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using dv2 plugins and fxpreset library

Posted: Mon, 1st Dec 2008, 4:20am

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FXhomer40781

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Just wondering ... after downloading a preset or plug in, such as a filmlike quality preset, or bullet hole plugin, how do I use them on my visionlab? I don't know how to bring them up.
Posted: Mon, 1st Dec 2008, 5:00am

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Axeman

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SuperUser

Import AlamDV plug-ins as media, 'cause that's all they are. If they are animated, use the Import image stream command, and if they aren't, use Import media. Once you have imported FXpresets, they are applied just like the presets already included in the program, from the Preset browser for grading/filter presets, and from the respective effects engine fpr effects presets.
Posted: Mon, 1st Dec 2008, 7:37am

Post 3 of 19

FXhomer40781

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can I use fx presets in visionlab alone?
Posted: Mon, 1st Dec 2008, 8:16am

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spydurhank

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yeah you can. smile
Posted: Mon, 1st Dec 2008, 9:17am

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Simon K Jones

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FXhome Team Member

Check out the 'Presets' chapter in the manual.
Posted: Tue, 2nd Dec 2008, 11:43pm

Post 6 of 19

FXhomer40781

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Well, I figured out how to download and add the color-correcting presets to my library, but don't know how to do alamdv2 plugins. I don't see them under any of my presets, such as grading/muzzle/particle. I know this is probably a very dumb question, as I am pretty computer-illiterate, but can someone tell me how I open them?
Posted: Wed, 3rd Dec 2008, 12:46am

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Axeman

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As I mentioned earlier, AlamDV plug-ins are media, not presets. They have to be imported as media, and then you can manipulate them as you would any video clip.
Posted: Wed, 3rd Dec 2008, 11:09pm

Post 8 of 19

FXhomer40781

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I click on import media, but what do I do after? I don't see it on the timeline. or anywhere
Posted: Thu, 4th Dec 2008, 12:31am

Post 9 of 19

Axeman

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Sorry, I assumed you were already familiar with the program basics. Select "Import image stream" for an animated plug-in, then navigate to the folder containing the actual images. For a single image plug-in, use "Import Media" and navigate to the folder containing the image. After importing, any media you have imported can be found in the "Media" tab of the toolbox. From there, drag it to the canvas or to the timeline to place it into the project.
Posted: Thu, 4th Dec 2008, 2:04am

Post 10 of 19

FXhomer40781

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Thanks, Axeman! I figured it out ... finally. I have one small question about animation too.... if I try to animate a small bullet hole wound (circle mask) on an actor, and need the hole to be quite small, how do I animate it when it is so small? There seems to be no way to move it. Once I shink it down to size and move it, it doesn't move; what happens is it wants to stretch apart/increase in size and change shape. How do I stop this from happening?
Thanks again for your help!
Posted: Thu, 4th Dec 2008, 3:19am

Post 11 of 19

spydurhank

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try animating the mask before you shrink too small and when you're done go back to the first frame of you're animation then re-scale the the mask to whatever size you need it to be. smile
Posted: Thu, 4th Dec 2008, 5:05am

Post 12 of 19

Axeman

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Alternately, you can zoom in on the canvas to enlarge the portion you are working with. There is a slider above the canvas on the right hand side the adjusts the zoom.
Posted: Thu, 11th Dec 2008, 4:47am

Post 13 of 19

FXhomer40781

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spydurhank wrote:

try animating the mask before you shrink too small and when you're done go back to the first frame of you're animation then re-scale the the mask to whatever size you need it to be. smile
I tried going back and resize, but still can't figure it out. I resized the first frame of the animation, but the frames after that don't change. So if I animate in large size, then go back to beginning of animation, how do I resize (make smaller) every following frame thereafter?? thanks
Posted: Thu, 11th Dec 2008, 5:04am

Post 14 of 19

Axeman

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As long as you don't adjust the scale on any of the subsequent frames, then once the nimation is done you can go back to the first frame, adjust the scale, and it will affect the entire clip. If necessary, just go through and delete any additional keyframes you may have added during animation on the scale track only.
Posted: Thu, 11th Dec 2008, 6:41am

Post 15 of 19

FXhomer40781

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I feel sooo stupid that I can't figure this out.My basic rundown goes like this-- I get shot sitting on the couch. To make the bullet hole hit in my head, I drag (grade object) onto the video. Next, I click mask, adjust it so its small enough so its not too big and intrusive to manipulate, but not so small that I cant move it at all. Then I go to grade and do the dayfornight, to make the hole black. Each time my head moves, I move the masked hole with it so it looks like its part of it. Then, when I'm done animating I go to where I first placed the mask and resize the hole on the videoclip. But when I push play, the first frame is right size and then it grows large afterwards.
I don't actually use the "animation" tool to move the hole each frame; what I been doing is move one frame with curser, then move the hole on the video clip itself. I tried matte and garbage matt and mask by itself without grading (however, these make the hole remain throughout the entire timeline) I can't make it "appear" like I can when grading the hole dayfornight.
Posted: Thu, 11th Dec 2008, 10:04am

Post 16 of 19

spydurhank

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I think I know what you're talking about. let me sober up a tad bit so I can try and explain it so it makes sense. been drinking 4 a while and I don't want you to get confused so I'll get back to you in a bit. no worries my friend, I'm sure it's a simple answer. biggrin
Posted: Thu, 11th Dec 2008, 3:19pm

Post 17 of 19

Axeman

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Using a grade object to do this effect is a poor way to go about it. The best way would be to use an image of the hole, import it and animate that. There is one here. As an alternative, I would probably use a neon light effect, set to black, and with the composite blend set to normal, to create the hole.

Using the method you started with (grade object), did you try zooming in on the canvas to do the animation, as I recommended earlier, so that you could make the 'hole' the correct size to begin with? Instead of trying to resize it later?

The reason your hole is changin size is directly related to the keyframing/tweening abilities built into VisionLab. Since you are animating a mask, the program is actually keyfraing the exact location of each point of the mask every time you move it, which is why you can't just adjust the size once nad have it affect everything. If you use an image, and the animation controls, then animation will go much more smoothly.
Posted: Thu, 11th Dec 2008, 6:53pm

Post 18 of 19

spydurhank

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yup the Axeman beat me to it. biggrin i sobered up a little too late. tard
Posted: Fri, 12th Dec 2008, 4:03am

Post 19 of 19

FXhomer40781

Force: 1000 | Joined: 25th May 2007 | Posts: 32

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Ok, Axeman, I tried the image of that hole, animated it, then went back to the first frame and resized. It worked! It stayed small and moved with me. Just wondering, if there's a way to feather the round hole?? I really appreciate everybody's help! Thanks.