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motion blur for more realistic effects

Posted: Fri, 30th Aug 2002, 1:14am

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paulpeach

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I think that motion blur is soooo very important to the realism of the effects. If it is not possible to add a motion blur effect to the existing program then I think it would be very beneficial to add it to the next upgraded version of AlamDV. If this is still not possible, or even if it is possible, I think that any new animation of a spaceship, or airplane or bullit cassing should have a motion blur already applied to it, so that it looks more realistic... any one else agree?
Posted: Fri, 30th Aug 2002, 2:30am

Post 2 of 17

starX

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I think your on to something paulpeach. A lot of the plugins do look fake without motion blur. I don't have any ideas of how you would go about adding motion blurs though.

-StarX
Posted: Fri, 30th Aug 2002, 3:20am

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moebius

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It would require a fundamental reshaping of AlamDV I think. Imagine being able to apply specific effects (e.g. motion blur) to each individual effect 'layer'. Perhaps upon selecting an effect, a pop-up window ala Photoshop will appear, allowing the user to tweak settings and preview the result.

A feature for AlamDV3! biggrin
Posted: Fri, 30th Aug 2002, 3:41am

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sidewinder

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my words exactly, paulpeach.
Posted: Fri, 30th Aug 2002, 4:20am

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MechaForce

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Or people just have to make a separate variation with a motion blur effect applied . ..
Posted: Fri, 30th Aug 2002, 5:44am

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Axeman

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Rating: +1

It seems like a motion blur would not be too difficult in certain cases, where the motion of the effect is keyframed by the AlamDV user. If you take a still frame of a ship and keyframe it flying across your screen, AlamDV already knows which way it is moving, since it is actually creating the motion. In that type of case, a directional blur would really be all you needed.

If the motion has already been created by the plug-in maker, though, (like falling shells, or an animated ship) then AlamDV would have no way to know that anything is even moving, so any motion blur would have to be supplied in the plug-in.

Did that make sense, or was I just really confusing?
Posted: Fri, 30th Aug 2002, 12:15pm

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ggbros

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i dont know if this is good but,
what about a motion blur slider?
Posted: Fri, 30th Aug 2002, 12:29pm

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Animaster

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the problem is, rendering would take ages...
Posted: Fri, 30th Aug 2002, 12:43pm

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X

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What if you had a pop-up when the movie was playing that said "SHAKE YOUR HEAD!" sort of like the APPLAUSE signs of old?




jk.

I agree with the motion blur adding alot. I have added the motion blur to some of the plugins for my new movie and they look great. It only takes a second to open them up in Photoshop and do it. (Even ones with 60+ frames go fast when you get the hang of it.) Great idea and if anyone can program it Super Schwar(tm) can. cool
Posted: Tue, 3rd Sep 2002, 7:08pm

Post 10 of 17

Two Gunned Saint

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I think it'd look good, although if it'd take ages to do, then i wouldn't use it anyway. The amounts of bullets fired in my latest film, would mean i'd have to spend a year adding them. You could have everything in sort of slomo. But that wouldn't look good either. If someone could figure out a way to do it, that'd be cool, just don't look at me, cos i don't know a plugin from a parrot, a computer from a carrot or anything vaguely technical from anything else vaguely technical.
Posted: Tue, 3rd Sep 2002, 10:39pm

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raider

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can't you export the effects with say a black bg, then motion blur in premiere - you can do that right? (may be wrong) redface
Posted: Fri, 6th Sep 2002, 2:43pm

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metellius

Force: 557 | Joined: 4th Aug 2002 | Posts: 99

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of course motion blur within the effects themselves would be impossible, but motion blur on tweaked effects would be a great feature!

another idea, you know the blur feature? turn it on, and it blurs the whole scene, which is rarely needed... I think if you could select an invidual blur amount for each layer/effect, or even simpler, just a blur level for all of the effects... I think that could improve some things a lot... For example, when I made my chunky blood hits effects, I rendered them with heavy motion blur, but still, the edges will be sharp when used in alamdv, so if I could blur that onto the video, it would look a lot better!

hope what I just said had any sense built into it! smile
Posted: Fri, 6th Sep 2002, 2:46pm

Post 13 of 17

metellius

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oh, and another thing, raider, you CAN do that, but by doing that you would lose all information on alpha channels... Also, Premiere also has no way of knowing where the different things are moving, so if you want to add a motion blur, you'll have to specify it manually...
Posted: Fri, 6th Sep 2002, 4:01pm

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Animaster

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The best way to do it (but the slowest) would be to render alot more frames than you need and then blend all those frames to one frame to get a motion blur effect. But that would take ages... A faster way would to make a motion blur filter like in Photoshop that gets bigger if the effect is moving a long distance and rotates depending on which way the effect is moving biggrin
Posted: Sun, 8th Sep 2002, 1:35pm

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raider

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you wouldn't need the alpha channels if you composite it using chroma key biggrin
Posted: Sun, 8th Sep 2002, 1:39pm

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Animaster

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alpha channel is better because you can have all kind of colors in the effect.
Posted: Sun, 8th Sep 2002, 1:57pm

Post 17 of 17

raider

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ah yes, true, true.