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Short action movie

Posted: Fri, 11th Jul 2008, 6:05pm

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Bolbi

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Hey, D3L3T10N and I made a short war mini series. This was shot over 1 day, and it was only the 2 of us for all of the shots except for 1, which we used my 8-year-old brother to film. Please give us feedback, we really need some tips or help. Thank you.

http://vimeo.com/1319045

and here are the 2 news ones.

http://www.vimeo.com/1451432

http://www.vimeo.com/1494063

Last edited Tue, 12th Aug 2008, 2:44am; edited 1 times in total.

Posted: Fri, 11th Jul 2008, 6:25pm

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Biblmac

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Well for starters, like you said, it was only you and your friend so, I could kinda tell that it was only the two of you, but the way you put the shots together looked great. At 24 seconds there is a guy that is standing there while men are coming out of the bushes getting shot, why wasn't he crouching or something? (after looking at it again he could have been crouched, but I got teh feeling he was standing.) The grading was good. Had the feel of a war movie. In my opinion you didn't shake the camera too much so that was good. At the end, if you want it to be more gorey, you could add some blood coming out the other side of his head, seeing as he was wearing a hat and not a helmet the bullet would probably go all the way through. I still don't understand why everyone was running toward the other side. It reminded me of like a movie about d-day or something like that. I don't think that presently our army would just throw a bunch of soldiers running into an area to get picked off like that, but maybe the curcumstances were different, but that is what I got from it. I don't understand why when people saw their buddies dying they kept on running toward the fire. I don't remember anyone trying to take cover behind any trees, to me that would be a reasonable reaction in that situation. Anyway that is what I have to say.
Posted: Fri, 11th Jul 2008, 7:24pm

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Thrawn

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As far as feedback, I think Biblemac covered everything I was going to say. Otherwise, this was fantastic. I mean, sure, they were only teenagers, but the effects and grading really made it feel realistic. Great job.
Posted: Fri, 11th Jul 2008, 7:42pm

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Biblmac

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Thrawn wrote:

the effects and grading really made it feel realistic. Great job.
Agreed.
Posted: Fri, 11th Jul 2008, 7:42pm

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SilverDragon7

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This wasn't half bad. Most of the effects were pulled off nicely. And you only had two actor and an 8-year-old behind the camera. Good Job.
Posted: Fri, 11th Jul 2008, 9:16pm

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Quadsworth

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Disliked the dialouge sequence, as it rather detracted form the fantastic editing. The closeups in that scene made it obvious that you weren't real soldiers. Great job!
Posted: Fri, 11th Jul 2008, 11:37pm

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Bolbi

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thanks for the replies, we will try to get a little more intensity out of the our next film, and next time we shall have more people and actual enemies. and not just senseless death.


well...not too much anyhow...
Posted: Sat, 12th Jul 2008, 1:06am

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D3L3T10N

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The Special FX Guy wrote:


well...not too much anyhow...
Just the right amout... We're like the baby bears of senseless violence.
Posted: Sat, 12th Jul 2008, 1:15am

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Biblmac

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D3L3T10N wrote:

The Special FX Guy wrote:


well...not too much anyhow...
Just the right amout... We're like the baby bears of senseless violence.
Agreed.
Posted: Sat, 12th Jul 2008, 5:23am

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JasonX1024

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AWESOME. The camo and guns were pretty good, not exactky bkending but pretty awesome
Posted: Sat, 12th Jul 2008, 6:56pm

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Bolbi

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thanks guys, we are trying to continue our miniseries, but sadly, you know, we only have two actors and an 8-year-old camera-man. so how are some ways to spread the word we are looking for some local amateur filmmakers to help out and even make a crew of some sort. any ideas???
Posted: Sat, 12th Jul 2008, 9:49pm

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Biblmac

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If you can afford a classified add, that would work. Any bullitens you put up on boards around town. Depending on the size it would change your outcome. If you are a student, like me, you can ask your fellow classmates and hold auditions. If you have a local playhouse and they know someone who would be interested that would work too. To be honest I saw a thread similar to this topic and ben3308 had a website that you could find ppl at, but I don't remember it. You could send him a pm. That is about all my ideas.
Posted: Sat, 12th Jul 2008, 10:26pm

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SketchWork

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I actually thought this was pretty damn good.

