You are viewing an archive of the old fxhome.com forums. The community has since moved to hitfilm.com.

Superheroes

Posted: Fri, 16th Jan 2009, 8:39am

Post 1 of 36

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

The Superheroes sequence from the Learn: Beach Landing & Superheroes tutorial DVD, available from FXhome.

If anybody would like to know how this was made or would like a high quality version, check out the DVD:

http://fxhome.com/learn/beach-landing-and-superheroes

I'd love to hear any feedback you guys have about this sequence.

Directed by Simon Jones

Blue teleporter: Adam Kirley
Flying girl: Kiera Gould

Line producer: Lucy Harvey
Stunt choreographer: Adam Kirley
Sound & music design: Bennet Maples
Camera assistant: Chris Puttock
Art assistant: Joshua Davies


More Info
Posted: Fri, 16th Jan 2009, 8:18pm

Post 2 of 36

No Respite Productions

Force: 985 | Joined: 4th Dec 2006 | Posts: 482

EffectsLab Pro User FXhome Movie Maker Windows User

Gold Member

Favourite parts for me (asides from the gag at the end) was the smoke that sank away from your actor after he'd bamfed.

It's definitely piqued my interest in buying the DVD now!

Cheers,

NR

Last edited Sat, 17th Jan 2009, 4:34pm; edited 1 times in total.

Posted: Fri, 16th Jan 2009, 8:31pm

Post 3 of 36

Rockfilmers

Force: 2182 | Joined: 10th May 2007 | Posts: 1376

VisionLab User PhotoKey 4 User FXpreset Maker FXhome Movie Maker Windows User

Gold Member

Wow, those were some good effects. I thought the teleporting was really well done at the beginning.
Posted: Sat, 17th Jan 2009, 4:20pm

Post 4 of 36

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

Thanks, glad you both liked it! The teleporting was a real challenge and required a lot of experimenting before I ended up with the final version of the effect. Given that the sequence relied completely on it, there was a nervous week while I tried to get something that would look good. razz
Posted: Sat, 17th Jan 2009, 6:46pm

Post 5 of 36

nfsbuff

Force: 2060 | Joined: 27th Jan 2003 | Posts: 175

CompositeLab Pro User EffectsLab Pro User VideoWrap User PhotoKey 5 User FXhome Movie Maker Windows User MacOS User

Gold Member

Tarn, my hats off to you guys. The particle effect was superbly done, and the execution smooth. What I appreciated most was the attention to detail AFTER the main "bamf" effect, e.g., what the particles did to end their life. It wasn't a jarring "OK, the effect is over now." Good stuff.

Also, who was the lucky stick that got to peel out in front of the building? From the skid marks, looks like you guys did that a couple times razz
Posted: Sun, 18th Jan 2009, 10:17am

Post 6 of 36

ben3308

Force: 5210 | Joined: 24th May 2004 | Posts: 6433

VideoWrap User FXhome Movie Maker Windows User

Gold Member

While I loved the beach landing, I was surprisingly disappointed by this one. Some of the effects looked too surreal to me, and I think it was lacking in a bit of necessary style. The good points in this short are obvious - I don't think you need me to point them out - so I'll add just a few bits that were off-putting for me:

- The black point on the flying woman. Her skin and hair are both red, I get it, but the fact that what should be actual black on her (or even grey, if gamma is screwed) is tinted orange is unsettling. It'd be okay if, stylistically, the entire short was this way, but because the oranges/reds are graded for this effect they look, to me, awkward and added-on. I'm aware this is to advertise post-production tools, but to me the orange hair and orangey skin is something you have to handle in pre-production if you don't want your footage to have seamed black points from character-to-character.

