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I'm New Here Text & Audio

Posted: Tue, 3rd Feb 2009, 11:40pm

Post 1 of 12

hosannavideos

Force: 0 | Joined: 3rd Feb 2009 | Posts: 2

Member

Hello I'm new here and hoping someone can help with my questions. I've been watching Mark Apsolon alot on the web about CompositeLab Pro . I'm currently using another video software and wanting to remove more green screen than what my program will do and thinking of buying the CompositeLab Pro . What I need to know is will this program let me import audio and create titles. I film music videos and need to add audio to my green screen videos. And does this software come with a burning to dvd program. I know some programs like this will only do the green screening and have to use other programs to do the final editing. Thanks alot for any advise.
Posted: Wed, 4th Feb 2009, 12:16am

Post 2 of 12

spydurhank

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Gold Member

composite lab and vision lab are both great at compositing. They can render sound to a point but they are not made to do so since they're "visual" effects and compositing programs.
They don't edit audio at all.
Greenscreening and visuals' are amazing with these programs though.
You'll need an audio editing program or N.L.E. for the sound and titles or you can create yout own titles using a photo editing program like photoshop, corel, or gimp. Hope this helps. biggrin
Posted: Wed, 4th Feb 2009, 12:53am

Post 3 of 12

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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SuperUser

You can download the demo of CompositeLab here, and try out its keying abilities before you purchase it. There is no time limit on the demo, but it does render with a watermark.

As spydurhank mentioned, you cannot import audio into CompositeLab. You cannot hear audio within the program. All of your audio work will have to be done in another program, and the same goes for burning DVD's. The tools in the program really focus on its specific intent, video compositing, and don't try to include lots of other 'general' features. CompositeLab is built with the intent of being a powerful compositing tool to be used in conjunction with your video editing application.
Posted: Wed, 4th Feb 2009, 2:25am

Post 4 of 12

hosannavideos

Force: 0 | Joined: 3rd Feb 2009 | Posts: 2

Member

Thank you for your reply & help.You answered my questions perfectly. I would like to use this software for my green screening, but I really wouldnt know how to match up the words with my audio to my subjects lip syncing without hearing the audio from the the video clip. I've been using Avid Liquid Pro7 and came across this software. You all did a wonderful job helping me. Thank you, Eddie smile
Posted: Wed, 4th Feb 2009, 9:38am

Post 5 of 12

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

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FXhome Team Member

The titling would be done in your editing program, where you would be able to hear the sound and sync stuff up. When you're compositing the greenscreen it's unlikely that sound would be a major issue.
Posted: Thu, 5th Feb 2009, 2:00pm

Post 6 of 12

dsoden

Force: 0 | Joined: 4th Feb 2009 | Posts: 3

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From my extensive testing... hosannavideos I came here with high hopes for both studio and composite. The program clearly has an issue with Windows and AVI files, in leaving sound. It apears to be great with MOV files. This software is as good as the old ULTRA2 and perhaps better in some regard, but fails bigtime with audio destruction (in that is does not retain it[only for AVI's]). I cant seem to get any to tell me how to keep them and I have followed many posts here. The only way this works is if one chooses MOV. I dont want to edit audio in this application but I do expect it to stay intact so when I move along in my workflow I can continue to produce my final score. This application if I choose to stay with AVI or MOV will seriously add unnecessary steps, either converting to MOV or keeping my AVI's and extracting the audio then going back in and matching it all back up. If you have multi video tracks this proves to be a HUGE time killer. If you are ok with the old school chroma key then this software will do everything for you. http://www.sonycreativesoftware.com/vegaspro. these guys also make http://www.sonycreativesoftware.com/soundforge which is great for extracting audio and in my opinion is the only way to work with CompositLabs. I really dont want to encode to apple's format just so I can retain sound in my uncompresed AVI's.... so I can work with CompositeLabs =(

I likely will get CompositeLabs for the greenscreen keying but I will be forced to increase my workflow and AM SOOOooo not happy about this. See, I simply cant find anything better as ADOBE killed ULTRA 2 in CS3/CS4. Hopefully these folks will read these posts as I see so many about audio in both composit and studio.
Posted: Thu, 5th Feb 2009, 2:08pm

Post 7 of 12

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

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FXhome Team Member

To retain sound you need to check a few things:

- Activate the 'retain sound' option in the render settings.
- Specify your audio source using the desired object's menu on the timeline.
- Make sure the audio source has not been cropped or retimed.
- Set the in-out render points to the same as the in-out points of the audio source.
- Ensure that you are rendering to the same format as the audio source (AVI to AVI or MOV to MOV).

If you're only able to retain sound when rendering to MOV, then it's likely that your source files are MOV too.

However, my main advice would be to simply forget sound while working in the Lab products. The reason audio isn't majorly supported is that the moment you start compositing multiple layers you really NEED full sound editing. That's best done in a program that is designed for sound editing.

It shouldn't add any extra steps to your workflow, however.

Here is the generally recommended post-production workflow:

1. Edit your rough cut in your NLE.
2. Export the specific shots that require visual effects.
3. Apply the effects to the shots.
4. Render them back out again.
5. Import the rendered shots into your NLE project, and simply slow them onto the layer above the original shots, using the 'snap-to' feature.
6. The newly rendered shots will sync up with the original audio automatically in your NLE, and simply replace the original shots.

