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3D artists

Posted: Mon, 29th Jul 2002, 7:59pm

Post 1 of 6

owen rixon

Force: 1155 | Joined: 30th Jun 2002 | Posts: 499

EffectsLab Lite User Windows User FXhome Movie Maker

Gold Member

I was just wondering how many people in the Alam community have a proper knowledge of 3D. There are plenty of people who submit 3D space craft ect, but most of those are just downloaded meshes. I would like to know how many people can actually model, rig, animate and render their own 3D models and make their own textures. If so, what programs do you use and do you know scripting (MEL, SDK) and do you work for any companies.
Thank you.
Posted: Mon, 29th Jul 2002, 8:13pm

Post 2 of 6

Andreas

Force: 4943 | Joined: 9th Apr 2002 | Posts: 2657

VisionLab User VideoWrap User PhotoKey 2 Pro User MuzzlePlug User FXhome Movie Maker Windows User MacOS User

SuperUser

Hmm, im just a padawan yet, but im learning, yes i am!
Posted: Mon, 29th Jul 2002, 8:45pm

Post 3 of 6

otteypm

Force: 1494 | Joined: 29th Mar 2001 | Posts: 775

Windows User

Gold Member

I'm inbetween an amatuer user and an fairly good user. I can create simple models and animate them ( not character animation though, thats a whole different ball game). I don't paint own textures but with the huge amount of online resources and my digital camera I rarely have to.

I used to be a designer in the engineering industry working on cad systems, so I have the skills, just not the time to do anything complicated.

I use Cinema 4D as I find it is the easiest to use but still gives great results. The renderer is excellent. I do the 3d stuff for my own fun, (I will never be good enough to be paid to do it smile ).
Posted: Mon, 29th Jul 2002, 10:04pm

Post 4 of 6

KermZ

Force: 2693 | Joined: 16th Apr 2002 | Posts: 242

SuperUser

I am probably also between padawin and semi-confident. I admit to using meshes, but rendering and positioning are also both important skills. I use 3DS Max and have enough knowledge to be able to produce meshes of my own. I just find it handy when people make requests to use meshes that might already exist and render them to suit the needs. I don;t see this a problem but certainly want to improve my 3D ability to be able produce high quality meshes. Judge as you will. KermZ
Posted: Tue, 30th Jul 2002, 4:14am

Post 5 of 6

billy3d

Force: 2678 | Joined: 3rd Jan 2002 | Posts: 1273

Windows User MacOS User

Gold Member

mel script and max script have many uses
max script is usually used to make plugins for 3dsmax
mel script is way useful
i used it in one great way "expressions"
suppose you want to animate a charater walking from point A to B
SIMPLE right?
nope
see fist u'll have to move the top part of the body then animate the legs along with it. but using mel script when u move the leg along a surface
the rest of the body moves along. so u get realistic movement
billy
ps: watch out for max 5 its gonna be like maya3
Posted: Tue, 30th Jul 2002, 7:00am

Post 6 of 6

b4uask30male

Force: 5619 | Joined: 22nd Feb 2002 | Posts: 3497

Windows User

Gold Member

i use truespace

http://www.caligari.com/

there is a programme that can turn 2d into 3d, i forget whats it's called now.
maybe someone on here knows, i think you take 2 photos then scan them in. ?

also this is for fun, digimask, 2 jpeg shots of your head, submit, and hay presto a free 3d head of you, worth looking at.
http://www.smilie.com/digimask_do.php3