Blender Issue (have I used this title before?)
Posted: Fri, 9th Oct 2009, 12:07am
Post 1 of 43
Like the title says.
You Blender guys know that the NUM buttons control the camera view, automatically setting it to side view, front view, whatever. But that isn't working. I've pressed all the NUM buttons, but the only one responding is 7. I think they may be set to their secondary functions, because that's what they do. If so, should I turn on Num Lock? And if that....how do I do it?
If I am wrong, please tell me why the numbers aren't working.
Posted: Sat, 10th Oct 2009, 7:49pm
Post 2 of 43
Not to be pushy, but I would like to get this resolved before the weekend is over.
EDIT: And I might as well ask another question: those of you using greenscreens, where do you put them? In a basement? Because mine is in my room (the only place it won't be torn to pieces by siblings) and found out there isn't enough room. Do you experience the same problem?
Posted: Sat, 10th Oct 2009, 8:28pm
Post 3 of 43
Did you *try* toggling numlock? I have no idea where it is on your keyboard, but mine is above the numberpad on the right.
As for where my greenscreen lives, it is a pop-out chromaflex one - so it collapses to a discrete 4' circle and lives in a corner in its lovely case
Posted: Sat, 10th Oct 2009, 10:15pm
Post 4 of 43
Thanks, that's where mine is. Just looked when you mentioned it and saw it there. Possibly the only button I didn't check.
I'll try it, but rest assured I'll be back whining if it doesn't work.
Does your greenscreen fit anywhere in the house, or do you use it outside? My greenscreen is too big to fit, except in the basement. I'll have to see about clearing out a spot down there.
Thanks for the input. Appreciated.
EDIT: It worked!
Posted: Sat, 10th Oct 2009, 10:41pm
Post 5 of 43
After three days and two posts you never thought to check the num lock key?
As for your greenscreen problem, have you tried pairing a wide angle lens with your camera? Though it may distort the image (not anything noticable), it will give your camera a wider field of view. Plus, it sounds like the alternative may ruin your greenscreen, so it's a fair tradeoff in my opinion.
Posted: Sat, 10th Oct 2009, 11:12pm
Post 6 of 43
My screen expands to 2.1m square, enough to shoot single people comfortably
I keep it in my studio/office. Which is where it does most of its work (except for when it comes out to client sites)
Posted: Sat, 10th Oct 2009, 11:55pm
Post 7 of 43
rogolo wrote:After three days and two posts you never thought to check the num lock key?
I was looking for it, but couldn't remember where it was...
Posted: Sun, 11th Oct 2009, 2:03pm
Post 8 of 43
Richard III did check 99 out of the hundred or so keys on his keyboard before posting for directions on finding the remaining few, fair's fair.
Posted: Sun, 11th Oct 2009, 7:02pm
Post 9 of 43
pdrg wrote:Richard III did check 99 out of the hundred or so keys on his keyboard before posting for directions on finding the remaining few, fair's fair.
Wow pdrg, I never thought of it like that before... you never cease to amaze me...
Posted: Thu, 14th Jan 2010, 11:25pm
Post 10 of 43
Sorry about plaguing everyone w/ another question.
I don't know how to export animations/still pictures from Blender to a different directory, such as my desktop. I press Render, and the animation appears on the little box but nothing happens afterwards. As you can imagine, this isn't much use to me.
How do I export/render it? Thanks.
Posted: Thu, 14th Jan 2010, 11:49pm
Post 11 of 43
I haven't used it in a while but I believe that in the same area where the animate or render buttons are, to the right of them, there's a dialogue box where you can specify where you want to save your render too.
Posted: Fri, 15th Jan 2010, 2:47am
Post 12 of 43
Thanks, I've seen that box and experimented with it. Didn't work. Also used the N00b to Pro guide. But I don't understand it and wonder if maybe anyone could explain it with more clarity.
+1 though for general awesomeness.
Posted: Fri, 15th Jan 2010, 5:24am
Post 13 of 43
Posted: Sat, 16th Jan 2010, 2:06am
Post 14 of 43
Yeah, that's the one I used, Limey.
+1 anyway. Maybe I'm doing it wrong.
Here's what I did:
1. Finish my animation
2. Click the folder icon to the left of /tmp\
3. Choose my desktop as the destination
4. Click SELECT OUTPUT PICTURES
5. Click the Render button
6. Close the window that came up showing the animation
7. Check my Desktop: nothing.
Am I doing it right? Should I save to a different destination?
Posted: Sat, 16th Jan 2010, 2:35am
Post 15 of 43
Do you wait until it finishes going through the animation in the preview window before you close it?
Posted: Sat, 16th Jan 2010, 3:31am
Post 16 of 43
Yeah...I'll give it another go, make sure I'm doing it right.
EDIT: Okay, the animation rendered. Only problem is that it rendered as a series of images rather than a video. Can I change this in Blender?
Posted: Sat, 16th Jan 2010, 8:14am
Post 17 of 43
Yup, it's in the same animate button window... you can choose whatever format you need it to be. Sounds like you had it as an image sequence or "image stream" as it's known in visionlab.
Posted: Sat, 16th Jan 2010, 1:44pm
Post 18 of 43
Posted: Sat, 16th Jan 2010, 6:05pm
Post 19 of 43
No problem... I want to see your animation to see how you're getting along.
Posted: Wed, 10th Mar 2010, 3:15am
Post 20 of 43
I am back...with another
How do you use a video sequence as a texture in Blender? I think I've done it before, but I forgot now.
Posted: Wed, 10th Mar 2010, 3:24am
Post 21 of 43
Do you want to place a video on a plane?
Posted: Wed, 10th Mar 2010, 9:33pm
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Posted: Thu, 11th Mar 2010, 10:14am
Post 23 of 43
Curious to see the answer to this, myself, TV.
