You are viewing an archive of the old fxhome.com forums. The community has since moved to hitfilm.com.

Water Effect?

Do you think there should be water effects in the Fxhome Products?

Yes86%[ 12 ]
No14%[ 2 ]

Total Votes : 14

Posted: Thu, 26th Mar 2009, 4:31am

Post 1 of 24

Airsoft Studios

Force: 51 | Joined: 17th Mar 2009 | Posts: 109

Windows User

Member

I've noticed that the Fxhome products don't include water. I am not talking about bubbles. Is there any way I can simulate/create a water effect easily? Like maybe like a hose or a waterfall, just something like that. Are there tutorials for creating water? Anyway, I think that Water effects should be added into the Fxhome products. Thank you.

p.s. sorry for all of these threads I've been making, hopefully not too annoying. biggrin .
Posted: Thu, 26th Mar 2009, 5:13am

Post 2 of 24

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker MacOS User

SuperUser

Water remains one of the most difficult things to convincingly simulate. Water sims require at the very least, a 3D particle generator (which the Lab products don't have, Penguin is a 2d particle system) and you'd really want one with volumetric particles and liquid dynamics. Way beyond the scope of the Lab products at present.

A hose or waterfall could probably be done with the system as is, if the scene didn't require photorealism. And as long as you couldn't see the bottom of the stream, because as soon as it hits something, you're done. VisionLab also lacks particle collision/deflection, etc. abilities.

In my opinion, while it would be cool to have said features, it would also increase the learning curve immensely, and possibly block VisionLab from being the quick-to-learn, easy-to-use software that it is. But it would make it a lot more powerful and professional.
Posted: Thu, 26th Mar 2009, 2:17pm

Post 3 of 24

Jabooza

Force: 2743 | Joined: 21st Jul 2006 | Posts: 1446

VisionLab User VideoWrap User FXpreset Maker FXhome Movie Maker MacOS User

Gold Member

Airsoft Studios wrote:

Is there any way I can simulate/create a water effect easily?
Paying ILM to do it would probably be the easiest way. smile
Posted: Thu, 26th Mar 2009, 5:05pm

Post 4 of 24

razerlazer2

Force: 440 | Joined: 18th Nov 2006 | Posts: 28

CompositeLab Pro User EffectsLab Pro User FXpreset Maker FXhome Movie Maker

Gold Member

you could probably use a partical effect with a displacment map to give a result which looks see through but with refletions.

razerlazer2
Posted: Thu, 26th Mar 2009, 7:05pm

Post 5 of 24

Terminal Velocity

Force: 2507 | Joined: 7th Apr 2008 | Posts: 1350

VisionLab User FXpreset Maker Windows User

Gold Member

I think since water is so complex, it should definitely be an entirely different engine. It would be much more difficult to put on; imagine what would be necessary just for a river. Speed, direction, curves, current...it would be extremely complicated.
Posted: Thu, 26th Mar 2009, 7:20pm

Post 6 of 24

Airsoft Studios

Force: 51 | Joined: 17th Mar 2009 | Posts: 109

Windows User

Member

Morgoth the Great wrote:

I think since water is so complex, it should definitely be an entirely different engine. It would be much more difficult to put on; imagine what would be necessary just for a river. Speed, direction, curves, current...it would be extremely complicated.
Yeah Morgoth, I completly agree with you on this. It would be very difficult to just "create water," so I think a water engine makes sense. Maybe the Fxteam will think about making a water plug-in? I'm sure we'd all like that!
Posted: Thu, 26th Mar 2009, 9:19pm

Post 7 of 24

Terminal Velocity

Force: 2507 | Joined: 7th Apr 2008 | Posts: 1350

VisionLab User FXpreset Maker Windows User

Gold Member

Airsoft Studios wrote:

Morgoth the Great wrote:

I think since water is so complex, it should definitely be an entirely different engine. It would be much more difficult to put on; imagine what would be necessary just for a river. Speed, direction, curves, current...it would be extremely complicated.
Yeah Morgoth, I completly agree with you on this. It would be very difficult to just "create water," so I think a water engine makes sense. Maybe the Fxteam will think about making a water plug-in? I'm sure we'd all like that!
Finally someone agrees with me!

