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Motion Tracking

Should EffectsLab Pro have a basic motiontracking system?

Yes92%[ 97 ]
No2%[ 2 ]
I don't want to answer because the Fxhome team will beat me7%[ 7 ]

Total Votes : 106

Posted: Wed, 13th Aug 2008, 4:13pm

Post 1 of 31

MoltenWhale

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Wouldn't it be cool if the Fxhome programs had a basic level of motion tracking.

Last edited Fri, 15th Aug 2008, 10:48pm; edited 1 times in total.

Posted: Wed, 13th Aug 2008, 5:23pm

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TemporalCoder

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This is a feature requested by many...

I would actually like motion paths smile please biggrin
Posted: Wed, 13th Aug 2008, 5:37pm

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MoltenWhale

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TemporalCoder wrote:

This is a feature requested by many...

I would actually like motion paths smile please biggrin
Well sure it would help people out a lot for complex scenes
Posted: Sun, 17th Aug 2008, 3:17am

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DarthKomar

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I don't want to answer, I fear for my life.
Posted: Fri, 22nd Aug 2008, 11:44am

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spydurhank

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that would be great to have but 4 now just shoot steady and if you can't shoot that great, find someone who can. that's what i did till i learned how to shoot good and proper. with a camera that is. this program rocks enough as it is don't you think?
Posted: Fri, 22nd Aug 2008, 1:31pm

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MoltenWhale

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spydurhank wrote:

that would be great to have but 4 now just shoot steady and if you can't shoot that great, find someone who can. that's what i did till i learned how to shoot good and proper. with a camera that is. this program rocks enough as it is don't you think?
Yea
Posted: Fri, 16th Jan 2009, 6:21pm

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MapsEdge

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spydurhank wrote:

that would be great to have but 4 now just shoot steady and if you can't shoot that great, find someone who can. that's what i did till i learned how to shoot good and proper. with a camera that is. this program rocks enough as it is don't you think?
Shooting steady is hardly the point: image stabilization is only one small piece of what motion tracking can do. If you have a shot of an actor approaching a CG castle, for instance, and that shot pans or trucks with the actor, motion tracking your CG castle would make sense, wouldn't it?

I can tell you from experience, even very carefully one frame at a time, motion track by hand is arduous, expensive, and NEVER looks as good as having your software do it for you.
Posted: Fri, 16th Jan 2009, 10:17pm

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spydurhank

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MapsEdge wrote:

spydurhank wrote:

that would be great to have but 4 now just shoot steady and if you can't shoot that great, find someone who can. that's what i did till i learned how to shoot good and proper. with a camera that is. this program rocks enough as it is don't you think?
Shooting steady is hardly the point: image stabilization is only one small piece of what motion tracking can do. If you have a shot of an actor approaching a CG castle, for instance, and that shot pans or trucks with the actor, motion tracking your CG castle would make sense, wouldn't it?

I can tell you from experience, even very carefully one frame at a time, motion track by hand is arduous, expensive, and NEVER looks as good as having your software do it for you.
Well of course shooting steady is the point so what do you mean by hardly? No one's dogging motion tracking there pal.
FX home products don't have motion tracking as everyone knows, so what's the poor guy supposed to do "but shoot steady" until they decide to implement this much desired feature.
It was an option for the guy till they do add motion tracking.
Sides, there is motion tracking software out there "free" that uses video for the tracking part and you can use the tracked info and import it into a 3d animation program then import the already tracked animation into something like Visionlab for compositing and whatever else you decide to do with it. I didn't mention this before because the guy with the original post didn't ask for any CGI, he asked for what? "Motiontracking". So like I said before... untill they add motion tracking to fx home products you've got to have a steady hand or use a tri pod. That's not counting wether or not the guy decides to buy another fx program just because it has motion tracking.
Unless you know something I don't? confused
Posted: Tue, 20th Jan 2009, 10:20pm

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SilverDragon7

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Why not just purchase Syntheyes? It costs about the same as Visionlab.
Posted: Tue, 20th Jan 2009, 10:49pm

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fertesz

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"Should EffectsLab Pro have a basic motiontracking system?" - as EffectsLab is not a compositing app, I don't think it should smile

But seriously - any additional function is always cool. Especially that I own VisionLab, so I would likely benefit. If somebody asks wheter I want VisionLab to have additional function of doing my laundry, vacuuming, or designing layout for PowerPoint presentations, I would probably say "yeah, why not". But my "wants" are not the only, nor very important factor here.

