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Blender Issue (have I used this title before?)

Posted: Fri, 9th Oct 2009, 12:07am

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Terminal Velocity

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Like the title says.
You Blender guys know that the NUM buttons control the camera view, automatically setting it to side view, front view, whatever. But that isn't working. I've pressed all the NUM buttons, but the only one responding is 7. I think they may be set to their secondary functions, because that's what they do. If so, should I turn on Num Lock? And if that....how do I do it?

If I am wrong, please tell me why the numbers aren't working.

Thanks.
Posted: Sat, 10th Oct 2009, 7:49pm

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Terminal Velocity

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Not to be pushy, but I would like to get this resolved before the weekend is over.

Thanks again.

EDIT: And I might as well ask another question: those of you using greenscreens, where do you put them? In a basement? Because mine is in my room (the only place it won't be torn to pieces by siblings) and found out there isn't enough room. Do you experience the same problem?
Posted: Sat, 10th Oct 2009, 8:28pm

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pdrg

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Did you *try* toggling numlock? I have no idea where it is on your keyboard, but mine is above the numberpad on the right.

As for where my greenscreen lives, it is a pop-out chromaflex one - so it collapses to a discrete 4' circle and lives in a corner in its lovely case smile
Posted: Sat, 10th Oct 2009, 10:15pm

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Terminal Velocity

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Thanks, that's where mine is. Just looked when you mentioned it and saw it there. Possibly the only button I didn't check. twisted I'll try it, but rest assured I'll be back whining if it doesn't work. wink

Does your greenscreen fit anywhere in the house, or do you use it outside? My greenscreen is too big to fit, except in the basement. I'll have to see about clearing out a spot down there.

Thanks for the input. Appreciated.

EDIT: It worked!
Posted: Sat, 10th Oct 2009, 10:41pm

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rogolo

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After three days and two posts you never thought to check the num lock key? unsure

As for your greenscreen problem, have you tried pairing a wide angle lens with your camera? Though it may distort the image (not anything noticable), it will give your camera a wider field of view. Plus, it sounds like the alternative may ruin your greenscreen, so it's a fair tradeoff in my opinion.
Posted: Sat, 10th Oct 2009, 11:12pm

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pdrg

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My screen expands to 2.1m square, enough to shoot single people comfortably smile I keep it in my studio/office. Which is where it does most of its work (except for when it comes out to client sites)
Posted: Sat, 10th Oct 2009, 11:55pm

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Terminal Velocity

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rogolo wrote:

After three days and two posts you never thought to check the num lock key? unsure
I was looking for it, but couldn't remember where it was...
Posted: Sun, 11th Oct 2009, 2:03pm

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pdrg

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Richard III did check 99 out of the hundred or so keys on his keyboard before posting for directions on finding the remaining few, fair's fair.
Posted: Sun, 11th Oct 2009, 7:02pm

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Biblmac

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pdrg wrote:

Richard III did check 99 out of the hundred or so keys on his keyboard before posting for directions on finding the remaining few, fair's fair.
Wow pdrg, I never thought of it like that before... you never cease to amaze me...
Posted: Thu, 14th Jan 2010, 11:25pm

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Terminal Velocity

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Sorry about plaguing everyone w/ another question.
I don't know how to export animations/still pictures from Blender to a different directory, such as my desktop. I press Render, and the animation appears on the little box but nothing happens afterwards. As you can imagine, this isn't much use to me.
How do I export/render it? Thanks.
Posted: Thu, 14th Jan 2010, 11:49pm

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spydurhank

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Rating: +1

I haven't used it in a while but I believe that in the same area where the animate or render buttons are, to the right of them, there's a dialogue box where you can specify where you want to save your render too.
Posted: Fri, 15th Jan 2010, 2:47am

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Terminal Velocity

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Thanks, I've seen that box and experimented with it. Didn't work. Also used the N00b to Pro guide. But I don't understand it and wonder if maybe anyone could explain it with more clarity. neutral
+1 though for general awesomeness.
Posted: Fri, 15th Jan 2010, 5:24am

