REQ] 3D Particles
3D Particle Engine for fxhome software?
Total Votes : 19
Posted: Wed, 11th Feb 2009, 9:00pm
Post 1 of 9
The Fxhome software is brilliant for special effects, but in particles they lack depth. I propose that the particle engine be "reformatted" to create particles in a 3D space. That would give explosions more of an impact, and it would greatly improve the visual performance of the particle engine.
Last edited Wed, 25th Feb 2009, 1:17am; edited 2 times in total.
Posted: Wed, 11th Feb 2009, 9:47pm
Post 2 of 9
That would be so awesome.
Posted: Sat, 3rd Oct 2009, 2:41pm
Post 3 of 9
A cheap way to do this depending on the code already in place may be to allow particles to be image sets instead of just images.
The particles would then display images starting either at 1 or at a random number and then play the image set forwards (or backwards or random) at a speed of N frames jump.
Playing forwards a set of 99 images would start at image 1 and then play image 1+n and then play image1+2n etc until the next number is >99 and then it would either decay or loop
Preset makers could use software like poser to create image sets and the modeling of these external software programs could be leveraged without adding all that code to the fxhome source code.
This would give much bigger preset files as the whole image set would be needed but would be a very easy way to code an advanced feature with out a ton of .obj modeling etc.
If the images could be scaled by a box that was key framable that would allow for some very sophisticated effects.
I suspect this isn't a novel approach but just in case it is =)
Posted: Sat, 3rd Oct 2009, 7:37pm
Post 4 of 9
The 'image sets' behavior you are describing sounds like an animated texture, which is already possible. You can have up to 50 sequential images which are applied to each particle as an animated texture, or sprite.
Also, there is a scale command for resizing the effect. There is also a particle size control. As long as you adjust both of these in relation to each other, you can quickly resize an effect.
Posted: Tue, 6th Oct 2009, 12:27pm
Post 5 of 9
Thanks for the feedback, MoltenWhale! The interest in such a feature has been noted. Although it's not quite as simple a process as a quick 'reformat'.
Posted: Fri, 9th Oct 2009, 1:07am
Post 6 of 9
Tarn wrote:Thanks for the feedback, MoltenWhale! The interest in such a feature has been noted. Although it's not quite as simple a process as a quick 'reformat'.
I don't know that much about programming but I could only guess that it would be a long process.
Posted: Fri, 9th Oct 2009, 10:20pm
Post 7 of 9
Maybe you could make it 3D the way muzzle flashes are? Anyway, they look a lot like particles, what with the textures and everything.
Posted: Fri, 9th Oct 2009, 10:24pm
Post 8 of 9
Tarn wrote:it's not quite as simple a process as a quick
MoltenWhale wrote:I could only guess that it would be a long process
I vote for somewhat-long-but-not-really process.
Posted: Wed, 14th Oct 2009, 7:46pm
Post 9 of 9
Thanks for the information I will use the sprites I haven't had a chance to try it yet but that sounds like it may get me to the quality of output I am looking for.