If Fxhome team decides that it's good for them to add such function, they'll probably do it. Wheter as free download or something you have to pay for. But there has to be something in it for them. If they have other priorities - they'll do other things. It's bussiness really. And I have a strong suspicion that they are human, and as such, have their limits cool
Posted: Tue, 20th Jan 2009, 11:17pm

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spydurhank

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I'd pay for it.
alot of folks wouldn't mind having something like that.
It would save a ton of time rather than having to do it by hand but.....
in the mean time you either have to be good at manual tracking or shoot steady. biggrin
Posted: Tue, 27th Jan 2009, 4:29am

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The Nemesis2161

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seriously, they should, a lot of people problbly purchase other programs that have this feature, there are tons of programs that can do what FXHOME can do, and have the feature, the reason why ppl love FXHOME is because the features it does have are fantastic, but the motion tracking system should be in ALAMDV3 or Visonlab studio squared or something.
Posted: Tue, 27th Jan 2009, 4:54pm

Post 13 of 31

spydurhank

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I agree that Vision lab is fan-freaking-tastic and it could nothing but improve a crap load by adding this one feature. We can anly wait and hope that they decide to add motion tracking at some poin in the near future. biggrin
Posted: Fri, 6th Feb 2009, 3:13am

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GBPpro

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What is motion tracking?
Posted: Fri, 6th Feb 2009, 5:21am

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spydurhank

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Rating: +1

it's an automated computer type thing that can be used to stabalize shaky video "camera movement" or to matchmove C.G. elements with live action footage. There's a free motion tracking software named voodoo that can be used with another free 3d app named Blender which you could use with something like visionlab to put it all kinds of cool things together. biggrin
Posted: Sat, 3rd Oct 2009, 2:50pm

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moviemaker1972

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If FXhome had the ability to interface with syntheyes or voodoo the motion tracking could be done by the external software. That way all the hard parts are done by synth eyes/voodoo and the data is exported to FXhome which steadies the shot based on that data or moves a mat based on the data etc.
Posted: Mon, 30th Nov 2009, 9:10am

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Captain Amazingly Incredible

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The software NEEDS motion tracking. Unfortunately I had to do my entire feature film without this and, as a result, certain shots look wonky and odd. I just had to do everything manually. Unfortunately we've had to abandon the Visionlab software and upgrade to Combustion for our next feature film (although I'm pretty certain that'd happen anyway as we need FX software that can handle RED CODE). I'd gladly return however, if motion tracking and even the simple upgrade of being able to handle larger images were implemented. Great software, just needs a few more tricks to be able to compete with the big boys (although you GOTTA love the price).
Posted: Mon, 30th Nov 2009, 4:03pm

Post 18 of 31

Chao2

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Actually, motion tracking in EffectsLab Pro would be useful for stock explosions and such.

I've tried to superimpose a giant CGI cargo bay behind a box while the camera was moving. I got it perfect until I realized it looked like it was just a cardboard print right behind the box. Son of a ************! Oh, and I stole the cargo bay shot from the show Red Dwarf.

Getting back to the point. I also was trying to blow up a mailbox but the explosion shifted around in small a radius, yet it was big enough to be noticed. And also the explosion was at the wrong angle.

And I would use Blender with Voodoo, except Blender is one of those programs where you take one look at, and say, "AHHHH! I give up! Take my wallet! Just don't hurt me!"

