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a lot of clips keying

Posted: Thu, 10th Jun 2010, 10:52am

Post 1 of 3

DESMEV

Force: 400 | Joined: 22nd Jan 2009 | Posts: 10

PhotoKey 2 User

Gold Member

I don't have Compositelab yet, but I was wondering what is the workflow when I have a lot of clips. Until now: Put them in Final Cut, edit, colr etc etc. but at what point is the keying?

Is it the first thing to do, which a prefer. But then that 's a lot of work on every single clip. So is there an efficient workflow?
Posted: Sun, 3rd Oct 2010, 7:20pm

Post 2 of 3

Fudge Dog

Force: 1955 | Joined: 17th May 2009 | Posts: 80

VisionLab User FXpreset Maker FXhome Movie Maker

Gold Member

Personelly i like to do each clip seprately because that way i don't have to leave my computer on overnight to render it.
But if you have a fast computer unlike mine normally the big option is better.
Posted: Sun, 3rd Oct 2010, 11:00pm

Post 3 of 3

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker MacOS User

SuperUser

Generally you will want to get a rough edit completed in your editor (Final Cut), then export the individual scenes that need keying. Work up each scene in CompositeLab as a separate project, exporting it on completion and slotting it back into the edit in Final Cut. Then move on to the next scene. If you don't have a complete shot numbering system in place, make sure you devise a good way to keep track of the scenes, I usually use the timecode reference for the first frame as my filename, so its easy to determine where each one goes back in the edit.

This will generally be the most efficient, especially of more than one person is working on the project. But even on a one-man show, this is typically the best way to keep track of your progress and avoid rendering unnecessary footage. Also, the bigger and more complex a project is, the more likely something is to go wonky, especially when big video files are involved, so keeping the projects small, one scene at a time, ensures that everything will run smoothly.