- The bamf smoke. While the settling bamf smoke after-the-fact looked great, the bamf smoke itself seemed too cartoony and too particle-engine-y to be real. Again, I think this is an effect where you chose a certain post tool when you shouldn't have. You guys opted to use what looks like the particle engine; which, undoubtedly, looks great. However, I think real stock footage for the actual 'bamf' would look much, much better. Also, Adam Kirley himself should, in my opinion, get contorted and particulate as the bamf happens. This way, it's less of a smoke puff disguising him being cut out of the frame and more of the puff supplementing his exit.

If I'm being completely honest, I think the bamf effect was pretty good, but was actually done better by Aculag in his short test from like 4 years ago. It might sound like an apples-oranges scenario to you, I suppose, but for me the comparison highlights dead-on why I'm not this test short's biggest fan. neutral

These are sort of nitpicks, and for that I'm sorry. I just think they're worth pointing out. A solid effort, but I think (nay, know) you guys can do better - and I don't just mean on the effects end, but on the filmmaking end as well.

3/5
Posted: Sun, 18th Jan 2009, 7:28pm

Post 7 of 36

cavickers

Force: 236 | Joined: 1st Dec 2008 | Posts: 160

CompositeLab Pro User MacOS User FXhome Movie Maker

Gold Member

cool, i found out how to do the teleporting but you guys

created it
brought a class trailer or short movie
very cool

for other people it would be great to learn all the tricks

keep it up fxhome

looking forward for the next movie

Last edited Mon, 19th Jan 2009, 4:04pm; edited 1 times in total.

Posted: Mon, 19th Jan 2009, 9:30am

Post 8 of 36

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

nfsbuff wrote:

Also, who was the lucky stick that got to peel out in front of the building? From the skid marks, looks like you guys did that a couple times
Hehe yeah. That was fun. razz Although Josh was sorely tempted, it was Adam behind the wheel. We figured if he can flip an Aston Martin multiple times, he could probably handle peeling out in a BMW...

ben3308 wrote:

I'm aware this is to advertise post-production tools, but to me the orange hair and orangey skin is something you have to handle in pre-production if you don't want your footage to have seamed black points from character-to-character.
I get where you're coming from with this. Truth is, the glowy red hair was a complete afterthought that wasn't considered at all during shooting. It was only while editing that I thought "hmm, Kiera's hair is pretty vivid...wonder if I could key off that?" And thus a new effect was created.

I agree it looks a bit whacky in places, but I still really dig the look. It makes it much more vibrant and comic booky than without. As with all things, though, I agree that it could have been applied with a finer brush given more time. Alas, I only had about 2 weeks to do the entire post on this short, so things were tight!

You guys opted to use what looks like the particle engine; which, undoubtedly, looks great. However, I think real stock footage for the actual 'bamf' would look much, much better.
I think it's an effect that is always going to look best if you use a combination. I'd have loved to use more stock for the actual bamfing, but the budget didn't really allow for creating new stock materials. Going the particle route also gave us more flexibility, as there are a lot of different bamfing setups in the short and getting stock that worked for all of them could have been pretty difficult/time consuming. Using the particle engine enabled each to be customised relatively easily.

Also, Adam Kirley himself should, in my opinion, get contorted and particulate as the bamf happens.
Adam is a man of many talents, but particulate disintegration is unfortunately not one of them.

If I'm being completely honest, I think the bamf effect was pretty good, but was actually done better by Aculag in his short test from like 4 years ago.
I've not seen Aculag's test for many years, so can't compare directly. But one difference, as I recall, is that he was able to focus on a very limited number of bamfs/shots, which means different challenges to a short with multiple bamfs.

These are sort of nitpicks, and for that I'm sorry. I just think they're worth pointing out.
Absolutely. As a filmmaker nitpicks are hugely useful, as you know. razz And it's still reassuring that you're down to nitpicking at this level - hopefully that means you still found some stuff to like in the short.

