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Tracking Device

Posted: Sat, 16th Aug 2008, 4:42pm

Post 1 of 4

Sam Larsen

Force: 808 | Joined: 24th May 2008 | Posts: 40

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A device that will track an area selected if the camera is shaky and you put in a particle lets say it follows the tracking. I cant explain it well but if somone knows what im talking about please explain.
Posted: Sat, 16th Aug 2008, 6:07pm

Post 2 of 4

FXhomer46784

Force: 493 | Joined: 24th Dec 2007 | Posts: 329

EffectsLab Pro User Windows User

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Sam Larsen wrote:

A device that will track an area selected if the camera is shaky and you put in a particle lets say it follows the tracking. I cant explain it well but if somone knows what im talking about please explain.
You mean Motion Tracking.

Not a bad idea, although it would probably send the price of the program through the roof sad
Posted: Sat, 16th Aug 2008, 7:37pm

Post 3 of 4

Sam Larsen

Force: 808 | Joined: 24th May 2008 | Posts: 40

VisionLab User FXhome Movie Maker FXpreset Maker

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There must be a way to make have a motion tracker thats not as pricey
Posted: Sat, 16th Aug 2008, 10:17pm

Post 4 of 4

No Respite Productions

Force: 985 | Joined: 4th Dec 2006 | Posts: 482

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Sam Larsen wrote:

There must be a way to make have a motion tracker thats not as pricey
I've been thinking about that too.

I didn't know whether utilising the existing grid function would be an option for a future update

As in...

You plot a certain reference point on the grid, then you track the motion of your shots by that one reference.

Then everytime you add an effect you can append it to any reference point on the grid (which now knows the motion of the shots so the effect moves with it) or you can just set it to float and track it yourself.

Surely that wouldn't be too expensive to implement?

EDIT: He says not having a single clue about software programming whistle