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VFX- Post Production W.I.P and UPDATES (Image Heavy)

Posted: Mon, 6th Apr 2009, 6:45pm

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coldside

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Rating: +1

First things first, I have permission from Tarn to be posting this. For everyone who is working on the film too, please post your work here

Well, there hasn't been an update here about the progress of the post-production for a long time, so I decided to start this thread to keep everyone in the loop.

Currently I am working on the 3d model for the base, the main location for Fracture.

Here is the concept image:



And where I am up to in the modeling phase:



I have also started working on the escape pods, which will replace the egg shaped pods in the above concept image. Here is the concept image for the new pods:



And what I have done so far tonight:



Hopefully I will have some more work to show soon. And any of the other people working on this film, feel free to post some progress images here.

Daniel;
Posted: Mon, 6th Apr 2009, 8:45pm

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TheOutlawAmbulance

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HOLY CRAP!!! Dude thats awesome!!! what program are you using?
Posted: Mon, 6th Apr 2009, 8:57pm

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spydurhank

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Storm Grenade wrote:

HOLY CRAP!!! Dude thats awesome!!! what program are you using?
My exact thoughts man! eek tard
Those are freaking amazing!
Posted: Tue, 7th Apr 2009, 8:08am

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Simon K Jones

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Cool stuff Coldside! Thanks for posting up some of your work. I can't wait to see how it all progresses.
Posted: Tue, 7th Apr 2009, 11:24am

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FX Stopmotion CGI Films

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Those are brilliant!
What software did you use?

You beat me to the post

Storm Grenade wrote:
HOLY CRAP!!! Dude thats awesome!!! what program are you using?
Posted: Tue, 7th Apr 2009, 12:31pm

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Jonnie

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awesome work dude. Can't wait to see everything put together at the end biggrin
Posted: Tue, 7th Apr 2009, 1:27pm

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coldside

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Thanks guys. The concept art isn't my creation, but it was created by other artists especially for Fracture.

The modeling is done in Maya 2009, my application of choice.

Hopefully someone else will pitch in and show their work.

Thank you for your support!

Daniel.
Posted: Tue, 7th Apr 2009, 5:48pm

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Terminal Velocity

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Crapz, that's awesome. That must be extremely difficult. And isn't Maya uber-expensive?
Posted: Wed, 8th Apr 2009, 2:02am

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FXstudios99

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THAT IS EXTREMELY AMAZING!!! It's absolutely awesome! Keep at it!
Posted: Wed, 8th Apr 2009, 2:28am

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Axeman

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Really Big Gun Studios wrote:

Crapz, that's awesome. That must be extremely difficult. And isn't Maya uber-expensive?
Its fairly expensive, yes. But since the effects work on Fracture must be professional-quality, it requires the use of professional software. And, professional effects artists, though I'm not sure whether coldside is pro or not at this point. Regardless, the modeling is looking quite nice thus far, and I'm sure the finished shots will be excellent. I look forward to seeing more.
Posted: Wed, 8th Apr 2009, 8:32am

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coldside

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Really Big Gun Studios:

Your right, Maya is definitely expensive. I originally started out with a student version of Maya 2008, fell in love with it, saved up as much money as I could, got a student loan, and purchased Maya 2009 Unlimited.

The VFX industry is where I want to be, so with the oppurtunity to work on films for the members of FXhome (Atomic Productions second Batman film, and now Fracture), its a great step up to getting my name out there, and developing my demo reel.

Thank you once again for your support, it really boots my confidence and drive for this project. Another job offer has already evolved just from this thread (looking at you Thrawn wink)

Expect some more updates in the next few hours!

Daniel.
Posted: Wed, 8th Apr 2009, 4:06pm

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ashman

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Great job Daniel!

Looking forward to the developments as always.
Posted: Wed, 8th Apr 2009, 11:19pm

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Terminal Velocity

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I really want to take a 3D animation/modeling course in college. But that's about four years away still. So I'm stuck with live-action, which is okay, I guess. But while I'm still fourteen, that stuff is way too hard for me.