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Limey

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Rating: +1

Posted: Sat, 16th Jan 2010, 2:06am

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Terminal Velocity

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Yeah, that's the one I used, Limey. unsure +1 anyway. Maybe I'm doing it wrong.
Here's what I did:
1. Finish my animation
2. Click the folder icon to the left of /tmp\
3. Choose my desktop as the destination
4. Click SELECT OUTPUT PICTURES
5. Click the Render button
6. Close the window that came up showing the animation
7. Check my Desktop: nothing.

Am I doing it right? Should I save to a different destination?
Thanks again.
Posted: Sat, 16th Jan 2010, 2:35am

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Limey

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Do you wait until it finishes going through the animation in the preview window before you close it?
Posted: Sat, 16th Jan 2010, 3:31am

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Terminal Velocity

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Yeah...I'll give it another go, make sure I'm doing it right.

EDIT: Okay, the animation rendered. Only problem is that it rendered as a series of images rather than a video. Can I change this in Blender?
Posted: Sat, 16th Jan 2010, 8:14am

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spydurhank

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Yup, it's in the same animate button window... you can choose whatever format you need it to be. Sounds like you had it as an image sequence or "image stream" as it's known in visionlab.
Posted: Sat, 16th Jan 2010, 1:44pm

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Terminal Velocity

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Thanks man.
Posted: Sat, 16th Jan 2010, 6:05pm

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spydurhank

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No problem... I want to see your animation to see how you're getting along.
Posted: Wed, 10th Mar 2010, 3:15am

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Terminal Velocity

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I am back...with another problem. confused
How do you use a video sequence as a texture in Blender? I think I've done it before, but I forgot now.
Posted: Wed, 10th Mar 2010, 3:24am

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spydurhank

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Do you want to place a video on a plane?
Posted: Wed, 10th Mar 2010, 9:33pm

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Terminal Velocity

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That's right.
Posted: Thu, 11th Mar 2010, 10:14am

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Struker

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Curious to see the answer to this, myself, TV.
Posted: Thu, 11th Mar 2010, 1:17pm

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TemporalCoder

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Hi,

Blender 2.49 i assume?

I have put together a quick video, nothing fancy, should point you in the right direction

http://www.defcom1.net/BlenderTexture.mp4

Hope it helps.
Posted: Thu, 11th Mar 2010, 4:55pm

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spydurhank

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Dude that was Awesome. Yes I know it was simple... still awesome of you to make this. smile +1
Posted: Fri, 12th Mar 2010, 12:05am

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Struker

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Speaking for myself, thanks very much for going to the trouble of making that tutorial, TC. Unfortunately, I didn't understand a bit of it. Not familiar enough with Blender yet.

Is that process described in writing anywhere, say in tutorials or the Manual?

Thanks.
Posted: Fri, 12th Mar 2010, 12:25am

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Terminal Velocity

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Actually, I think I've got it now. Add a new texture. Type: Plugin. Then click "Load Plugin" and go to the directory with your clip on it. Just make sure it's not a .qt or a .avi file.
Posted: Fri, 12th Mar 2010, 12:30am

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Struker

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Terminal Velocity wrote:

Actually, I think I've got it now. Add a new texture. Type: Plugin. Then click "Load Plugin" and go to the directory with your clip on it. Just make sure it's not a .qt or a .avi file.
Thanks, TV. I'll try that.
Posted: Fri, 12th Mar 2010, 1:04am

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Terminal Velocity

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Never mind, I was wrong. It doesn't work.
Posted: Fri, 12th Mar 2010, 2:57am

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Struker

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Terminal Velocity wrote:

Never mind, I was wrong. It doesn't work.
Dang! I wonder how much patience TC has...... confused
Posted: Fri, 12th Mar 2010, 3:07am

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spydurhank

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I think your supposed to choose "image" not "plug in", then enter in "frames", how long the video is.
I'm entirely sure though since I haven't reinstalled Blender in my computer yet.
Posted: Fri, 12th Mar 2010, 3:15am

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Terminal Velocity

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Thanks again, I'll try it.