Hope this helps.
Posted: Thu, 5th Feb 2009, 4:51pm

Post 8 of 12

dsoden

Force: 0 | Joined: 4th Feb 2009 | Posts: 3

Member

******** UPDATE SOLUTION ******
Composite or Studio not compatable with AVI files captured from Roxio's Videowave (part of Roxio MyDVD 10 Premier).

I just bought http://www.sonycreativesoftware.com/vegaspro as my NLE and captured video from both tape and live without issue. I'll be buying CompositeLabs for my web talking heads or video spokes people.

Tarn for normal video editing your trick is 100 dead on, in Vegas I can actualy create regions then snap my layer overlay to that region and set the original time line to a single color then make it an alpha chanel to reduce the final output.

Its exactly as I suspected APPLE uses stricter guidlines for the MOV format and AVI is subject to many many factors. Windows application nativly capture in AVI where is MAC's capture in MOV.

It would be nice if support asked QA do some compatability testing with all the NLE's on the market and test this all. I personally wasted 3.5 days testing thier software just to find this out. Hell I should get CompositeLabs for free as I charge $275.00 per finished 30 second for a talking head or spokes person.
Posted: Fri, 6th Feb 2009, 2:00am

Post 9 of 12

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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SuperUser

Hmmm, seems odd to think FXhome should be responsible for ensuring that third party software doesn't cause compatibility issues. All the major video editors are covered by Quality Assurance, but since the testers are volunteers, its not really reasonable for us to go out and buy every NLE on the market for testing. I'm glad to hear you moved to Vegas and are having success finally though.
Posted: Fri, 6th Feb 2009, 10:15pm

Post 10 of 12

dsoden

Force: 0 | Joined: 4th Feb 2009 | Posts: 3

Member

Your post was both enlightening and surprising. Can’t say I would disagree with your statements given the situation that I just came into light about from your post above.

As a buyer to other buyers I’ll post this then.
BUYERS BE AWARE: FXHome products are powerful video effect software tools with undoubtedly some of the best effects on the market, especially for the price point. However this comes with a high cost to you the end user by placing risk on your projects if things don’t work out and or time is of the essence. FXHome as a software company is missing a true technical support model that this caliber of software will undoubtedly attract. Do not use this product for urgent high stake productions that require tight time constraints, in where you may require technical support to otherwise resolve whatever issue you find yourself in. Know that there is no phone support period; no ticketing systems to properly track your issues either. Support at the time this was posted consists of only your peers and a group of volunteers on this forum that may have a connection to a developer or two. As much as I hate to wish for this, I’d much rather reach an outsourced technical support facility that is at lease paid by FXhome to support the product in which I paid money for than deal with volunteers that have few incentives to help me thoroughly as if their job depends on it.
Posted: Fri, 6th Feb 2009, 10:49pm

Post 11 of 12

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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SuperUser

Just to clarify one or two points here: Primary support is done by members of the company, but it is a very small company in the world of software development. If you email a support question, it will always be answered by a member of the development team, and the members of that team also offer support on the forums whenever possible. In fact, a member of the team chimed in on this very thread. Tarn primarily cares for this, but other members of the company offer input as well, when they get a chance. In the community forums, many users also offer their time and services to help out new users or others who run into issues or questions. As with any community, the responses you will get here will vary in usefulness and understandableness.

While there is no phone support, there is an online chat where you can always find members of the development team during business hours (GMT). Considering the worldwide nature of a web-based company, this isn't always ideal, but considering the size of the company, I guess its what they are capable of right now. It seems like maybe what has happened here is that the quality of the products led you to expect a larger support staff, or even a larger company, was behind them, which is a good thing in one respect, I guess.

I'm sorry you don't feel as though I was trying to help you thoroughly, I was doing my best (mainly in your other thread). I hope you also realize that your particular situation is pretty uncommon, and the editor you were using (Videowave) is not one of the major players, its a fairly obscure NLE. This will make identifying and resolving problems more difficult, regardless of the support arrangements available. In general, users (and even prefessional magazines doing reviews) have expressed appreciation for the fact that support is handled directly by the developers of the software, rather than being outsourced to someone else.
Posted: Mon, 9th Feb 2009, 9:33am

Post 12 of 12

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

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FXhome Team Member

dsoden wrote:

Know that there is no phone support period; no ticketing systems to properly track your issues either. Support at the time this was posted consists of only your peers and a group of volunteers on this forum that may have a connection to a developer or two.
Erm...if you want official technical support, email support@fxhome.com.

We contribute regularly to the forums as well, in addition to all the helpful users such as Axeman.

We're known for having some of the best support in the business, so I'm rather surprised by your attitude.

As for working on 'high stakes' projects, as long as you have a sensible workflow with a good backup system (as everyone should have regardless of the software they use or the importance of their proejcts) you shouldn't have any problems. We've used our own products on many major projects without any problems at all, as have others.

Having said that, however, our target market is very much in the enthusiast and student areas, with a smaller number of older semi-pros. These users don't need a major support system, and certainly wouldn't be interested in a paid-for support system.

Speaking personally (ie, this is not official company policy), I would never, ever want to charge users for the privilege of technical support. I'm also very, very sceptical of the ability of any outsourced company to provide quality support up to our current standards, based on my experiences with other companies.

As I mention above, if you want 100% official support from the team, email support@fxhome.com. If you need a potentially faster but potentially non-official response, try the forums or live chat.

Of course, we are always looking at ways to improve our support setup and are currently working on a series of improvements that we hope to roll out over the next 12 months.