This and the beach landing were the first proper things I've directed since Muffy & Jebediah 2 (can you believe that?), so they were a pretty major challenge. I'm pretty pleased with how they came out given the budget and schedule, though, and they have given me the bug again. With luck I'll be developing a (non-FXhome) project later in the year...so yeah, any and all feedback is useful on a personal level and, of course, it's criticism that can also go towards future FXhome promo stuff.

Cheers.
Posted: Tue, 20th Jan 2009, 1:32pm

Post 9 of 36

Sollthar

Force: 13360 | Joined: 30th Oct 2001 | Posts: 6094

VisionLab User VideoWrap User PhotoKey 2 Pro User FXhome Movie Maker Windows User MacOS User

SuperUser

Nice one!

I find this the weaker of the two clips - both in terms of visual effects and the rest. While the effects certainly are of high quality, something just prevents me from going whoa over them.

The bamf effect itself looks a bit pasted in and, while the addition of real stock footage smoke helps a lot, the particle effect doesn't quite work for me. It doesn't look like there's actual smoke there. The real footage works the best for me.

The fluid-through-ground-effect I really really dig. That looks great and the accompanying sound is perfect! On both shots that is - the one where he goes down and the one where he lands! Awesome!

The skidding car shot is ace. smile

The greenscreening of the girl on the hud of the car is crisp and clean, yet doesn't quite work for me. It's a difficult task, but something looks graded on her and I can't help but feel the two shots don't match. I can't put my finger on what it is though.

The shot where Adam bamfs out of the car and shortly runs on the street coming to a halt misses work done on his shadow, which is quite obviously seen. It would have been a nice detail which I noticed (either needs fixing while "bamfing in" or the shadows cast by a cloud of bamf should somehow interact with the light and therefore his shadow on the ground).
The cameramovement however looks great and gives the shot a nice punch!

The total shot of the girl flying up is a difficult shot, but I find it the weakest of all. It looks the most fake to me. Not sure if it's her size or simply her movement or her compositing. But somethings off here for my eye.

The fighting between the two is pretty much impactless imo. To be very blunt, I find it rather "powerless". Doesn't look convincing at all. A better choreography or different angles / tighter editing might have helped. But as it is, I find that fighting bit not even appropriately badass for two normal human beings. Despite for two superheroes. sad


What is my major gripe in this clip is the cinematography though eg the lighting and what has been done with it in post. Might be the bad youtube quality, but there's really odd things going on in this clip with the colors, the general white balance (which seems to change from shot to shot almost) and there's this odd blurryness to it all which makes most look very fake. crazy
Not sure if you went for a depth of field effect or something in that direction, but it's way too blurry for my taste and doesn't look natural.


This is a cool clip which surely shows a lot of techniques and surely advertises the program while working nice as a tutorial I imagine, I find it good but weak compared to the other one, which is many levels above this for me.
Posted: Tue, 20th Jan 2009, 2:43pm

Post 10 of 36

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

Sollthar wrote:

The bamf effect itself looks a bit pasted in and, while the addition of real stock footage smoke helps a lot, the particle effect doesn't quite work for me. It doesn't look like there's actual smoke there. The real footage works the best for me.
I'm fairly satisfied with the effect, but a bit more subtlety would definitely have helped. The X2 bamfing is very subtle, for example. It works better in some shots than others, I think. With a bigger budget I imagine I'd have mixed in a lot more stock footage and had more time to experiment with different techniques.

The fluid-through-ground-effect I really really dig. That looks great and the accompanying sound is perfect! On both shots that is - the one where he goes down and the one where he lands! Awesome!
Glad you like them! Personally I'm not too keen on the first sinking shot. I wish it were slower and more T-1000-esque. The framing of the shot annoys me, too, as the sinking itself happens far too close to the edge of the screen for my liking.

The fall from the ceiling, though, I'm really, really happy with! I think it's a really successful bit of greenscreen compositing.