For a realistic water effect, you would need to take into account:

Light (for the reflection)
Speed (if any)
Wind
Direction
Sides (so it doesn't flow into the bank)
Impact (for foam and spume)
Transparency
Depth
Distortion

That's pretty complicated. In fact, I'm pretty sure it would require an entire program.
Posted: Thu, 26th Mar 2009, 9:22pm

Post 8 of 24

Paradox Pictures

Force: 889 | Joined: 18th Mar 2008 | Posts: 387

CompositeLab Pro User EffectsLab Pro User VideoWrap User FXpreset Maker Windows User

Gold Member

http://fxhome.com/presets/view/187/water-cascade
http://fxhome.com/presets/view/1786/dripping-water%2C-layer-2-of-2
http://fxhome.com/presets/view/1368/floating-water
http://fxhome.com/presets/view/1126/spray-of-water
http://fxhome.com/presets/view/1753/realistic-water-splash-1
http://fxhome.com/presets/view/1193/underwater
http://fxhome.com/presets/view/1754/realistic-water-splash-2
http://fxhome.com/presets/view/781/water-on-camera-lens
http://fxhome.com/presets/view/1701/bullettrail-in-water
Posted: Thu, 26th Mar 2009, 10:51pm

Post 9 of 24

Thrawn

Force: 1995 | Joined: 11th Aug 2006 | Posts: 1962

CompositeLab Pro User EffectsLab Lite User FXhome Movie Maker MacOS User

Gold Member

Using actual water would be far easier then trying to create it digitaly abd trying to convince the audience that it's real. What sort of water effect do you need done? Most water effects I can think of can all be accomplished with real water. Shocking, I know.
Posted: Fri, 27th Mar 2009, 12:17am

Post 10 of 24

Terminal Velocity

Force: 2507 | Joined: 7th Apr 2008 | Posts: 1350

VisionLab User FXpreset Maker Windows User

Gold Member

Thrawn wrote:

Using actual water would be far easier then trying to create it digitaly abd trying to convince the audience that it's real. What sort of water effect do you need done? Most water effects I can think of can all be accomplished with real water. Shocking, I know.
That's true, but suppose you don't happen to have a lake in your pocket? Some of us can't really access certain things. And I'm sure none of us want to take chances on wild seas when we want a "wild seas" shot.
Posted: Fri, 27th Mar 2009, 12:32am

Post 11 of 24

Thrawn

Force: 1995 | Joined: 11th Aug 2006 | Posts: 1962

CompositeLab Pro User EffectsLab Lite User FXhome Movie Maker MacOS User

Gold Member

Morgoth the Great wrote:

Thrawn wrote:

Using actual water would be far easier then trying to create it digitaly abd trying to convince the audience that it's real. What sort of water effect do you need done? Most water effects I can think of can all be accomplished with real water. Shocking, I know.
That's true, but suppose you don't happen to have a lake in your pocket? Some of us can't really access certain things. And I'm sure none of us want to take chances on wild seas when we want a "wild seas" shot.
Miniatures, my friend. Miniatures. They're far too underrated. You get a far better looking effect then if you tried to create a 3D boat along with a 3D lake. If you're creative enough, you'll never have to use digital water.
Posted: Fri, 27th Mar 2009, 1:55am

Post 12 of 24

TheOutlawAmbulance

Force: 931 | Joined: 16th Dec 2008 | Posts: 938

EffectsLab Pro User VideoWrap User Windows User

Gold Member

Everybody LISTEN!!! I found a really cool product called pIllusion 3.0! It contains a very realistic water effect and it is free to demo for 30 days and when you render (export) NO WATERMARK!!! So type it in on google and see for yourself. It doesn't take up much room and it has a text system and other very cool features!!! biggrin biggrin biggrin biggrin biggrin
Posted: Fri, 27th Mar 2009, 2:34am

Post 13 of 24

Terminal Velocity

Force: 2507 | Joined: 7th Apr 2008 | Posts: 1350

VisionLab User FXpreset Maker Windows User

Gold Member

Storm Grenade wrote:

Everybody LISTEN!!! I found a really cool product called pIllusion 3.0! It contains a very realistic water effect and it is free to demo for 30 days and when you render (export) NO WATERMARK!!! So type it in on google and see for yourself. It doesn't take up much room and it has a text system and other very cool features!!! biggrin biggrin biggrin biggrin biggrin
Is it a pain in the butt to use?
Posted: Fri, 27th Mar 2009, 2:54am

Post 14 of 24

Airsoft Studios

Force: 51 | Joined: 17th Mar 2009 | Posts: 109

Windows User

Member

Storm Grenade wrote:

Everybody LISTEN!!! I found a really cool product called pIllusion 3.0! It contains a very realistic water effect and it is free to demo for 30 days and when you render (export) NO WATERMARK!!! So type it in on google and see for yourself. It doesn't take up much room and it has a text system and other very cool features!!! biggrin biggrin biggrin biggrin biggrin
Yes, that is Particle Illusion. It's a good product, and it is easy to use. But the bad thing about it is it doesn't have very many presets to experiement with. (not like Fxhome products with the hundreds of presets).
Posted: Fri, 27th Mar 2009, 3:04am

Post 15 of 24

Airsoft Studios

Force: 51 | Joined: 17th Mar 2009 | Posts: 109

Windows User

Member

Thrawn wrote:

