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I have been doing some experiments with the particle engine lately. Right now I'm trying to set up a very fast moving particle emitter. Everything went quite smoothly but now I'm having the a problem which troubled me with other particle engines before.
For each frame/field a bunch of particles is generated. Because of the fast moving emitter there are gaps between these spots. That is why my trail of smoke looks like a rope of pearls
Of course I could go with a slower emitter, render more images, throw away the ones I don't need and simply use the images left after that - but this seems to be a little inefficient to me.
Is there a way to make VisionLab calculate particles/particle positions between frames/fields? I think calculating the positions without rendering them to an actual image wouldn't take that much time. (In fact it should be much faster than anything I can think of right now.) Any ideas?
Thanks for helping me think