The skidding car shot is ace. smile
razz

The shot where Adam bamfs out of the car and shortly runs on the street coming to a halt misses work done on his shadow, which is quite obviously seen. It would have been a nice detail which I noticed (either needs fixing while "bamfing in" or the shadows cast by a cloud of bamf should somehow interact with the light and therefore his shadow on the ground).
Yeah, I did spot the shadow glitch but unfortunately didn't have time to do anything about it. The deadline was fast approaching, and some fine details such as the shadow had to be overlooked. I did have time to put a bit of reflected bamfing into the big table when he approaches the 'top secret' folder though. wink

The total shot of the girl flying up is a difficult shot, but I find it the weakest of all. It looks the most fake to me. Not sure if it's her size or simply her movement or her compositing. But somethings off here for my eye.
I think it's the animation, personally. The take-off is too slow, and the camera angle and move is just too...dull. It needed to be much punchier, with the camera titling up to see her shooting up into the sky with a sonic boom.

Alas, time got in the way of that one. smile

The fighting between the two is pretty much impactless imo. To be very blunt, I find it rather "powerless". Doesn't look convincing at all.
Yeah, I'd agree. I'm not very experienced at shooting action, so mixing an action sequence in with quite complex effects was a dangerous move. razz Conceptually it was a difficult fight to shoot and that rather limited the editing choices. While snappier editing would have helped, it would also have risked hiding some of the effects and, as you say, this film did have the dual personality of being an effects promo and a short film at the same time.

What is my major gripe in this clip is the cinematography though eg the lighting and what has been done with it in post.
In terms of lighting, we didn't have any, as I'm sure is very obvious. Budgetary restrictions meant that it was a very limited shoot in terms of tech - most of the time it was just me, a camera, an actor and a greenscreen. No lights and no time to set up lights even if I did have some. unsure

Given that it's all natural light I'm actually very pleased with most of the shots - but there's no denying that it would have looked better with some proper lighting.

and there's this odd blurryness to it all which makes most look very fake. crazy
Not sure if you went for a depth of field effect or something in that direction, but it's way too blurry for my taste and doesn't look natural.
It works much better in the high quality version, I think, coming across as a more subliminal and subtle effect. It also helps when you've got it on a large screen, rather than in a tiny window.

The blur effect was a deliberate homage to Heroes, which uses a very similar technique. It's an odd one, certainly, and not to everyone's tastes, but given the subject matter I thought it'd be fun to mimic it.

In most of the shots I actually really like it, and the way it forces your eye to a particular part of the frame. But as I mentioned, I think this works better on a bigger screen - when you're watching a youtube sized video, you can always see 100% of the frame at all times, so you can't really draw the viewer's eye in the same way.

This is a cool clip which surely shows a lot of techniques and surely advertises the program while working nice as a tutorial I imagine, I find it good but weak compared to the other one, which is many levels above this for me.
Thanks for the feedback! All very valid, I think.
Posted: Sat, 24th Jan 2009, 2:09pm

Post 11 of 36

cavickers

Force: 236 | Joined: 1st Dec 2008 | Posts: 160

CompositeLab Pro User MacOS User FXhome Movie Maker

Gold Member

no bamfing.hahhaa clever
Posted: Wed, 4th Feb 2009, 7:23pm

Post 12 of 36

forceone2002

Force: 200 | Joined: 21st Dec 2004 | Posts: 1

Gold Member

I THOUGHT IT WAS A GOOD TEMPLATE ON THE EFFECTS, BUT LIKE SOMEONE SAID EARLIER,THEY SHOULD HAVE WENT INTO A LITTLE MORE DETAILED SHOOTING TO EXHIBIT MORE EFFECTS THAT ARE AVAILABLE....DECENT PROMO THOUGH!!!!
Posted: Wed, 4th Feb 2009, 11:18pm

Post 13 of 36

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker MacOS User

SuperUser

You guys really need to add a "No Bamfing" shirt to your cafepress store.
Posted: Thu, 12th Feb 2009, 4:31pm