Well done indeed.
Posted: Sun, 13th Jul 2008, 1:37am

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JasonX1024

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dude. It doesnt matter if its two actors or 1. A movie is a movie. And this cuts the cake. I find it good that you want other actors to participate but if its a hassle to you nd it stops production. FUGGETA BOUT IT
Posted: Sun, 13th Jul 2008, 2:45am

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enoonsti

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I rather enjoyed this. Nice job fellas smile
Posted: Sun, 13th Jul 2008, 3:45am

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Biblmac

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JasonX1024 wrote:

dude. It doesnt matter if its two actors or 1. A movie is a movie. And this cuts the cake. I find it good that you want other actors to participate but if its a hassle to you nd it stops production. FUGGETA BOUT IT
True, only if you are lazzy or don't care. But if you care about having more ppl enough then you should go for it. Chase your dreams, even if that dream is too have a thousand ppl in your mini series go for it, even if it means you are going to have to work for it.
Posted: Sun, 13th Jul 2008, 7:38pm

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Bolbi

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thanks for the help guys, we will try to get word around for some much-needed help. We will try to get started on the next installment that might actually show what we are shooting at as soon as possible... once D3L3T10N gets the script finished... so hopefully soon...
Posted: Sun, 13th Jul 2008, 7:51pm

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JasonX1024

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Biblmac wrote:

JasonX1024 wrote:

dude. It doesnt matter if its two actors or 1. A movie is a movie. And this cuts the cake. I find it good that you want other actors to participate but if its a hassle to you nd it stops production. FUGGETA BOUT IT
True, only if you are lazzy or don't care. But if you care about having more ppl enough then you should go for it. Chase your dreams, even if that dream is too have a thousand ppl in your mini series go for it, even if it means you are going to have to work for it.
Good Advice
Posted: Sun, 13th Jul 2008, 8:41pm

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Thrawn

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While I agree with you %100, Biblmac, remember to be realistic. If your whole movie depends on having 1000 extra's, and you fail to achieve that many extra's, your movie is going to fail. So while still chasing your dreams, remember to be realistic.
Posted: Sun, 13th Jul 2008, 11:26pm

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D3L3T10N

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So we're trying to decide on a title for our miniseries, and we were wondering if you guys could give us some help. Its in the same style as the clip linked at the beginning of this thread, but there actually is a story. It mainly focuses on two soldiers assigned with one mission, the details of which have not been decided on yet--any help in that regard would be appreciated as well. Anyway, each episode would follow a different phase of their mission. Thats all the details I have for now, and any help/feedback you would have would be greatly appreciated.
Posted: Mon, 14th Jul 2008, 4:01am

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Biblmac

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1. Mission Possible (thought that was pretty clever lol)

2. Operation: ________

That's all I got, I am no good at this ideas thing, but thats all i got.
Posted: Mon, 14th Jul 2008, 5:13am

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JasonX1024

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ummm well a good title. Well you can name it after the squads name like Rat Patrol or Army of Two. But creativity should be up to you. But if I was in your position I would name it either:
United We Stand-(more of a platoon type name)
OR you can vary by war...if it was from World War 1-Iraq it would be
WW1: Entrenched
WW2: World On Fire
Vietnam: Under Fire, In The Jungle
Persian Gulf: Scorpion Squad, or Sand Soldiers
and for Iraq it gets too controversial...
if its in the future...Cant help you there unless I have a better idea..but I hope that helps.
Posted: Tue, 15th Jul 2008, 3:32am

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Bolbi

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well, we have decided to change the movie to just a teaser, for the up coming, miniseries which is under production. we will try to keep you posted!!
Posted: Tue, 15th Jul 2008, 3:44pm

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Gabriel Campisi

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Nicely done!! I think you guys did a fantastic job. smile
Posted: Tue, 15th Jul 2008, 5:48pm

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Bolbi

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haha thanks Gabriel, but now we have to find someone who likes it enough to hire us wink
Posted: Tue, 15th Jul 2008, 6:50pm

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Bolbi

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Ok guys, I have been getting a lot of questions about how to make a couple of the effects, and I think it would be easier just to tell you guys so everyone can learn. Be enlightened!!! Anyway, I would make a video tutorial, but sadly I have already deleted all of the raw footage, it was taking up 50GBs. So I will try to tell you how we made it, and our methods might not be the best by far, but I hope at least someone can gain from this.

So for the first shot in the movie,

We just used a fixed tripod camera mount, and we filmed ourselves running 3 times in different spots. Then we used a simple mask, 3 times, and indicated by the white lines, those are where the mask lines were. Its really hard to mask with a moving background, and trees and foliage are near impossible, but we made sure that the tree branches had not moved at all, and it worked out really well. THE #1 RULE IS MAKE SURE YOU DONT RUN OVER EACH OTHER!!! We post added camera shake in CompositeLab.

