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Metal bio-morph question.

Posted: Sun, 15th Mar 2009, 1:31am

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spydurhank

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Hey guys,
I've been doing a lot of testing with Vision Lab to try and get this effect to work. I tried a crap load of grade filters but there's way too much noise and I can not seem to get a smooth metalic look so maybe it's my camera but either way I'm stumped.
I thought about using blender but I'm too new at it to even attempt it so I ended up finaly using Gimp but it took a while to do this effect. An hour or so.
I realized later that using a greenscreen would be better so that I can color correct the bio-metalic skin's lack of color to better match with the background.
The effect jumps around a little due to, not enough contrast with my friends hair and lite skin tone with the background.
Any way, I was wondering if someone more experianced would now of a way to do this effect in V.L. or if you think the effect even works?
Any insight would be helpful and thanks.

http://www.youtube.com/watch?v=56-FQAxrCps
Posted: Sun, 15th Mar 2009, 1:54am

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Axeman

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Some of the techniques in this threadmight be of use to you; pixelboy got them working for a metallic Silver Surfer effect pretty well, as shown here:

Posted: Sun, 15th Mar 2009, 2:26am

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spydurhank

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That was very cool.
Thanks Axeman.
Would there be a way to get it to look a bit more solid?

This is actually only for a 30 to 60 frame type deal where our actor touches a strip of metal then he transforms into metal. For any other action, we're gonna go with makeup and a suit "metal looking" that the actor will wear.
So if there's no way to get a realistic "solid" metalic look, I can deal with the frame by frame stuff. Thanks again though for the link. That does help because the same actor is supposed to be able to take on the attributes of any surface, liquid, object, or energy that he comes in contact with.
Posted: Sun, 15th Mar 2009, 4:23am

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Axeman

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There may be, but keep in mind that neither the tutorial nor the image is my work, they are both from pixelboy. I just remembered seeing them back in the day and did a quick search for them. I'm not in a position to experiment with the effect right now, and see how it can be tweaked or modified, but perhaps pixelboy might have some suggestions? If I get some time in the future I may see what I can come up with.
Posted: Sun, 15th Mar 2009, 7:21am

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spydurhank

Force: 1956 | Joined: 24th Jun 2008 | Posts: 1357

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Axeman wrote:

There may be, but keep in mind that neither the tutorial nor the image is my work, they are both from pixelboy. I just remembered seeing them back in the day and did a quick search for them. I'm not in a position to experiment with the effect right now, and see how it can be tweaked or modified, but perhaps pixelboy might have some suggestions? If I get some time in the future I may see what I can come up with.
Thanks man,
Any help or insight that you or anyone else can provide would be awesome.
So aside from the desaturation on the metal skin in the video do you think that it could work as an effect as in not look too fake?
I really want to try it with a greenscreen for the fact of getting the mask nice and tight around the actors body and also for color correction to make it look better and maybe put some reflections of the enviornment that he is in, coming off of his metal skin.
I just want to not make it look so tacky if that makes sense.
Thanks again for all of your help! biggrin
Posted: Sun, 15th Mar 2009, 1:01pm

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Terminal Velocity

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spydurhank wrote:

That was very cool.
Thanks Axeman.
Would there be a way to get it to look a bit more solid?

This is actually only for a 30 to 60 frame type deal where our actor touches a strip of metal then he transforms into metal. For any other action, we're gonna go with makeup and a suit "metal looking" that the actor will wear.
So if there's no way to get a realistic "solid" metalic look, I can deal with the frame by frame stuff. Thanks again though for the link. That does help because the same actor is supposed to be able to take on the attributes of any surface, liquid, object, or energy that he comes in contact with.
Heh heh, in which case he's made of air the entire time. Or cloth because of his clothes...
Posted: Sun, 15th Mar 2009, 4:34pm

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spydurhank

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Ha!
He can control what he turns into but it would be funny if he turned in to Jello or something mushy. biggrin
Posted: Mon, 16th Mar 2009, 8:13pm

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pixelboy

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Hey there, just saw this thread! Cool effect so far, spydurhank!

For reflections, I've had some success with using a separate, larger background image as a sort of "reflection map." This way, the "reflections" don't look exactly like the background.

Basically just the greenscreen footage over the "reflection map" with a very strong displacement filter, and an object mask from the greenscreen on the reflection map. There's a grade object in to darken things up and make it look a little more dense and solid, then the highlight layer on top - the greenscreen footage with a "threshold" filter, set to "add." There are also several gaussian blur filters scattered about to soften the effect up, especially the highlight layer.
if that makes any sense. eek
Posted: Mon, 16th Mar 2009, 9:04pm

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spydurhank

Force: 1956 | Joined: 24th Jun 2008 | Posts: 1357

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Wow, very nice.
I was wondering how to go about having some kind of reflections on his skin. Very cool idea.
So picture this...
Camera close up of say, his hand touching a strip of metal.
He starts to bio morph or whatever from the direct point of contact, his hand.
Pan or dolly up his arm and then to his head to show the full transformation.
Have the transormation last a second or two. 30 to 60 frames, with reflections of course. Maybe a little longer if needed.
Also shot agianst a greenscreen, I think it would help a lot with making the metal skin and background look like they belong together.

Cut the shot, then apply the makeup and aplications, hands, arms, torso, and head which would be painted to look like metal on the actor.
Then resume the shot.
what do you think?
I really like that water effect you came up with. It's really right on for what we're trying to do as a liquid.
Thanks a ton for your advise and if you think of anything else let me know what you come up with. I'll try and do a few more tests shots but put reflections on the metal skin.
Oh, I just remembered... I'm also working on an ice skin type effect. biggrin