv never used blender so i dont know how much skills you need but i used C4D and maya which need quite a bit worringly, ur robot looks great of course it int perfect nothing is in this world but keep it up n it will look absolutley brill just need bit more realistic materials unless ur lookin for the cartoon look or not experience in materials smilesmile