3D Muzzle Flashes?
Posted: Sun, 23rd May 2010, 8:50pm
Post 1 of 8
I know this is a long shot, but...
I'm wondering if it's possible to use Visionlab to create muzzle flashes in 3D? As in, for a movie that was filmed with a 3D camera? Obviously, I have to do two separate shots (left eye, right eye), but there is no way that I'd be able to get the desired effect when I'm placing/rotating the effect frame-by frame, on those two slightly different shots. Am I right, or are there any secret tips I should know about?
As you can see, I'm completely unfamiliar with a 3D workflow. I think I'm going to have to go with After Effects for some different effects for the film I'm working on anyway, but it would be nice to know if Visionlab could handle something like this.
Posted: Sun, 23rd May 2010, 8:56pm
Post 2 of 8
I've done tests in vision lab by positioning the flash attributes at different positions and rotations a have gotten some decent results.
Posted: Mon, 24th May 2010, 2:08am
Post 3 of 8
Are you saying you've gotten decent results when the shots are combined, and viewed in 3D?
Posted: Mon, 24th May 2010, 2:45am
Post 4 of 8
yes, i will render them both out and then combine them later
Posted: Mon, 24th May 2010, 3:07am
Post 5 of 8
Could you please tell me how you combine them? Like I said, I'm trying to figure out a 3D workflow (tricky stuff). Thank you.
Posted: Mon, 24th May 2010, 9:03am
Post 6 of 8
As VisionLab's workspace is 2D you're not going to be able to get accurate 3D results.
Posted: Mon, 24th May 2010, 8:30pm
Post 7 of 8
Thanks Tarn, that's what I had thought. I'll be going the After Effects route.
Posted: Tue, 25th May 2010, 1:47pm
Post 8 of 8
This is a very interesting topic, i have played around with 3d filming in the past... i will play around with this idea and do some tests later this year, when i finish i will give the link.