For the shot #2, which most people have been interested in,

We had to put the camera on my roof, its only one story, so its not that high. We then ran around i think 10 times, but we couldnt use 2 of them because they overlapped onto other masks. The white lines mark the masks, again. AGAIN, THE #1 RULE, MAKE SURE YOU KNOW WHERE YOU STOPPED RUNNING AND WHERE YOU RUN TO, DON'T RUN OVER YOURSELF IT WILL SCREW UP THE WHOLE MASKING. I just picked one frame from the movie and showed where the masks are. We had to mask each individual frame for alot of these, and that was EXTREMELY monotonous. I would not recommend doing that. Then we just added a lot of gun ricochets, all courtesy of NC Cinema, and a few Dert Explosions from DetonationFilms.com. We then added a simple camera shake, and sounds, from Action Audio Pro. That was mostly it, but add all of those concepts together and you get a very good product.

Also, i have got questions about the scenes where people run behind,


This defiantly isn't a mask, its green screened. We took my green screen outside, built a small metal frame for it, got some duct tape, it's all good! This might seem basic, but I can think of many people who have tried to do this but failed because they did the green screening inside instead of outside. If done inside, your whole lighting will be totally messed up. Try to move your green screen to the exact spot where you know the light will be right. Again, this all may seem really easy to remember, but I forgot most of this and messed up many a time on this.

Another simple masking shot was this one,

It was made with a simple mask, but it was really hard to get the plants to fit again. We kinda had to adjust the mask to where the plants wouldn't be headless for no reason. Added another camera shake in post, and thats it.

Well, thats all i can think of right now, but if you guys can think of anything, I would really love to help!
I know this might not to the in depth kind of thing you wanted, so if you have any direct questions, please ask.
Posted: Tue, 15th Jul 2008, 10:08pm

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Gabriel Campisi

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You did a pretty good job explaining what you did. The green screen shot outside is also a good idea in order to match the lighting.

I remember one time seeing a quick tutorial here on fxhome somewhere regarding clones, but I can't seem to find it anymore. Was it removed? The tutorial I'm talking about involved some police officer guys or soldiers in a warehouse and some guy shooting them all behind some boxes and walls. It's a quick pan shot, but it's the same guy in all the different spots. The clip is actually used in the fxhome promo. Any idea where this tutorial might be?
Posted: Wed, 16th Jul 2008, 8:22pm

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StrikeEmStudios

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nice use of masking, very much like what i did on my last film.
the grading is also nice and some decent camera work.
one thing i could suggest for the camera shake you added is a slight rotation, to give it a slightly more natural feel.
Posted: Mon, 21st Jul 2008, 3:26am

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Bolbi

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good news!!! We just enlisted a bunch of air-soft players from local fields for background actors for the war scenes! We will try to keep posted on how this will turn out...
Posted: Fri, 1st Aug 2008, 5:04am

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Bolbi

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Hey guys, we have finish the next one, here is a picture from the movie,



i will upload more later.

thanks!!
Posted: Fri, 1st Aug 2008, 5:50am

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JasonX1024

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The Special FX Guy wrote:

Hey guys, we have finish the next one, here is a picture from the movie,



i will upload more later.

thanks!!
WOAH cool. Airsoft players, yeah I tried that and I talked to one who was in Saving Private Ryan, he said if you try to recruit airsoft extras they wont be to good realizing that the filmmaker is only 17. BUT WHATEVER. I used Chroma and all was forgiven,
Posted: Sat, 2nd Aug 2008, 6:02pm

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D3L3T10N

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Here it is, the long awaited (by me) part two:

http://www.vimeo.com/1451432

Any feedback you have would be great. Thanks,

[/D3]
Posted: Sat, 2nd Aug 2008, 6:36pm

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Biblmac

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First Look:
Well once again the grading was very well done. The effects were surprisingly good. I would say the shaky cam was a little over done, but that is a matter of opinion. The music was really loud. I turned up my speakers to hear them talking then turned them down because of the music, so that was possibly a little over done. The explosion was very well done. The end was a little unexpected (which is always good.) The costumes once again were very well done. I wondered for a while if he even still had his legs after the explosion but in the end it made it appear that the explosion just blew him forward.