Of course, that thing can do some pretty amazing stuff, and I'd be happy to use it for motion tracking if I could import Google SketchUp Models into it.

I've created a sci-fi corridor I aboslutley NEED for my next project, but of course I can get just static or straight line moving shots. I bought a load of cheap blue paper for my blue screen studio and some blue cardboard for the flooring. It's small, but fake walking will do as long as your feet aren't shown on camera.

I need CompositeLab pro for this too, but I spent all my frickin' money on EffectsLab!
Posted: Wed, 16th Dec 2009, 9:17pm

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Galdors

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at the moment, is the only substitute for motion tracking to go through every frame and move the effect to stay with the background? I made a short 'demo' film testing out an explosion effect using the free stock footage FXhome gave us for Christmas (*thank you!*)and some debris and smoke. The main comment I got from it (and what I can see myself) is that towards the end the camera shakes a bit but the explosion doesn't shake with it. Someone suggested motion tracking but if Visionlab doesn't have motion tracking is there an easier (and more accurate) alternative to going through frame by frame?
Posted: Thu, 4th Nov 2010, 8:26pm

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v3rlon

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I am often confounded by people who say "no, don't give me that feature!" I understand "I wouldn't pay extra for that" and "I don't see myself using it," but to vote against it just confuses me.

I see tons of use for motion tracking, even shooting from a tripod, especially if it can follow a practical object while you place effects over the top of it.
Posted: Fri, 12th Nov 2010, 1:37pm

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Simon K Jones

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As mentioned elsewhere we do take note of all requests and feedback, so we are aware that tracking is a priority for lots of people.
Posted: Sun, 2nd Jan 2011, 3:55am

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Graham Roman

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This has been long overdue. This is an inexpensive program, but it would help many in their walk towards film school or even in film school. Maybe a quad-motion tracking system so we can do 3D interpretation.
Posted: Mon, 21st Feb 2011, 10:34am

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Steve Sharkey

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Tarn wrote:

As mentioned elsewhere we do take note of all requests and feedback, so we are aware that tracking is a priority for lots of people.
So is there an update in the works?
Posted: Wed, 16th Mar 2011, 7:13pm

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imaginefx

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fertesz wrote:

"Should EffectsLab Pro have a basic motiontracking system?" - as EffectsLab is not a compositing app, I don't think it should smile
Yes, but you could fix particle effects to a someones head, or fix a mask to an object etc... and have it stay there without using key-framing to get it right, and light-saber creation would be much easier.
Posted: Wed, 16th Mar 2011, 8:07pm

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Axeman

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While it is undeniable that placing a lot of effects would be easier with motion-tracking, its still true that in the far, far majority of cases, you just can't track a lightsaber. The blades move too fast, and the motion blur is too extreme.
Posted: Wed, 18th May 2011, 4:33am

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ZIRRETTA FILMS

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I would die for motion tracking and Hitfilm to be available for mac.
Posted: Wed, 18th May 2011, 2:13pm

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Axeman

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You realize that would be counterproductive, right? If you died, you wouldn't be able to use it, whether it was on Mac or not.
Posted: Wed, 18th May 2011, 2:55pm

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NuttyBanana

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Yes, but I could use it and everyone's a winner!
Posted: Thu, 9th Jun 2011, 9:40am

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Leo Bao

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I see tons of use for motion tracking, even shooting from a tripod, especially if it can follow a practical object while you place effects over the top of it.
Posted: Tue, 5th Jul 2011, 12:06pm

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carthusian

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FXHome should develop a patch or plugin for effectslab to allow its users to develop convincing moving shot with effects, such as an explosion. Does anyone here know a way of getting an explosion to stay in the same place on the video so that it does not move around with the camera. I have to do it manualy and it is still not convincing.
Posted: Tue, 5th Jul 2011, 12:21pm

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Simon K Jones

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Hey Carthusian, check out our new video product HitFilm. It imports 3D camera tracking data and will soon have 2D feature point tracking: http://hitfilm.com