flame sword movement help
Posted: Thu, 14th Jan 2010, 1:45pm
Post 1 of 12
I figured out a way to make a flame sword effect. what i did was I made a 4 point lightsaber, changed the cloor to yellowish orange. then I used the preset magic fireball, changed the emitter type to rectangle and strecthed it til it covers the lightsaber. Now I need to figure out a way to move the flame part like lightsaber part, or maybe somehow make them one, i am not sure how to do ethier, plase help me.
Posted: Thu, 14th Jan 2010, 2:01pm
Post 2 of 12
You can't really make a rectangular emitter move like a lightsaber. Id maybe use two or 3 fireballs with point emitters and make them flee from origin.
Posted: Thu, 14th Jan 2010, 2:53pm
Post 3 of 12
what do you mean by that?
Posted: Thu, 14th Jan 2010, 3:07pm
Post 4 of 12
Instead of using a rectangular emitter use a point emitter. Then add 3 magic fireballs to the timeline, all with point emitters. Place the first one at the base of the sword, the second at the middle of the sword and the 3rd near the end of the sword. Does that answer your questipon?
Hope that helps..
Posted: Thu, 14th Jan 2010, 3:11pm
Post 5 of 12
I tried that and it came out like a blob, not like a sword, I am running out of ideas
Posted: Thu, 14th Jan 2010, 3:43pm
Post 6 of 12
A rectangular emitter can't be rotated or skewed, so you won't be able to follow a sword blade with it.
Getting a point emitter to be non-bloblike is going to be a matter of adjusting the settings correctly, so that there aren't too many particles, they don't live too long, and they move at the right speed.
Posted: Thu, 14th Jan 2010, 3:58pm
Post 7 of 12
Maybe try adjusting, oh it slips my mind, the slider right above the scale and below the rotation. Something like range. Put it up pretty high and it might help fluff out the effect.
Posted: Thu, 14th Jan 2010, 4:59pm
Post 8 of 12
Just put "flaming sword" into YouTube and someone made this: http://www.youtube.com/watch?v=tvI968DIoS4
with Visionlab, if this is the sort of thing you're after it might be worth contacting the person that made this.
Posted: Thu, 14th Jan 2010, 5:12pm
Post 9 of 12
Posted: Thu, 14th Jan 2010, 6:21pm
Post 10 of 12
thanks for the help but I was able to make my own effect
Posted: Thu, 14th Jan 2010, 10:56pm
Post 11 of 12
Indeed. However, I think you'll have better luck manipulating the ADV footage to match a sword than you would trying to make your particles behave.
Another idea might be to make your particles cover and overlap your sword completely, then use an inverted mask to follow the sword's shape.
For another cool effect, you might try masking your particles using an object mask based on your existing Neon Light shape. If the Neon Glow settings are randomized to flicker at all, your particle shape would flicker accordingly, or even to flicker differently by using a second copy of the Neon Light for the mask, changing the "randomizer" settings slightly, and shutting off visibility (the red/green dot) for it.
...Did that make sense? I'm not sure I explained it all that well.
Posted: Sun, 17th Jan 2010, 4:06pm
Post 12 of 12
Flaming sword is sword that has been coated with some type of combustible fuel, with the fuel being set on fire; this is most widely done for entertainment purposes in circuses, magic performances and other forms of display as a side act of sword swallowers, fire eating, etc.
Try making a flaming sword effects in any movie sword
like for example the G.I. Joe. Can you do that? I think this is better to be done in Macromedia Flash.