Using actual water would be far easier then trying to create it digitaly abd trying to convince the audience that it's real. What sort of water effect do you need done? Most water effects I can think of can all be accomplished with real water. Shocking, I know.
Eh, not all water effects can be accomplished with real water. I mean we all don't carry waterfalls in our pockets smile , like Morgoth said.
Posted: Fri, 27th Mar 2009, 3:46am

Post 16 of 24

Biblmac

Force: 852 | Joined: 12th Jun 2007 | Posts: 1513

EffectsLab Lite User Windows User

Gold Member

Why would you want a waterfall where there isn't one? and if so why couldn't you use a hose to create one?
Posted: Fri, 27th Mar 2009, 3:54am

Post 17 of 24

Airsoft Studios

Force: 51 | Joined: 17th Mar 2009 | Posts: 109

Windows User

Member

Biblmac wrote:

Why would you want a waterfall where there isn't one? and if so why couldn't you use a hose to create one?
I never said I wanted a waterfall. It was just an expression. smile
Posted: Fri, 27th Mar 2009, 4:12am

Post 18 of 24

Viking

Force: 130 | Joined: 21st Nov 2004 | Posts: 64

Windows User

Member

I'm sure if Fxhome could make such a program, the price tag would be out of most peoples reach. I would like Fxhome to make a program like Massive Prime http://www.massivesoftware.com/products/
Only without the $17,000 price tag, but I don't think thats going to happen.
Posted: Fri, 27th Mar 2009, 4:27am

Post 19 of 24

Thrawn

Force: 1995 | Joined: 11th Aug 2006 | Posts: 1962

CompositeLab Pro User EffectsLab Lite User FXhome Movie Maker MacOS User

Gold Member

Ha, I'd also like FXhome to give me a million dollars.. wink
Posted: Fri, 27th Mar 2009, 1:17pm

Post 20 of 24

No Respite Productions

Force: 985 | Joined: 4th Dec 2006 | Posts: 482

EffectsLab Pro User FXhome Movie Maker Windows User

Gold Member

Rating: +1

Guys,

Don't forget that stock footage is another option that you can go down depending on what you want to do.

This can help you create an establishing shot of a wild sea (before you switch to an interior shot of, say, a boat) or if you've got a decent greenscreen rig then you can composite your actors into the stock footage itself.

Sometimes, there seems to be this preference amongst some of you to completely over-engineer your shots which usually results in scenes of dubious quality. Professional film makers have been and still use decent stock footage for all kinds of productions.

Just something that's worth considering, depending on what sort of shot you are after.
Posted: Fri, 27th Mar 2009, 3:21pm

Post 21 of 24

Staff Only

Force: 1805 | Joined: 22nd Feb 2005 | Posts: 1232

VisionLab User MacOS User

Gold Member

Jabooza wrote:

Airsoft Studios wrote:

Is there any way I can simulate/create a water effect easily?
Paying ILM to do it would probably be the easiest way. smile
Yay for ILM!!!

*High fives Jabooza*

Maelstrøm in Pirates 3 anyone? biggrin biggrin
Posted: Fri, 27th Mar 2009, 7:06pm

Post 22 of 24

Terminal Velocity

Force: 2507 | Joined: 7th Apr 2008 | Posts: 1350

VisionLab User FXpreset Maker Windows User

Gold Member

Storm Grenade wrote:

Everybody LISTEN!!! I found a really cool product called pIllusion 3.0! It contains a very realistic water effect and it is free to demo for 30 days and when you render (export) NO WATERMARK!!! So type it in on google and see for yourself. It doesn't take up much room and it has a text system and other very cool features!!! biggrin biggrin biggrin biggrin biggrin
Can you post a link?
Posted: Fri, 27th Mar 2009, 7:28pm

Post 23 of 24

TheOutlawAmbulance

Force: 931 | Joined: 16th Dec 2008 | Posts: 938

EffectsLab Pro User VideoWrap User Windows User

Gold Member

Sure it is right... um.. oh ya HERE http://www.wondertouch.com/
This is a very cool program, very realistic, awesome presets and it is easy to use! To download click on the download button in the top right-hand corner of the screen under the particle illusion 3.0 button & then download the 3.0 version for PC or Mac
Posted: Sun, 29th Mar 2009, 12:43am

Post 24 of 24

Airsoft Studios

Force: 51 | Joined: 17th Mar 2009 | Posts: 109

Windows User

Member

Really Big Gun Studios wrote:

Storm Grenade wrote:

Everybody LISTEN!!! I found a really cool product called pIllusion 3.0! It contains a very realistic water effect and it is free to demo for 30 days and when you render (export) NO WATERMARK!!! So type it in on google and see for yourself. It doesn't take up much room and it has a text system and other very cool features!!! biggrin biggrin biggrin biggrin biggrin
Can you post a link?
Just google Particle Illusion 3.0.