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application error

Posted: Mon, 1st Mar 2010, 10:05pm

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rick johnson

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Was wondering if anyone knows what this is and could possibly help me fix the problem. I am baffled......

It only pops up when I go to render the clip after fx have been added to it.

project settings - hdv 1080 29.97 (1440X1080) Aspect ratio 1.3333 Scan method - interlaced odd - sampling 4.2.0 minidv pal/hdv

Any help would be greatly appreciated. I have done a complete reinstall as well and it still pops up so I can't render anything at all.....

Posted: Mon, 1st Mar 2010, 10:26pm

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Axeman

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Does this happen in all projects, or is it a specific project that exhibits this error? Do you get the error immediately after selecting Render, or after naming the file, or after the codec selection window opens, or after it has rendered some frames?

BTW - the glow on your lighting looks a little heavy. You might want to feather the edges a bit more, or perhaps use a second layer of lighting with a wider, softer glow on it.
Posted: Mon, 1st Mar 2010, 10:39pm

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rick johnson

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Thanks for taking a look:-) Yes it happens with everything I've tried so far. it pops up a couple seconds after you click render.

thanks for the lighting tip to;-)

I also tried just rendering in Lab without adding any effects as well and it still pops up
Posted: Tue, 2nd Mar 2010, 1:20am

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Axeman

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Are your Render Settings set to Quicktime, DirectX or Still Image? Does it make a difference if you switch them? I've not seen this error before, that I recall, so I'm trying to ID the source of the issue.
Posted: Tue, 2nd Mar 2010, 9:35am

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Simon K Jones

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Also, what version of Windows are you running?
Posted: Wed, 3rd Mar 2010, 12:13am

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rick johnson

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Thanks for support guys, and Axeman for giving me an idea. It was user error as usual;-)I got it figured out this morning- I didn’t have some of the settings set properly in the Project settings section. I guess you can only get to this window before staring each new project…? Anyhow it’s all good, thanks much!

Rick J.
Posted: Wed, 3rd Mar 2010, 12:34am

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Axeman

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Glad to hear you got it sorted.

Yes, you can only access the Project Settings when first creating a project. I didn't expect that the project settings would cause that error; do you mind explaining what you changed that made the difference?
Posted: Wed, 3rd Mar 2010, 4:01am

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rick johnson

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These are the settings I ended up using. Nothing special I’m sure, it’s just that this old man has been used to 720x480, learning new things now in HD….silly sh!t……..
Template settings;
Custom
Width 1440
Height 1080
Frame rate- 29.97
Aspect ratio- 1.3 (HDV)
Scan Method- Progressive
Sample- Mini DV 4-20-Pal/HDV

If the pixel ratio is set to anything else it throws that code as well if you have the Scan Method set to Interlace, even or odd. However, you can set it to De-interlaced even or odd and it will not throw the code.

On a side note what is the 4-4-4 setting for as the last choice of sampling? It throws that code as well when this function is enabled?

Last edited Wed, 3rd Mar 2010, 7:44am; edited 1 times in total.

Posted: Wed, 3rd Mar 2010, 4:26am

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Axeman

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Thanks for providing that info, I'll have to store it away in case this issue comes up again some day.

4-4-4 is for uncompressed footage, where equal amounts of info are stored in the red, green, and blue color channels. Only seriously high-end cameras will record this type of footage, though if you are working on a project comprised of still images, they would also fall into that category. Any high-quality still image format will be 4-4-4, so compositing still images or working with image sequences rendered from a 3D app are instances where you might find that setting helpful.

A full explanation of color sampling is pretty complex, though I can point you toward some articles if you want to know more.
Posted: Wed, 3rd Mar 2010, 7:42am

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rick johnson

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Yes, please point;-) & much thanks.
Posted: Wed, 3rd Mar 2010, 11:17am

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NickF

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Rating: +1

http://fxhome.com/forums/viewtopic.php?t=26763 is a good start to understanding colour sampling smile
Posted: Wed, 3rd Mar 2010, 3:10pm

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Axeman

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Yep, that's where I was going to point.