Post 14 of 36

griffus21

Force: 1600 | Joined: 2nd Mar 2007 | Posts: 40

VisionLab User VideoWrap User FXhome Movie Maker

Gold Member

Good idea. I loved the car scene when he bamfed out of the car and the bamf through the door at the beginning. Very nicely done.
Posted: Thu, 12th Feb 2009, 10:22pm

Post 15 of 36

Paradox Pictures

Force: 889 | Joined: 18th Mar 2008 | Posts: 387

CompositeLab Pro User EffectsLab Pro User VideoWrap User FXpreset Maker Windows User

Gold Member

Notice there aren't any mean comments on this post. That is beacause of two reasons.
1--This movie was very good! biggrin biggrin biggrin
2--It is an FXhome movie, so if they post a usual comment they might get kicked off!
Posted: Thu, 12th Feb 2009, 11:33pm

Post 16 of 36

Jabooza

Force: 2743 | Joined: 21st Jul 2006 | Posts: 1446

VisionLab User VideoWrap User FXpreset Maker FXhome Movie Maker MacOS User

Gold Member

Seriously Movie Kid, you should calm down about 'mean posts.' smile Sometimes people can get a bit carried away, but people almost never mean what they say in a mean way (wow, that sentence sounded like something written by Dr. Seuss).
Anyway, people can tend to be sarcastic and stuff, but they usually mean to come off in a jokey way. I rarely see anyone on here acting truly mean towards anyone else.
Posted: Fri, 13th Feb 2009, 4:33am

Post 17 of 36

ben3308

Force: 5210 | Joined: 24th May 2004 | Posts: 6433

VideoWrap User FXhome Movie Maker Windows User

Gold Member

Jabooza wrote:

I rarely see anyone on here acting truly mean towards anyone else.
You weren't here for Aculag, circa 2004. biggrin
Posted: Fri, 13th Feb 2009, 5:56am

Post 18 of 36

Jabooza

Force: 2743 | Joined: 21st Jul 2006 | Posts: 1446

VisionLab User VideoWrap User FXpreset Maker FXhome Movie Maker MacOS User

Gold Member

Well, no. There are obviously some times when people act mean, but it isn't too often and it's usually within reason.

Although, I don't know anything about the situation that you're referring to. smile
Posted: Fri, 13th Feb 2009, 9:09am

Post 19 of 36

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

Yeah, if you compare FXhome.com to most other places on the Internet, you'll find it's amazingly friendly. smile

I don't think many people would hold back from saying 'mean things' (I call it 'constructive criticism') about the video just because it's an FXhome video. It's not like they'd get into trouble. smile I put this and the Beach Landing video up for honest feedback, good or bad, so I'd be disappointed if people felt they had to pull their punches.
Posted: Fri, 13th Feb 2009, 3:58pm

Post 20 of 36

spydurhank

Force: 1956 | Joined: 24th Jun 2008 | Posts: 1357

VisionLab User VideoWrap User FXpreset Maker Windows User FXhome Movie Maker

Gold Member

I liked em both. biggrin
Hope you guys make more.
Posted: Tue, 10th Mar 2009, 1:22am

Post 21 of 36

Sephis85

Force: 1200 | Joined: 21st Feb 2009 | Posts: 29

VisionLab User VideoWrap User FXhome Movie Maker

Gold Member

Great demonstration for the software. Only real criticism I can muster is of the actual fight itself. The attacks looked almost powerless and the sound effects lacked weight. Apart from that it was very impressive. I've only just bought this software myself and I'm struggling quite a bit trying to learn how to use it. I made a muzzle flash followed by smoke the other day and nearly wet my pants with joy then watched this film and it sunk in just how much further I have to go.
Looking forward to what you have in store next.
Take it easy.
Posted: Tue, 10th Mar 2009, 9:37am

Post 22 of 36

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

Sephis85 wrote:

Great demonstration for the software. Only real criticism I can muster is of the actual fight itself. The attacks looked almost powerless and the sound effects lacked weight.
Yeah, I'd agree with that. The challenge of shooting an action sequence that incorporated effects shots so closely and only having a very short time in which to do it (the whole sequence was shot in one day) proved to be a bit much, so the fight ended up lacking any real impact. Action is an area I'll be looking to improve with my future work.