After closer inspection:
I watched it again and turned up my speakers then down then up. The music definatley suited the feel, however I still think that the beginning was a little loud, (just a preference.) Later it got better. When I turned the music up, (after turning it down momentarily,) the second shot made me jump, the music from about 18-25 really fit the mood in my opinion. The shaky cam wasn't as bad as I thought or imagined. After watching it a couple times more it didnt look that bad. However was it just me or was there like lines every once in a while that went across the screen and screwed up my vision a couple times, (coulda just been my computer). The explosion was even better after I stopped it and looked at it more closely, however it looked like his foot was inside the explosion at like 36 seconds, if you pause it, so I would think he woulda lost that leg. Anyway that wasn't really that noticeable before when just watching it through.

Overall:

Very nice job, I thought you did very well with the second one and expect more from you in the next couple months/years.

PS.
Did the guy with the wrap on his eye get shot?
Posted: Sat, 2nd Aug 2008, 7:36pm

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D3L3T10N

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Biblmac wrote:

First Look:
Well once again the grading was very well done. The effects were surprisingly good. I would say the shaky cam was a little over done, but that is a matter of opinion. The music was really loud. I turned up my speakers to hear them talking then turned them down because of the music, so that was possibly a little over done. The explosion was very well done. The end was a little unexpected (which is always good.) The costumes once again were very well done. I wondered for a while if he even still had his legs after the explosion but in the end it made it appear that the explosion just blew him forward.

After closer inspection:
I watched it again and turned up my speakers then down then up. The music definatley suited the feel, however I still think that the beginning was a little loud, (just a preference.) Later it got better. When I turned the music up, (after turning it down momentarily,) the second shot made me jump, the music from about 18-25 really fit the mood in my opinion. The shaky cam wasn't as bad as I thought or imagined. After watching it a couple times more it didnt look that bad. However was it just me or was there like lines every once in a while that went across the screen and screwed up my vision a couple times, (coulda just been my computer). The explosion was even better after I stopped it and looked at it more closely, however it looked like his foot was inside the explosion at like 36 seconds, if you pause it, so I would think he woulda lost that leg. Anyway that wasn't really that noticeable before when just watching it through.

Overall:

Very nice job, I thought you did very well with the second one and expect more from you in the next couple months/years.

PS.
Did the guy with the wrap on his eye get shot?
Biblmac: Thanks a lot for all your feedback and advice. We were thinking about having him lose a limb or two, but in the end we decided against it because we wanted this character to be able to appear in future episodes with full functionality. Also about the sound at the beginning: something was up with our mike, and the dialog was muffled and very hard to hear. I had to mess with the background noise and turn the volume way up to get it like it is in the finished product. We couldn't rerecord it because the guy who plays the one eyed guy is out of town, and we decided that the dialog wasn't pivotal/important enough to justify that anyway, so we just left it how it is and added some ambience.
Okay now about the lines. We were shooting 24p on our Canon HV20. I don't know how much you know about this, but it basically fakes 24p and shoots half progressive and half interlaced 24fps inside of a 30fps stream. So that forking you saw was a product of that, and me not selecting the "suppress interlaced cuts" option on my reverse telecine app. Hopefully, you won't see that our next short.
Finally, the one eyed guy. He doesn't really have a name or a backstory, we just call him "one-eyed Bob". I never really thought about telling anything about his past--we just had him wear the bandage because we thought it looked cool... smile . But now that you mention it, look for a flashback of some sort in the future...

Anyway, thanks again for all your feedback, and we appreciate your help in continually improving our films.

[/D3}
Posted: Sun, 3rd Aug 2008, 1:11am

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JasonX1024

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I like the action, for the close explosion you could have spiced it up by putting an effect that slows sounds down like when your shell shocked. And for when the explosion go's off he kinda just gets up and waddles around and then dies...Didnt feel smooth, you should have had a close up of him sitting up first and slowly getting up and when hes walking he could have been limping or whimpering. But overall pretty cool.
Posted: Mon, 11th Aug 2008, 10:21pm

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Bolbi

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heres the update for the new movies
http://fxhome.com/forums/viewtopic.php?t=35899&postdays=0&postorder=asc&start=0
Posted: Tue, 12th Aug 2008, 12:33am

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Tommy92L

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Amazing. AMAZING. I wonder though, how did you do some of the cloning effects? Was a greenscreen involved?
Posted: Tue, 12th Aug 2008, 12:59am

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Biblmac

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Tommy92L wrote:

Amazing. AMAZING. I wonder though, how did you do some of the cloning effects? Was a greenscreen involved?
I believe on page two they show you how they did most of the shots. From what I heard it explains it very well.