Posted: Thu, 11th Mar 2010, 1:17pm
Post 24 of 43
Blender 2.49 i assume?
I have put together a quick video, nothing fancy, should point you in the right directionhttp://www.defcom1.net/BlenderTexture.mp4
Hope it helps.
Posted: Thu, 11th Mar 2010, 4:55pm
Post 25 of 43
Dude that was Awesome. Yes I know it was simple... still awesome of you to make this.
Posted: Fri, 12th Mar 2010, 12:05am
Post 26 of 43
Speaking for myself, thanks very much for going to the trouble of making that tutorial, TC. Unfortunately, I didn't understand a bit of it. Not familiar enough with Blender yet.
Is that process described in writing anywhere, say in tutorials or the Manual?
Posted: Fri, 12th Mar 2010, 12:25am
Post 27 of 43
Actually, I think I've got it now. Add a new texture. Type: Plugin. Then click "Load Plugin" and go to the directory with your clip on it. Just make sure it's not a .qt or a .avi file.
Posted: Fri, 12th Mar 2010, 12:30am
Post 28 of 43
Terminal Velocity wrote:Actually, I think I've got it now. Add a new texture. Type: Plugin. Then click "Load Plugin" and go to the directory with your clip on it. Just make sure it's not a .qt or a .avi file.
Thanks, TV. I'll try that.
Posted: Fri, 12th Mar 2010, 1:04am
Post 29 of 43
Never mind, I was wrong. It doesn't work.
Posted: Fri, 12th Mar 2010, 2:57am
Post 30 of 43
Terminal Velocity wrote:Never mind, I was wrong. It doesn't work.
Dang! I wonder how much patience TC has......
Posted: Fri, 12th Mar 2010, 3:07am
Post 31 of 43
I think your supposed to choose "image" not "plug in", then enter in "frames", how long the video is.
I'm entirely sure though since I haven't reinstalled Blender in my computer yet.
Posted: Fri, 12th Mar 2010, 3:15am
Post 32 of 43
Thanks again, I'll try it.
EDIT: It worked! You're a genius, dude.
Posted: Fri, 12th Mar 2010, 4:01am
Post 33 of 43
Thanks from me, too, Spydurhank.
Posted: Fri, 12th Mar 2010, 8:01am
Post 34 of 43
Don't thank me guys... TC is the one that made the tut for all of us! All you had to do was focus and pay attention to what he was saying. Thank you though... either way.
TC is the one that went out of his way to help the rest of us.
Thanks T.C. You're the man dude!!!
Posted: Fri, 12th Mar 2010, 8:50am
Post 35 of 43
spydurhank wrote:Don't thank me guys... TC is the one that made the tut for all of us! All you had to do was focus and pay attention to what he was saying. Thank you though... either way. TC is the one that went out of his way to help the rest of us.
Thanks T.C. You're the man dude!!!
Yeah, that's true, spyder. So why am I thanking you?! Get outta here!!
Seriously, even though TC did generously make the tut, to be honest it didn't really help me because I couldn't get the audio on it... dunno why. And I'm not familiar enough with the moves in Blender to get what he was doing by watching the moves, so I was none the wiser until TV and you showed it in text.
Anyway, thanks to all from me.
Posted: Fri, 12th Mar 2010, 3:46pm
Post 36 of 43
Thanks and your welcome, i think
sorry it wasn't more helpful, the blender UI can be a difficult to get to grips with at first. I assumed because you were asking for a video textures you had already got the basic modelling and texturing down.
Oh well we got there together
Sorry, no audio, all you would have heard is my kids crying... we were all off ill, hence the time to knock together a quick tutorial.
Next time i will try and be more thorough
Posted: Sat, 13th Mar 2010, 1:26am
Post 37 of 43
It's cool, TC. You were quite right. I probably did sound as if I had half a clue about Blender. But that's about all I do have!
Posted: Sun, 11th Apr 2010, 3:28am
Post 38 of 43
Better get used to this. At least I'm not starting a new thread every time. :\
When I create bones and attach them to my model, sometimes there are a few random vertices that don't connect to the nearest bone like they should and connect to a random one, or else don't connect to any bones at all. This obviously leaves stragglers when I try to animate my model. How do I fix this?
Posted: Tue, 13th Apr 2010, 10:43pm
Post 39 of 43
Try manually rigging your object:
1. Name each of your bones something.
2. Create vertex groups with the vertices you want each specific bone to move. (ex: bone 1 should move the left arm. Select the left arm and add it to a vertex group named bone 1.)
3. Once your done naming each bone and creating seperate vertex groups for them then parent the object to the bones. Instead of selecting "Create from Bone Heat" select the first option, don't create groups.
That should work.
Posted: Wed, 14th Apr 2010, 12:01am
Post 40 of 43
Thanks. Would you mind telling me how to create vertex groups?
Posted: Wed, 14th Apr 2010, 1:40am
Post 41 of 43
Under the editing buttons (the ones where you can add materials, subdivide, etc.) to the far left there is a fairly sizable section devoted to vertex groups. Select the object you are rigging and go into edit mode. More buttons will appear under the "vertex group" title. Select a piece that you want a specific bone to control (in the 3d view). After that find the vertex group buttons and with the selected vertexes still selected press the assign button. If you make a mistake you can select the part you don't want and press the remove button.
Hope that helps.
Posted: Wed, 14th Apr 2010, 1:55am
Post 42 of 43
When I used to use blender I found these tutorials very helpful.Vertex GroupsRigging a Hand and a Foot
Good luck man!
Posted: Wed, 14th Apr 2010, 2:01am
Post 43 of 43
Thanks. You guys are saving my life here.