Glad you liked the rest of it though! smile
Posted: Wed, 11th Mar 2009, 8:09pm

Post 23 of 36

FX Stopmotion CGI Films

Force: 362 | Joined: 29th Nov 2008 | Posts: 70

EffectsLab Pro User VideoWrap User Windows User

Gold Member

That was great 10 out of 10!
Posted: Fri, 13th Mar 2009, 4:58am

Post 24 of 36

Brixter101

Force: 1025 | Joined: 31st Dec 2008 | Posts: 5

VisionLab User FXpreset Maker

Gold Member

that was so funny! i laughed out loud! biggrin
very well made. well, i guess you are a pro.
Posted: Sat, 14th Mar 2009, 10:32pm

Post 25 of 36

Terminal Velocity

Force: 2507 | Joined: 7th Apr 2008 | Posts: 1350

VisionLab User FXpreset Maker Windows User

Gold Member

I'm not an expert at these things, but it looked pretty good. Actually, a friend of mine figured out how to do the bamfing without a greenscreen. I had a vague idea, but he solidified it.

Other than that, it was good, except for there doesn't really seem to be an explanation for the entire story. The action needs to be sped up a bit.

Finally, I'm wondering how you changed the color of the guy's face, and nothing else? I've been puzzling about that, but I'm befuddled.
Posted: Sat, 14th Mar 2009, 10:49pm

Post 26 of 36

Brixter101

Force: 1025 | Joined: 31st Dec 2008 | Posts: 5

VisionLab User FXpreset Maker

Gold Member

hey, morgoth the great,
the way to change only one object is with masking. apply the color grade, in this case a dark blue one, and chose a freehand mask. outline the object/person, and then animate, inverting the mask so that only the object is blue, instead of everything but the object. you have to move the mask handles in each frame to make it look good, though. very time consuming for something on this level, but there might be a faster way, i don't know. if so, i haven't discovered it yet.
hope the input was helpful.
-Skarvel
Posted: Sat, 14th Mar 2009, 11:20pm

Post 27 of 36

spydurhank

Force: 1956 | Joined: 24th Jun 2008 | Posts: 1357

VisionLab User VideoWrap User FXpreset Maker Windows User FXhome Movie Maker

Gold Member

If you guys are talking about the blue teleporting guy...
The best and less time consuming way to change someones skin tone would be to use make up.
I'm not sure if that's what Tarn did but that's what I would do. biggrin
Posted: Sat, 14th Mar 2009, 11:58pm

Post 28 of 36

Terminal Velocity

Force: 2507 | Joined: 7th Apr 2008 | Posts: 1350

VisionLab User FXpreset Maker Windows User

Gold Member

skarvel wrote:

hey, morgoth the great,
the way to change only one object is with masking. apply the color grade, in this case a dark blue one, and chose a freehand mask. outline the object/person, and then animate, inverting the mask so that only the object is blue, instead of everything but the object. you have to move the mask handles in each frame to make it look good, though. very time consuming for something on this level, but there might be a faster way, i don't know. if so, i haven't discovered it yet.
hope the input was helpful.
-Skarvel
Thnx. I knew of that method, but I thought there might be a less time-consuming way.
Posted: Sun, 15th Mar 2009, 12:17am

Post 29 of 36

Brixter101

Force: 1025 | Joined: 31st Dec 2008 | Posts: 5

VisionLab User FXpreset Maker

Gold Member

i agree, spyderhunk. that would be easier, i'm just informing morgoth about how to do it digitally.
Posted: Sun, 15th Mar 2009, 12:33am