Incredible pics, dude.
Posted: Thu, 9th Apr 2009, 2:40am

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microphonejones

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Niiiiiiiice! biggrin
Posted: Thu, 9th Apr 2009, 9:22am

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B3N

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Rating: +1

Really Big Gun Studios wrote:

I really want to take a 3D animation/modeling course in college. But that's about four years away still. So I'm stuck with live-action, which is okay, I guess. But while I'm still fourteen, that stuff is way too hard for me.
Just because your fourteen doesn't mean you can't develop your skills or learn a new skill.

I'd highly reccomend getting Cinema 4D's PLE (Personal Learning Edition) otherwise known as a demo. Never expires but the only downside I found when using it for years was the fact you can't save, however this actually really helped me because I learnt how to model things quickly which is handy!

You can find it Here in the "Demo Version" area.

On another note, I'm loving the images Coldside! Keep up the good work.
Posted: Thu, 9th Apr 2009, 10:08am

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Angry Chair

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That is fantastic work man. Can't wait to see more of this. All the way from the concept art to the modeling is truly top notch.


Really Big Gun Studios - If you live in the UK try and pick up a copy of 3D Artist mag. It's a new magazine and this month they are giving away a free full copy of Daz's Carrara Pro 6.2 which is worth nearly £400 with a tutorial to get started..!

Cheers

AC
Posted: Thu, 9th Apr 2009, 2:26pm

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Albin

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Cool, i am glad to see you all are making progress!
Posted: Thu, 9th Apr 2009, 3:17pm

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Avenging Eagle

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Am I the only one to think that this thread kinda makes this thread somewhat pointless? What was the point of us all banging out designs for the base?

Don't get me wrong, I think the designs are good, but after all the discussion we had about single-storey layouts and armoured outer-shells, this design doesn't seem to bare much of that in mind. Supposedly, this base has to survive an atmosphere

Tarn wrote:

usually thick with flying debris, ranging from dust to car-sized boulders.
AE
Posted: Thu, 9th Apr 2009, 5:17pm

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coldside

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Avenging Eagle wrote:

Am I the only one to think that this thread kinda makes this thread somewhat pointless? What was the point of us all banging out designs for the base?

Don't get me wrong, I think the designs are good, but after all the discussion we had about single-storey layouts and armoured outer-shells, this design doesn't seem to bare much of that in mind. Supposedly, this base has to survive an atmosphere

Tarn wrote:

usually thick with flying debris, ranging from dust to car-sized boulders.
AE
I know that your not taking a direct swing at me, but I thought I would add my 2 cents.

I was not the creator of the concept art, but I am assuming that the artist worked closely with the filmmakers to make sure that their desired vision was portrayed correctly. I agree that the final design deviated heavily from the descriptions and discussions in that thread, but obviously someone made the choice that this should be the design of the base.


And now here's just a small update. I got called into work to cover someone else, so I didn't get as much done as I would've liked:



The main thing I have done is to make sure that all the edges are not razor sharp as seen in most typical 3d renderings. Its not entirely visible in the image, but it certainly helps to add realism, and when under the right light, the edges will give a nice highlight.

And I also started adding some smaller detail around the entire model, starting with the water pump you see above.

For now, its back to modelling!

Daniel.
Posted: Fri, 10th Apr 2009, 12:29pm

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coldside

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Hey all,

Just a small update on some more work on the escape pods:



Everything that will be seen above ground is basically done, I just need to add the entry hatch, the side jets and the "arms".

I'm quite happy with the results so far, and I hope you all are too!

Daniel.
Posted: Fri, 10th Apr 2009, 2:54pm

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Malthar

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Really cracking stuff, Coldside smile
Posted: Fri, 10th Apr 2009, 3:07pm

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No Respite Productions

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I agree, as someone who has never touched a 3D modelling program it's very interesting to see the WiP and the gradual stages that the models go through.

Thanks for the updates, I know there is a trade off between showing all of the different modelling stages and not wanting to give everything away before the finished product... but keep 'em coming when you can wink

NR
Posted: Fri, 10th Apr 2009, 4:24pm

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Terminal Velocity

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B3N wrote:

Really Big Gun Studios wrote:

I really want to take a 3D animation/modeling course in college. But that's about four years away still. So I'm stuck with live-action, which is okay, I guess. But while I'm still fourteen, that stuff is way too hard for me.
Just because your fourteen doesn't mean you can't develop your skills or learn a new skill.

