Posted: Thu, 10th Jul 2008, 10:15am
Post 1 of 9
ive been using particles and optics to create circles of smoke, i am only able to veiw it from above as if im looking down on it. does anyone know how i can change the angles to create more of an oval?
Posted: Sun, 13th Jul 2008, 3:32am
Post 2 of 9
send a private message to tarn about this
Posted: Sun, 13th Jul 2008, 4:54am
Post 3 of 9
Nah, the forum here is a much better place to get an answer for this than sending a pm to Tarn. Here on the forum, Tarn can still see it and answer, if he has the time, but so can everyone else on the forums, so you are much more likely to get the answer you need.
If you have an issue with your account, with a submission to the website, registering your software, or some similar type of problem, by all means, send an email to one of the team, but for basic 'how to use the software" stuff, the forums are the ideal place to look for help. That way the team can keep busy on what they do best, developing new and better software for us, creating new tutorials to train people how to use it better, and the like.
I actually saw this question a few days ago, when I was in a hurry and didn't have time to post a reply, but here's what my reply would have been:
Could you please provide some more info on what you are trying to do, and what exactly the problem you are having is? Preferably with pictures? You can't create ovals with optics, as far as I know. Optics emulate the flares created by actual camera lenses, and I've never seen a camera create an oval flare. You could render it out, import the rendered footage, and squish it into an oval.
As far as particles go? How are you creating a circle of smoke? Once you explain that, I may be able to offer suggestions for ovulating (wrong word, I know) it.
Posted: Sun, 13th Jul 2008, 5:03am
Post 4 of 9
nerfgunnerz3 wrote:send a private message to tarn about this
Why? This is exactly what the forums are for!
Anyway, for your problem, I think the only way to fix it would be to render your effect, and the effect only
, then import it back in VLab and animate it so the Y axis is smaller than the canvas's hight. I've looked around and this seems to be the only way. Maybe try to make the X wider, too? Dunno. Maybe someone else has a better suggestion?
P.S. Just saw that Axeman beat me (again!) with some of the stuff I said. Oh well. I'm posting anyway. Meh.
Last edited Sun, 13th Jul 2008, 7:21am; edited 1 times in total.
Posted: Sun, 13th Jul 2008, 5:06am
Post 5 of 9
Axeman wrote:How are you creating a circle of smoke? Once you explain that, I may be able to offer suggestions for ovulating (wrong word, I know) it.
Emitting at 180 degrees, put the emitter on at frame 1 then off for the rest of the video, I'd guess, in which case it would be impossible to make it an oval. Right?
Last edited Sun, 13th Jul 2008, 7:11am; edited 1 times in total.
Posted: Sun, 13th Jul 2008, 7:01am
Post 6 of 9
Yeah, unless you rendered it out, imported the rendered movie file, and squashed it, as I mentioned before. You couldn't make an oval using just the particle emitter in that fashion.
Posted: Sun, 13th Jul 2008, 7:11am
Post 7 of 9
WOAH! I didn't see that cheeky little sentence you wrote which basically summarised my whole post! (I'm talking about this:
Axeman wrote:You could render it out, import the rendered footage, and squish it into an oval.
Oops! Sorry! Now my post is really, really
useless. Do delete if you want.
Posted: Sun, 13th Jul 2008, 7:14am
Post 8 of 9
Heh, no worries. I actually didn't read through all of your post either, and didn't notice that we had said the same thing until you just pointed it out. Repetition for emphasis.
The point is made.
Posted: Sun, 13th Jul 2008, 7:23am
Post 9 of 9
Yeah, well good for you; they were full of typos. But I've fixed them now.
I was very tired when I wrote them. But now, I'm not. (My dad just painted my room so I'm currently very dizzy and headache-y. Well, at least I'm not tired.
What we should do is both +1 each other for our wonderful suggestion.