EDIT: It worked! You're a genius, dude.
Posted: Fri, 12th Mar 2010, 4:01am

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Struker

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Thanks from me, too, Spydurhank.
Posted: Fri, 12th Mar 2010, 8:01am

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spydurhank

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Don't thank me guys... TC is the one that made the tut for all of us! All you had to do was focus and pay attention to what he was saying. Thank you though... either way. smile TC is the one that went out of his way to help the rest of us.

Thanks T.C. You're the man dude!!! biggrin
Posted: Fri, 12th Mar 2010, 8:50am

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Struker

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spydurhank wrote:

Don't thank me guys... TC is the one that made the tut for all of us! All you had to do was focus and pay attention to what he was saying. Thank you though... either way. smile TC is the one that went out of his way to help the rest of us.

Thanks T.C. You're the man dude!!! biggrin
Yeah, that's true, spyder. So why am I thanking you?! Get outta here!! biggrin

Seriously, even though TC did generously make the tut, to be honest it didn't really help me because I couldn't get the audio on it... dunno why. And I'm not familiar enough with the moves in Blender to get what he was doing by watching the moves, so I was none the wiser until TV and you showed it in text.

Anyway, thanks to all from me.
Posted: Fri, 12th Mar 2010, 3:46pm

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TemporalCoder

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Hi,

Thanks and your welcome, i think smile

sorry it wasn't more helpful, the blender UI can be a difficult to get to grips with at first. I assumed because you were asking for a video textures you had already got the basic modelling and texturing down.

Oh well we got there together smile

Sorry, no audio, all you would have heard is my kids crying... we were all off ill, hence the time to knock together a quick tutorial.

Next time i will try and be more thorough
Posted: Sat, 13th Mar 2010, 1:26am

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Struker

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It's cool, TC. You were quite right. I probably did sound as if I had half a clue about Blender. But that's about all I do have! smile

Thanks again.
Posted: Sun, 11th Apr 2010, 3:28am

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Terminal Velocity

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Better get used to this. At least I'm not starting a new thread every time. :\
When I create bones and attach them to my model, sometimes there are a few random vertices that don't connect to the nearest bone like they should and connect to a random one, or else don't connect to any bones at all. This obviously leaves stragglers when I try to animate my model. How do I fix this?
Posted: Tue, 13th Apr 2010, 10:43pm

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ComplexityDataProductions

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Try manually rigging your object:
1. Name each of your bones something.
2. Create vertex groups with the vertices you want each specific bone to move. (ex: bone 1 should move the left arm. Select the left arm and add it to a vertex group named bone 1.)
3. Once your done naming each bone and creating seperate vertex groups for them then parent the object to the bones. Instead of selecting "Create from Bone Heat" select the first option, don't create groups.

That should work.
Posted: Wed, 14th Apr 2010, 12:01am

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Terminal Velocity

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Thanks. Would you mind telling me how to create vertex groups?
Posted: Wed, 14th Apr 2010, 1:40am

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ComplexityDataProductions

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Under the editing buttons (the ones where you can add materials, subdivide, etc.) to the far left there is a fairly sizable section devoted to vertex groups. Select the object you are rigging and go into edit mode. More buttons will appear under the "vertex group" title. Select a piece that you want a specific bone to control (in the 3d view). After that find the vertex group buttons and with the selected vertexes still selected press the assign button. If you make a mistake you can select the part you don't want and press the remove button.
Hope that helps.
Posted: Wed, 14th Apr 2010, 1:55am

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Limey

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When I used to use blender I found these tutorials very helpful.

Vertex Groups

Rigging a Hand and a Foot

Good luck man!
Posted: Wed, 14th Apr 2010, 2:01am

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Terminal Velocity

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Thanks. You guys are saving my life here.