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made holographic skeletons

Posted: Thu, 15th Aug 2002, 6:43am

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raider

Force: 774 | Joined: 25th Mar 2002 | Posts: 360

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i attempted some skeleton plugins (which i see are already up) but they turn out semi-translucent - i didn't know what ink type to use - i used add pin, turned out best. here are the pics i used, just jpegs with black backgrounds - pluggers, what am i doing wrong?

norm skel

the latest plugger help didn't have all the new inks. which do i use for a jpeg with a black bg? don't have an alpha channel - is that necessary?

thanks
Posted: Thu, 15th Aug 2002, 7:39am

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Trinity-Studios-Gmbh

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I think if u want to create solid object it would be the best use .tif format and give your object an alpha channel.
JPEG doesnt have any alpha channels and if u use an optiion like ADD PIN in the plugger it will remove Absolutely ANY black particles in your picture....
Just try working with alpha channels if you want a solid object. eek
Posted: Thu, 15th Aug 2002, 9:20am

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TMM

Force: 2288 | Joined: 10th Dec 2001 | Posts: 1241

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right - Best images to use ARE tifs for plug-ins...

If u want to make a solid object, without using an alpha channel, use the black transparent option...

If u r creating a sorta transparent effect, such as an explosion or fire, then use the add pin option in the plugger...

for most solid objects with alpha channels use the overlay ink option...

these are the 3 basic ones, but u should just experiment using each option, and see what it does...

but i can strongly recommend using .tifs...
Posted: Thu, 15th Aug 2002, 12:25pm

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av11d

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I usually use .TIF for plug-ins, but I found JPEGs work great also. I used them for my rain plug-ins and they turned out fine. Just don't use TGA, as mecha + tmm found out: they don't work biggrin
Posted: Thu, 15th Aug 2002, 12:34pm

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TMM

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av11d wrote:

Just don't use TGA, as mecha + tmm found out: they don't work biggrin
I would just like to point out that that incident was not my fault smile

I recieved the files from mecha, and said "god damn u and ur tga files" and then kid said that they can be used (not in those words - something to do with them being a standard video file or something wierd) so i said "ok" and went "shall i keep them as .tga for the plugger then" and they both said yes!!!

i am only partly to blame, if at all sad
Posted: Thu, 15th Aug 2002, 11:04pm

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raider

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add pin would work for the rain - but doesn't seem to work for a solid object. Will try the .tif. Thanks again biggrin
Posted: Fri, 16th Aug 2002, 1:06am

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raider

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it's not working - TMM, you want the pics? I could email em if you want em. There's a scary type pose. I think they they look a little more relaxed than the ones already submitted.
Posted: Fri, 16th Aug 2002, 1:10am

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TMM

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Yeah you could mail me the pictures if u want, if the zip file of all of them isn't too large - tmmi8u@hotmail.com
Posted: Fri, 16th Aug 2002, 1:30am

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raider

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sent em! can have more poses if you or anyone else likes.
Posted: Fri, 16th Aug 2002, 1:56am

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TMM

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well, first problem - because of the compression on the jpgs, the bg isn't totally black. To see what i mean, open up a paint program, and try and fill the background white, u will see that parts near the skeleton are still there, where as the rest of it has all gone white...

To solve this, export as tifs from 3d program...

secondly, try adding an alpha channel, 3d effects look pretty pap without them, so see if u can add one...
Posted: Fri, 16th Aug 2002, 2:20am

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raider

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cool - will try.
Posted: Fri, 16th Aug 2002, 6:01am

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raider

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all right - finally got it - thanks a lot TMM! cool