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Skeleton

Posted: Wed, 13th Aug 2008, 2:25pm

Post 1 of 4

Chaofanatic

Force: 501 | Joined: 13th Jan 2008 | Posts: 14

EffectsLab Pro User FXpreset Maker

Gold Member

This is realy a sugestion for the products here.
A skeleton!
Ok so you dont know what that means.
It would preaty much be used for linking objects together at various points and such. So that you could have... say... an arm that is linked together with a skeleton, and what this would allow you to do would be to grab a certain part of the arm such as the hand, and you could move the hand and the rest of the arm would move accordingly.

I came up with this the other day when I was attempting to make a hookshot type animation, and I was thinking about how much easyer it would be to just link all the little chain pieces together and just move the first one and all the other links would move accordingly.

Well tell me what you think.

This could be released as an upgrade for effects lab, vision lab, and composite lab.
Posted: Wed, 13th Aug 2008, 5:30pm

Post 2 of 4

TemporalCoder

Force: 2140 | Joined: 24th Nov 2006 | Posts: 121

VisionLab User VideoWrap User FXhome Movie Maker Windows User

Gold Member

I would like a parenting feature, which i assume would have the desired result. smile
Posted: Thu, 14th Aug 2008, 2:17pm

Post 3 of 4

Chaofanatic

Force: 501 | Joined: 13th Jan 2008 | Posts: 14

EffectsLab Pro User FXpreset Maker

Gold Member

Is that what its called?
I dont know my animation terms.
A term I do know is.
The King: Blubbering fat guy who blabs about dinner for 12 hours instead of actualy thinking things through.
...Yeah...
But is there already a feature like that?
Posted: Thu, 14th Aug 2008, 2:35pm

Post 4 of 4

JackPot

Force: 10109 | Joined: 3rd Oct 2005 | Posts: 384

VisionLab User VideoWrap User PhotoKey 3 Pro User MuzzlePlug User PowerPlug User FXpreset Maker Windows User MacOS User

Gold Member

Thats a cool idea!

But from what I understand from the Skeleton example you described, we would need to use inverse kinematics to acheive the correct joint movement. I dont think we will be adding that in the near future, thats what 3D and 2D character animation packages are for

The parenting thing is an idea we would consider for future versions though

Cheers,

JackPot (inverse kinematics extraordinaire)