Posted: Fri, 18th Jul 2008, 2:55am
Post 1 of 10
For war movies, does anybody have a preset to look like a bullet whizzing passed?
Posted: Sat, 19th Jul 2008, 8:43pm
Post 2 of 10
Do a little looking around. Search under the AlamDV2 plug-in section. There's tons of stuff there.
Posted: Sun, 20th Jul 2008, 3:02am
Post 3 of 10
Good advice, I know there are some bullet images in there - but, really, would a speeding bullet be at all visible at 30 fps anyway? Unless maybe you are considering some kind of bullet-time sorts of effects, perhaps?
Posted: Wed, 1st Apr 2009, 3:29am
Post 4 of 10
pixelboy wrote:Good advice, I know there are some bullet images in there - but, really, would a speeding bullet be at all visible at 30 fps anyway? Unless maybe you are considering some kind of bullet-time sorts of effects, perhaps?
30fps? Last time I checked an airsoft gun could get 200fps...
Posted: Wed, 1st Apr 2009, 4:23am
Post 5 of 10
Actually, I mean 30 frames per second, the approximate standard framerate for digital video.
Posted: Wed, 1st Apr 2009, 6:06am
Post 6 of 10
At normal speed, no bullet will be visible on video. For guns with very low muzzle velocity (under 800 feet per sec) the bullet can sometimes be seen directly, if you are looking down its path, but chances aren't good that you would see one go past. Hear it, yes, but not see it. The far majority of guns, the bullets are too darn fast to be seen, no matter what the conditions are.
If you want the bullets to be visually apparent, then either things have to be slow-mo, or you could show the surroundings, foliage perhaps, reacting to the bullet's passing. Although for that matter, just because you couldn't see then in reality doesn't mean you couldn't still add a subtle effect in a movie to help visualize them.
Posted: Thu, 2nd Apr 2009, 2:20am
Post 7 of 10
pixelboy wrote:Actually, I mean 30 frames per second, the approximate standard framerate for digital video.
Ah, I thought you ment "feet per second". My mistake.
Posted: Thu, 2nd Apr 2009, 2:50am
Post 8 of 10
you could always do that bullet tracer thing they did in the first Transporter.
Posted: Tue, 7th Apr 2009, 9:21pm
Post 9 of 10
If you're doing a normal-speed shot, you wouldn't need it because the bullet's not visible anyway. If you're doing slomo, then use a plugin (though they don't work with me
) or composite actual footage of a static bullet. If you have one.
Posted: Wed, 8th Apr 2009, 1:10am
Post 10 of 10
Good sound effects are usually convincing enough that bullets are whizzing past.