Can't import high def footage
Posted: Sun, 5th Apr 2009, 7:18pm
Post 1 of 7
I have Effectslab Pro, and can't import high def footage that I've exported from Premiere as Uncompressed Microsoft AVI. Upon loading the footage, I get the "Director Player Error- String expected. [#hack: #exit_lock_true]" error I've seen in other posts.
Standard def footage exported from Premiere works OK.
I've done all the steps in the Clean Reinstall topic (uninstalled, deleted folders, made sure I have latest Quicktime and DirectX, etc.), and the error persists.
Because standard def works fine, I assume it is probably a setting I'm using upon export from Premiere. I've tried a few different settings, though, all with the same error.
Thanks in advance.
Posted: Sun, 5th Apr 2009, 7:40pm
Post 2 of 7
To clarify, when I say "import", I mean start a new project, and selecting the high def clip as the starting footage.
Posted: Mon, 6th Apr 2009, 6:09am
Post 3 of 7
If you start a new project with a blank timeline, then import the footage, does it work?
If you could, try exporting as an uncompressed .mov file and see if that works.
Posted: Tue, 7th Apr 2009, 11:05pm
Post 4 of 7
Thank you for the reply. I get the same error when starting with a blank timeline, and importing. When I export from premiere as a .mov, and then import, I don't get the error, but where the footage would be in EffectsLab I see a blank white canvas.
Posted: Tue, 7th Apr 2009, 11:06pm
Post 5 of 7
Are you sure that you have the latest Quicktime and DirectX installed on your system?
Posted: Tue, 7th Apr 2009, 11:17pm
Post 6 of 7
OK, I think I just figured this out, or at least I got it working. The default uncompressed setting in Premiere was exporting at 10 bit YUV. I stumbled upon a post in the forums here that mentioned that VisionLab only works with 8 bit, so I took a guess that might be the case with EffectsLab. I switched the export to 8 bit YUV, and now it works. Thanks for taking a shot at helping me, Axeman. Much appreciated.
Posted: Wed, 8th Apr 2009, 2:19am
Post 7 of 7
Sure thing, glad you got it figured out. I'll try to remember the 8 bit/10 bit issue in case this comes up again in the future.