I'd highly reccomend getting Cinema 4D's PLE (Personal Learning Edition) otherwise known as a demo. Never expires but the only downside I found when using it for years was the fact you can't save, however this actually really helped me because I learnt how to model things quickly which is handy!

You can find it Here in the "Demo Version" area.

On another note, I'm loving the images Coldside! Keep up the good work.
Great images.
Thanks for the link, B3N, downloading now.
Posted: Fri, 10th Apr 2009, 6:07pm

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pscamm

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Coldside,
You certainly are a whizz at 3D...My compliments

I was so amazed by the escape pod concept drawing and luckily having the last 3 days off i could'nt resist the opportunity to have a go myself at modelling it. As with coldside, not finnished yet but here's my attempt at it purely for the fun of it....Im actually proud of it and it has taught me loads. Cheers Coldside, this is dedicated to you

biggrin

http://img140.imageshack.us/img140/1475/800x600.png
Posted: Sat, 11th Apr 2009, 9:22am

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coldside

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pscamm:

Nice work there, if you have any extra time, or want to tweak it, I'd say add some more detail and it will be a useful portfolio piece.

Unfortunately I work full time, so I don't get to devote as much time to this project as I would like, which is why things are moving kind of slow for me. And fortunately, I have 2 days off due to easter, so I will get these models complete.

Sadly after this I'm not sure if I will be staying on the project or not. I know that I have a paying job coming up (hopefully), so my attention will be on that.

But I'm always willing to do some more work on Fracture if requested!

Time to get modeling,

Daniel.
Posted: Sun, 12th Apr 2009, 3:45am

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coldside

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Latest on the pods:



Daniel.
Posted: Sun, 12th Apr 2009, 2:01pm

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coldside

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Rating: +1

And this here is the finished model:



So I believe this is all I am doing on this project, unfortunately. Its been fun, and I still encourage others who are working on this film to show how they are progressing.

Thank you all for your support,

Daniel Dye,
ColdSide Digital.
Posted: Sun, 12th Apr 2009, 4:13pm

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Axeman

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Very nice, coldside. So you are handing the model off to someone else for texturing at this point?
Posted: Sun, 12th Apr 2009, 4:19pm

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coldside

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Yeah, I'm sending it off to ash and hybrid, and they are passing it on to another artist.

I just absolutely hate uv mapping lol.
Posted: Tue, 14th Apr 2009, 7:08am

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pscamm

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Great job coldside.....UV mapping is like double dutch to me too, dont blame you passing the buck *LOL*

Good luck with your approaching project

biggrin
Posted: Tue, 14th Apr 2009, 9:22am

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Simon K Jones

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Looking awesome, coldside! Can't wait to see it textured, lit and put in the shots. smile
Posted: Tue, 14th Apr 2009, 11:17pm

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Joshua Davies

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Great work coldside! Can't wait to see this integrated in to the final film.
Posted: Wed, 22nd Apr 2009, 7:30pm

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Rockfilmers

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those look really nice Coldside! I wish I had that talent.
Posted: Wed, 22nd Apr 2009, 7:47pm

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Terminal Velocity

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Second that.
Posted: Wed, 22nd Apr 2009, 8:02pm

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spydurhank

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Daaaaamn dude!
Me Too. biggrin
Posted: Wed, 22nd Apr 2009, 9:02pm

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TheOutlawAmbulance

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I 4th that... I think. White Font!!!
Posted: Wed, 22nd Apr 2009, 9:41pm

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Thrawn

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Fantastic work, coldside. I'm looking forward to seeing your work in the finished film!. smile I'd love to see anyone else's progress on the post productin work as well!
Posted: Sat, 25th Apr 2009, 7:09pm

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Terminal Velocity

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Fantastico amigo. Laudate.
Posted: Sun, 26th Apr 2009, 10:09pm

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Sid Barnhoorn

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Looks great. Can't wait to see it all come together in the final version of the film. We should have a big screening somewhere in London or something! wink

Cheers,
Siddhartha Barnhoorn
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