Post 30 of 36

spydurhank

Force: 1956 | Joined: 24th Jun 2008 | Posts: 1357

VisionLab User VideoWrap User FXpreset Maker Windows User FXhome Movie Maker

Gold Member

skarvel wrote:

i agree, spyderhunk. that would be easier, i'm just informing morgoth about how to do it digitally.
Right on, I understood what you were saying and why, since I've tried that myself a few times.
I just wasn't sure if that's what Tarn did.
But if he did do that? He did a great job.
I myself would settle for some on set make up and a good photo morphing program.
That saves a ton of time. biggrin
Posted: Sun, 15th Mar 2009, 12:35am

Post 31 of 36

Terminal Velocity

Force: 2507 | Joined: 7th Apr 2008 | Posts: 1350

VisionLab User FXpreset Maker Windows User

Gold Member

The grading, I just noticed, had a very surreal feeling, especially when outside, that doesn't fit with spinning cars and pristine office buildings. I think that due to the lack of music and any particular genre focus (superhero, science fiction, fantasy etc.), the grading should remain realistic and focus more upon the actual "weather" rather than any particular feel. You know what I mean?
Posted: Mon, 16th Mar 2009, 10:10am

Post 32 of 36

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

The blue guy was done with make-up. Doing that digitally for the entire piece would have been madness. smile

Morgoth the Great wrote:

The grading, I just noticed, had a very surreal feeling, especially when outside,
Yup, that was deliberate. It's meant to make it feel slightly comic booky/cartoony, with heightened colours. Hence the contrast of the blue skin, the red hair and the green grass at the end. It also uses a weird blur vignetting that the TV show Heroes does a lot.

that doesn't fit with spinning cars and pristine office buildings.
In what way does it not fit?

I think that due to the lack of music and any particular genre focus (superhero, science fiction, fantasy etc.),
I think this is fairly clearly in the superhero genre. Given that it's called 'Superheroes' and feature people with superhuman powers. smile There's also a prominent score in this short...am I misunderstanding you?
Posted: Tue, 18th Aug 2009, 2:20pm

Post 33 of 36

FXhomer46366

Force: 0 | Joined: 24th Mar 2009 | Posts: 3

Member

i think that film was very good. good composition ,good bamfing ,good effects and a good story the only 2 things i would criticise are:
1 when that sign shows up at the end and beginning of the film i think it should be enlarged
2: and i think the documents that he steels from the build should have actually been explained.
but other than that i think it was an enjoyable film
Posted: Fri, 21st Aug 2009, 3:07pm

Post 34 of 36

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

FXhomer46366 wrote:

i think that film was very good. good composition ,good bamfing ,good effects and a good story the only 2 things i would criticise are:
Thanks!

1 when that sign shows up at the end and beginning of the film i think it should be enlarged
Agreed. Rather stupidly I framed it for a large HD display, not thinking about how tiny it would be at standard PAL/NTSC resolutions, let alone compressed Internet video.

Bit silly of me. twisted

2: and i think the documents that he steels from the build should have actually been explained.
Well...

The government is researching ways to control the mutants, either to shut off their powers or use them to their own ends. Some mutants oppose this, and some are actively working with the government in order to gain power.

Bluecrawler is infiltrating the government offices to steal secret information about a plan to capture a bunch of 'rogue' mutants, but is intercepted by Superfemale, who is working for the government.

How's that? smile
Posted: Mon, 24th Aug 2009, 4:16pm

Post 35 of 36

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

Rating: +1

Here's a visual effects before/after breakdown:

Posted: Mon, 21st Jun 2010, 1:51am

Post 36 of 36

FXhomer32915

Force: 1485 | Joined: 30th Aug 2008 | Posts: 126

VisionLab User VideoWrap User

Gold Member

It's a demo, guys. Not a feature film.