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Bodies flying away from an explosion.

Posted: Sat, 17th Aug 2002, 10:39am

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majordirector

Force: 1520 | Joined: 10th Mar 2002 | Posts: 40

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That would be quite cool, like the people meshes, just they are being blown away from an explosion, and they should have average clothes, so they can match up with the real person. biggrin
Posted: Sat, 17th Aug 2002, 11:04am

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b4uask30male

Force: 5619 | Joined: 22nd Feb 2002 | Posts: 3497

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Rating: +2

Funny you should say that.

I am trying to create "stuntman " plugins, ( from poser ) but these are 3d people the 1st one is " stuntman falling " where he will flip around as hes falling and crash onto the ground.

the next well be "stuntman hit by car "

i had not thought of a 3rd yet, but your idea is a good one, being blown away by explosion.

i am currently working on them, nearly finished , so keep a look out.
Posted: Sat, 17th Aug 2002, 1:48pm

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davlin

Force: 1572 | Joined: 21st Jan 2002 | Posts: 1088

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b4uask30male wrote:

Funny you should say that.

I am trying to create "stuntman " plugins, ( from poser ) but these are 3d people the 1st one is " stuntman falling " where he will flip around as hes falling and crash onto the ground.

the next well be "stuntman hit by car "

i had not thought of a 3rd yet, but your idea is a good one, being blown away by explosion.

i am currently working on them, nearly finished , so keep a look out.
Hi "b4" Can u keep the 3d versions (animations)so I can steal them from u.
I've just upgraded to Poser4 and will be getting "propack"in near future
but my animation is crappy at the moment and I m also trying to get on
with my project....all these bloody manuals give me a severe headache.
By the way did those Discs arrive.....they should have by now.
Good luck with your project.
Posted: Sat, 17th Aug 2002, 1:53pm

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TMM

Force: 2288 | Joined: 10th Dec 2001 | Posts: 1241

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i was just wondering b4, can u export the meshes from poser, for use in something like 3ds max???

I am trying to animate a skeleton running, and it's really hard, and i hear poser has a walk thing built in, so i was wondering can u somehow send me a mesh of a guy running, for me to use as a template in max...

did that make sense at all confused
Posted: Sat, 17th Aug 2002, 3:18pm

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b4uask30male

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Rating: +1

yes to davlin, thanks i got the discs. many thanks, yes i can email you the animation davlin, and you would need to add your background, but you would need to have the same " person " on you poser other wise when you open mine up, it will say " missing bits "
let me know what person/creature you want and let me know what you want it to do.

tmm, yes i can make it a 3ds but as we tried the otherday the files size even when zipped is very big, what it does is takes each frame as a picture so a walk could be 100+ pictures.
it's does have a walk path that you can easly create with, it also has poses, such as horses you can click on walk/gallop etc. it does it for you.

my skeleton fight in my new film has a sword in his hand and a shield. is that the sort of thing you need.
( using an idea that someone else said) if the file is too big for email, you could take it from me on kazza ?
Posted: Sat, 17th Aug 2002, 3:54pm

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davlin

Force: 1572 | Joined: 21st Jan 2002 | Posts: 1088

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Thanks "b4"....I remember something about that......not to worry but
you're not getting off that easy I'll have to pick your brains now and then
if I get stuck.

Cheers
Posted: Sat, 17th Aug 2002, 3:57pm

Post 7 of 11

TMM

Force: 2288 | Joined: 10th Dec 2001 | Posts: 1241

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yes, it was ME that gave u the sword/shield idea i think, cos the otherday i did a similar thing in max (although mine looked like crap)...

Problem is not having kazaa sad - what about if u mae a compressed .avi, from the side, of a guy running, i can use that to make the shape of the skeleton right...

do u see what i mean?? plus the comression will make it smaller, AND u can prolly upload it to some free geocities space for me to download smile

if that's not a problem, then please do that, thanx biggrin
Posted: Sat, 17th Aug 2002, 9:28pm

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ggbros

Force: 258 | Joined: 23rd Jun 2002 | Posts: 318

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how much does poser cost? redface
Posted: Sat, 17th Aug 2002, 9:44pm

Post 9 of 11

billy3d

Force: 2678 | Joined: 3rd Jan 2002 | Posts: 1273

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creating a bones skeleton for a charater is very hard
use BIPED!
just export the model from poser as 3ds
then apply a biped
then export the motion of the charater that is in poser as a BVH motion capture file
then apply that motion file to the biped!
billy
Posted: Sat, 17th Aug 2002, 10:48pm

Post 10 of 11

davlin

Force: 1572 | Joined: 21st Jan 2002 | Posts: 1088

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ggbros wrote:

how much does poser cost? redface
Search for "Poser" on the forum.. there may be details for free V3
Posted: Sun, 25th Aug 2002, 8:35am

Post 11 of 11

b4uask30male

Force: 5619 | Joined: 22nd Feb 2002 | Posts: 3497

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Just to finish off, incase you have not seen, the plug in is now on the alamdv site

it's called Stuntman blast sideways cool