Copying and Pasting Muzzle Flash...
Posted: Sat, 17th Apr 2010, 5:17pm
Post 1 of 6
This morning I purchased EffectsLab Pro and I am trying to apply a muzzle flash effect to a short stop motion animation. Essentially the scene is a character firing a laser rifle multiple times (imagine a laser machine gun). I have setup the desired look of the effect and actually have it setup in two frames. I copied the initial effect on the first frame where the weapon was firing, and pasted it to the second place I wanted it to be. However, now when I paste the copied effect it shows that it is on the timeline, but it is not appearing in the preview window. Can anyone please help me with this?
Thanks in advance,
Edit: Upon further use of this program, and rendering the video, I found that even though I was able to get around my problem (or so I thought) there are multiple seconds where the muzzle flash is not flashing, even though in EffectsLab it is.
Posted: Sat, 17th Apr 2010, 9:37pm
Post 2 of 6
Firstly, you might consider reading this article:After I render my footage, some of my muzzle flashes disappear. Where did they go?
Secondly, if you have a bunch of similar muzzle flashes, it might be more effective to just make the effect longer, and turn it on for the frames where you need a flash, rather than creating a new effect for each one.
As far as a pasted effect not showing up in EffectsLab, if the Rate of Fire is set below 100%, then there isn't a 100% chance that it will show up on any frame; that's what the control does. So check that first, to make sure it is at 100%.
Posted: Sat, 17th Apr 2010, 11:26pm
Post 3 of 6
How do I turn the effect on and off in between frames?
And yes, the RoF is 100%. Could it be something else causing the problem?
Thank you for trying to help me.
Posted: Sun, 18th Apr 2010, 12:13am
Post 4 of 6
There is an On/Off switch in the controls for the effect. Turn it on for the frames you want to see it, then turn it off on the following frame. Actually, for the muzzle flash engine there are two effects, one for the core and one for the side ejections.
If you can provide more details regarding the situation where they don't appear in the program, it might be helpful.
Posted: Sun, 18th Apr 2010, 12:33am
Post 5 of 6
I am not quite very familiar with the controls of this program. I know there is a on/ off switch on the timeline where the effect is located, is that what you are referring to? Or is there one located in the side bar to the right?
Posted: Sun, 18th Apr 2010, 1:03am
Post 6 of 6
They are in the controls, in the Toolbox. Not the one on the timeline, that is just a visibility on/off switch. The emitter/side ejection switches in the toolbox look similar, with the red/green button to indicate status, but actually turn the effect on and off when switched, and record that setting in the keyframes you create.